Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
This led to a bogus message when an interactive explore moved onto a
bridge and got prompted, the bridge was destroyed, and the player
stopped the explore "on the water".
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes#1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
obeys conditionals. Use snxtsct_dist(). Closes#785447. Only march
and test were actually broken, the other uses zapped conditionals.
(move_map, fly_map, nav_map, navi): Don't zap conditionals.
defines, import these defines into plague.h, drop var.h and include
plague.h where appropriate.
Remove some 'register' keywords at the same time.
No functional changes.
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New. Use where appropriate. No functional changes, except
that I_NONE is now catched properly in a few places.
moved. Without that, loyalty computation divided by zero and crashed
when moving civilians to a sector without civilians. Found and
debugged by Jeff Cotter. Closes#1005005.
sector. Otherwise, clearing MOVE_IN_PROGRESS can abandon the start
sector when it shouldn't, leading to bogus records in the `lost' file.
Closes#931184.
(give, deliver_it): Use it instead of 9990.
(load_comm_ship, load_comm_land, rese): Use it instead of 9999.
(thre): Use it instead of 10000.
(check_market, explore, move, pln_dropoff): Use it instead of 32767.
(unload_it): Use it instead of 99999 (which couldn't possibly work,
but what do you expect from the autonav code).
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space. Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space. This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later. It is only a
first step; further cleanup is required. To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
effect. Replace calls by struct assignment where possible. Replace
clear buffer, copy string to buffer by strncpy(). Use assignment to
clear when that's clearer. Replace overlapping copy through bounce
buffer by memmove(). Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.