empserver/src/lib/commands/expl.c
Markus Armbruster 7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00

316 lines
8.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* expl.c: Take over unoccupied sectors
*
* Known contributors to this file:
* Jeff Wallace, 1989
*/
#include <config.h>
#include "commands.h"
#include "game.h"
#include "item.h"
#include "map.h"
#include "optlist.h"
#include "plague.h"
static int explore_map(coord curx, coord cury, char *arg);
int
explore(void)
{
int amount;
struct sctstr sect;
struct sctstr endsect;
struct sctstr start;
struct sctstr chksect;
double weight;
int mcost, dam;
int infected;
i_type vtype;
int amt_src;
int amt_dst;
struct ichrstr *ip;
int work;
int loyal;
int own, mob;
int justtook;
coord x, y;
char *p;
int n;
int left;
char buf[1024];
char prompt[128];
if (!(ip = whatitem(player->argp[1], "explore with what? (civ/mil) ")))
return RET_SYN;
vtype = ip->i_uid;
if ((vtype != I_CIVIL) && (vtype != I_MILIT)) {
pr("You can only explore with civs and mil.\n");
return RET_FAIL;
}
if (!(p = getstarg(player->argp[2], "from sector : ", buf)))
return RET_SYN;
if (!sarg_xy(p, &x, &y))
return RET_SYN;
if (!getsect(x, y, &sect) || !player->owner) {
pr("Not yours\n");
return RET_FAIL;
}
infected = sect.sct_pstage == PLG_INFECT;
if ((amt_src = sect.sct_item[vtype]) <= 0) {
pr("No %s in %s\n", ip->i_name,
xyas(sect.sct_x, sect.sct_y, player->cnum));
return RET_SYN;
}
own = sect.sct_own;
mob = sect.sct_mobil;
if (vtype == I_CIVIL && sect.sct_oldown != own) {
pr("You can't explore with conquered populace!\n");
return RET_SYN;
}
if (mob <= 0) {
pr("No mobility in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
return RET_SYN;
}
/* only used when moving civs; but prevent spurious compiler warnings */
work = sect.sct_work;
loyal = sect.sct_loyal;
if (vtype == I_CIVIL && work != 100)
pr("Warning: civil unrest\n");
sprintf(prompt, "Number of %s to explore with? (max %d) ",
ip->i_name, amt_src);
amount = onearg(player->argp[3], prompt);
if (amount <= 0)
return RET_SYN;
if (!check_sect_ok(&sect))
return RET_FAIL;
if (amount > amt_src) {
amount = amt_src;
pr("Only exploring with %d.\n", amount);
}
if (!want_to_abandon(&sect, vtype, amount, NULL)) {
pr("Explore cancelled.\n");
return RET_FAIL;
}
if (!check_sect_ok(&sect))
return RET_FAIL;
weight = (double)amount * ip->i_lbs;
/* remove commodities from source sector */
getsect(x, y, &start);
amt_src = start.sct_item[vtype];
amt_src -= amount;
if (amt_src < 0) {
pr("%s in %s are gone!\n", ip->i_name,
xyas(start.sct_x, start.sct_y, player->cnum));
return RET_OK;
}
start.sct_item[vtype] = amt_src;
start.sct_flags |= MOVE_IN_PROGRESS;
putsect(&start);
/*
* Now parse the path and return ending sector.
*/
dam = 1;
mcost = move_ground(&sect, &endsect, weight, player->argp[4],
explore_map, 1, &dam);
if (dam) {
left = effdamage(amount, dam);
if (left < amount) {
if (left) {
pr("%d of the %s you were exploring with were destroyed!\n"
"Only %d %s made it to %s\n",
amount - left, ip->i_name, left, ip->i_name,
xyas(endsect.sct_x, endsect.sct_y, player->cnum));
} else {
pr("All of the %s you were exploring with were destroyed!\n",
ip->i_name);
}
amount = left;
}
}
if (mcost > 0)
pr("Total movement cost = %d", mcost);
else
pr("No mobility used");
if (mcost < 0) {
pr("\nExplore aborted");
getsect(start.sct_x, start.sct_y, &sect);
sect.sct_mobil = mob;
} else {
/* Charge mobility */
getsect(sect.sct_x, sect.sct_y, &sect);
n = sect.sct_mobil - mcost;
if (n < 0)
n = 0;
sect.sct_mobil = n;
pr(", %d mob left in %s", sect.sct_mobil,
xyas(sect.sct_x, sect.sct_y, player->cnum));
putsect(&sect);
getsect(endsect.sct_x, endsect.sct_y, &sect);
}
pr("\n");
justtook = 0;
/*
* Check for a multitude of problems
*/
getsect(endsect.sct_x, endsect.sct_y, &chksect);
if (amount <= 0) {
getsect(start.sct_x, start.sct_y, &start);
sect.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&sect);
return RET_FAIL;
}
if (chksect.sct_type == SCT_WATER) {
pr("Bridge disappeared!\n");
getsect(start.sct_x, start.sct_y, &start);
start.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&start);
return RET_FAIL;
}
if (!player->god && chksect.sct_own && chksect.sct_own != player->cnum
&& chksect.sct_type != SCT_SANCT) {
pr("Somebody beat you there!\n");
/* Send them back home */
getsect(start.sct_x, start.sct_y, &sect);
if (sect.sct_own != own) {
pr("Someone captured the sector you started from!\n");
pr("Your exploring people die of disappointment!\n");
sect.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&sect);
return RET_FAIL;
}
}
if (!player->god && !player->owner && sect.sct_type != SCT_SANCT) {
takeover(&sect, player->cnum);
justtook = 1;
sect.sct_oldown = own;
sect.sct_work = 100;
sect.sct_loyal = 0;
}
if (vtype == I_CIVIL && sect.sct_oldown != player->cnum) {
pr("Your civilians don't want to stay!\n");
getsect(start.sct_x, start.sct_y, &sect);
if (sect.sct_own != own) {
pr("Someone captured the sector you started from!\n");
pr("Your exploring people die of disappointment!\n");
sect.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&sect);
return RET_FAIL;
}
}
amt_dst = sect.sct_item[vtype];
if (amount > ITEM_MAX - amt_dst) {
amount = ITEM_MAX - amt_dst;
pr("Only %d can be left there.\n", amount);
if (amount <= 0)
getsect(start.sct_x, start.sct_y, &sect);
}
sect.sct_item[vtype] = amount + amt_dst;
/*
* Now add commodities to destination sector,
* along with plague that came along for the ride.
* Takeover unowned sectors if not deity.
*/
if (!player->god && sect.sct_type != SCT_SANCT && justtook) {
pr("Sector %s is now yours.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
if (opt_MOB_ACCESS) {
game_tick_to_now(&sect.sct_access);
sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
}
}
if (infected && sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
if (vtype == I_CIVIL) {
sect.sct_loyal
= (amt_dst * sect.sct_loyal + amount * loyal) / (amt_dst + amount);
sect.sct_work
= (amt_dst * sect.sct_work + amount * work) / (amt_dst + amount);
}
putsect(&sect);
getsect(start.sct_x, start.sct_y, &start);
start.sct_flags &= ~MOVE_IN_PROGRESS;
putsect(&start);
return RET_OK;
}
/*ARGSUSED*/
static int
explore_map(coord curx, coord cury, char *arg)
{
struct nstr_sect ns;
struct sctstr sect;
char view[7];
int i;
int changed = 0;
snxtsct_dist(&ns, curx, cury, 1);
i = 0;
while (i < 7 && nxtsct(&ns, &sect)) {
/* Nasty: this relies on the iteration order */
view[i] = dchr[sect.sct_type].d_mnem;
switch (sect.sct_type) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != player->cnum && !player->god)
view[i] = '?';
break;
}
changed += map_set(player->cnum, ns.x, ns.y, view[i], 0);
i++;
}
if (changed)
writemap(player->cnum);
if (!getsect(curx, cury, &sect))
return RET_FAIL;
pr(" %c %c min gold fert oil uran\n", view[0], view[1]);
pr(" %c %c %c %3d %4d %4d %4d %4d\n",
view[2], view[3], view[4],
sect.sct_min, sect.sct_gmin, sect.sct_fertil, sect.sct_oil,
sect.sct_uran);
pr(" %c %c\n", view[5], view[6]);
return RET_OK;
}