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37 commits

Author SHA1 Message Date
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
861a66625c Make prewrite callbacks more robust
Treat zero owner just like efficiency below minimum.  Before, cargo
was taken off carriers only when efficiency fell below minimum, not
when owner changed to zero.

Run item_prewrite() unconditionally, for simplicity.
2008-09-13 19:15:58 -04:00
3cf29456fe Rewrite the broken code to move cargo with its carrier
The old code did not move a carrier's cargo (planes, land units,
nukes) when the carrier moved.  Instead, it fixed up the location in
the postread callback.  Anything not going through ef_read(), in
particular the update, saw it in its old, incorrect location, until a
fixed up copy got written back.

Moreover, the timestamp did not change when cargo moved, so
incremental dumps did not pick up the movement.

The new code moves the cargo along with the carrier.

New unit_update_cargo() moves or destroys a carrier's cargo (planes,
land units, nukes) along with the carrier.  Call it from
shp_prewrite(), pln_prewrite() and lnd_prewrite() when the carrier
moves or gets destroyed.

Remove the code to destroy cargo from shp_prewrite(), pln_prewrite(),
lnd_prewrite().

Remove the code to fix up cargo location from pln_postread(),
lnd_postread(), nuk_postread().

This changes the message for ship and land unit cargo getting
destroyed from "sunk" and "MIA" to "lost".
2008-09-12 21:34:07 -04:00
4086c25a15 Enable the new nuk_on_plane(), replacing the old one
Callers changed, as the new one isn't a drop-in replacements.
2008-09-08 21:32:52 -04:00
64a53c90f0 Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
2008-09-08 21:30:39 -04:00
136132773b New lost_and_found() to record ownership changes.
Factors out the common makelost()/makenotlost() pattern.
2008-09-08 21:28:29 -04:00
0d139ee1d1 Update lost file from prewrite callbacks
Losses of sectors, ships, planes, land units and nukes are tracked in
the lost file.  To keep it current, makelost() and makenotlost() were
called whenever one of these changed owners.  Cumbersome and
error-prone.  In fact, the lost file was never perfectly accurate.

Detect the ownership change in the prewrite callback and call
makelost() / makenotlost() from there.  Remove lost file updates from
where they're no longer needed: right before a put.  takeover() is a
bit more involved: it doesn't put the sectors, but all callers do,
except for guerrilla().  So remove the lost file update from
takeover(), but add it to guerrilla().

This takes care of lost file update for all ownership changes that go
through ef_write().  It can't take care of any missing updates for
changes that don't go through it.
2008-09-08 21:26:42 -04:00
c5482e4bfb Pass old element to empfile callback prewrite()
Change sct_prewrite(), shp_prewrite(), pln_prewrite(), lnd_prewrite(),
nuk_prewrite() accordingly.  New argument isn't used for anything,
yet.
2008-09-08 21:26:40 -04:00
d87801acaa Remove pointless getFOO() from prewrite callbacks
Empire3's C_SYNC code added these to sct_prewrite(), shp_prewrite(),
pln_prewrite(), lnd_prewrite() and nuk_prewrite().  They weren't
removed when C_SYNC was ripped out in 4.0.0.
2008-09-03 21:17:46 -04:00
bf436a4498 Change empfile members postread() and prewrite() to return void
Callers ignore the value, and callees always return 1.  Pointless.
2008-09-03 20:43:13 -04:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
f33b96b1d1 Set timestamp automatically on write
Do it in do_write().  Remove the setting of timestamps elsewhere.

This fixes empdump to set timestamps to the current time instead of
zero on import.
2008-03-14 20:25:43 +01:00
6b89127d5b shp_init(), lnd_init(), pln_init(), nuk_init() are now empty, remove 2008-03-05 22:48:24 +01:00
6cd3d55c4e Initialize ef_type and uid automatically in ef_extend()
New struct emptypedstr to avoid depending on empobj.h there.

Remove now superfluous manual initializations elsewhere.

This doesn't fix any missing initializations.
2008-03-05 22:48:23 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
Ron Koenderink
8babf97d81 (nuk_on_plane): Ignore destroyed nukes when searching for the nuke that
belongs to a particular plane.
2007-03-03 15:12:57 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
039907d306 Update known contributors comment. 2006-05-29 21:23:33 +00:00
4c4fdca42b Line breaks and other formatting issues. No functional changes. 2006-05-21 13:05:24 +00:00
324e52fa9d (nuk_postread): Update nuke location to match that of the plane
carrying it.  This is required since arming doesn't remove nukes from
the nuke file anymore (arm.c rev. 1.15).

(nuk_prewrite): Properly destroy nuke.  This is required since nuke
file contains individual nukes instead of stockpiles (nuke.h
rev. 1.19).
2006-05-13 13:41:02 +00:00
2e40a4bb90 Change nuke storage and commands to match other units:
(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane.  Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly.  Output is no longer sorted by
location, and nukes in same location no longer share id.  nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm().  Don't remove nuke
from the nuke file on arm.  Allow usual plane syntax, not just plane
number.  Change second argument from nuke type to nuke number.  When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane.  Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
2006-05-06 07:20:21 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
c3900f8424 (empfile, fileinit, lnd_init, lnd_postread, lnd_prewrite, nuk_init)
(nuk_postread, nuk_prewrite, pln_init, pln_postread, pln_prewrite)
(sct_postread, sct_prewrite, shp_init, shp_postread, shp_prewrite)
(ef_extend): Use void * for generic pointer parameter.
2005-12-31 12:52:18 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
e9a040adb9 Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes. 2004-10-12 20:08:51 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
46da1aec7a deity.h is redundant, remove it. 2004-02-20 20:34:43 +00:00
49a4d5065c (nuk_add): Failed to call makenotlost() when reusing a `hole' in the
nuke file.
2004-02-06 23:52:11 +00:00
4ae9c417b3 (bzero, bcopy): Obsolete BSDisms; remove. Remove some calls without
effect.  Replace calls by struct assignment where possible.  Replace
clear buffer, copy string to buffer by strncpy().  Use assignment to
clear when that's clearer.  Replace overlapping copy through bounce
buffer by memmove().  Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.
2004-01-08 17:54:28 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00