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51 commits

Author SHA1 Message Date
7e63185007 commands: Rename the command functions
Command functions are traditionally named like the command shortened
to four characters.  When this name collides with a keyword or library
function, we abbreviate more: brea(), rea().  A few are unabbreviated,
e.g.  execute().  A few have different names, e.g. explain(), not
list().

Commit 23726b379 (v4.3.0) suppressed a GCC warning about carg()
colliding with its built-in function.

Ron Koenderink reported Microsoft Visual Studio 2019 fails to link:
"_carg already defined in ucrtd.lib(ucrtbased.dll)".

Time to clean this up: rename the functions to c_FOO(), where FOO is
the unabbreviated name of the command.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-18 06:16:26 +01:00
8fc2c0ffa2 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-17 21:24:29 +01:00
4a1ec06364 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:28 +01:00
d111522fe8 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-04-29 10:33:19 +02:00
afe5001a23 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-07 09:38:32 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
7c1b1661f5 march: Check for sector abandonment before anyone marches
Unlike the move command, march checks sector abandonment before every
step.

If the player declines, the last land unit stays put and is removed
from the march.

Except when sectors or land units change while we're waiting for the
player's reply.  Then the last unit is not removed from the march.
This can scatter land units.  Screwed up when checking for abandoning
the sector was added in 4.2.2.

Change march to work like move, and to avoid scattering land units: if
the player declines to abandon the sector, the command simply fails.

Put the check into new lnd_abandon_askyn().

Extend would_abandon() and want_to_abandon() from a single land unit
to many.  Rename the latter to abandon_askyn() for consistency.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:13:14 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
28d4847416 Clean up move_ground()'s parsing of DIR_MAP
Split with parse() and pass first two arguments instead of the raw
tail to the map() callback.  Advantages:

* Consistent with do_unit_move().

* Does the right thing when the tail is just spaces.  Before, the
  spaces got passed to the map() callback, which complained about
  syntax.  Now, they are ignored.  This is what the commit I just
  reverted tried to fix.

* Works better when the tail splits into more than two arguments.
  Except for explore_map(), which ignores the argument(s), the map()
  callbacks use display_region_map(), which split the tail at the
  first space, and complained about any spaces in the second part.
  Now, display_region_map() takes two argument strings instead of a
  single, unsplit argument string, and extra arguments get silently
  ignored, as usual.
2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00
615681ce16 Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
2009-03-24 21:45:44 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
da59e02706 Validate explore's third argument earlier
The old code checked a bunch of other things first, which made it hard
to see that the value of onearg() was checked properly.
2008-07-21 08:13:40 -04:00
46ff332ae9 Fix test for water in explore
This led to a bogus message when an interactive explore moved onto a
bridge and got prompted, the bridge was destroyed, and the player
stopped the explore "on the water".
2008-02-26 21:07:58 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
4bd19812af Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp.  Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp.  Closes #1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update.  Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends.  This is only
correct when argument is etu_per_update, which it always is.  Remove
parameter.  Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.

(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates.  That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it.  Remove.  Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.

(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down.  Remove.  Caller
changed.
2007-07-15 09:43:57 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
d8dc8a3257 (explore, ask_move_in_off): Compute weight as double, for consistency
with similar computations elsewhere.
2006-05-21 07:42:53 +00:00
4836f6c543 Fix long lines. No functional changes. 2006-04-16 17:20:33 +00:00
a1ce7db238 (move_ground): Drop first parameter of map callback, it's not used.
Callers changed.  s_char purge.
2006-03-28 19:46:40 +00:00
707e1aad72 (explore_map, nav_map, move_map, fly_map): Don't use snxtsct(), it
obeys conditionals.  Use snxtsct_dist().  Closes #785447.  Only march
and test were actually broken, the other uses zapped conditionals.
(move_map, fly_map, nav_map, navi): Don't zap conditionals.
2006-03-27 18:20:25 +00:00
aebcc536e4 (do_conv, enli, explore, move, shoo, s_commod): sct_mobil was changed
from u_char to short in 3.0.0, but many assignments still cast to
u_char.  Remove casts.
2006-03-23 07:58:03 +00:00
783b00bbad (ichrstr): Rename member i_vtype to i_uid.
(ichr_ca): Rename selector vtype to uid.
2006-02-20 05:35:58 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
39facfbf53 (var.h, plague.h): Since all that was left in var.h were some plague
defines, import these defines into plague.h, drop var.h and include
plague.h where appropriate.
Remove some 'register' keywords at the same time.
No functional changes.
2004-10-12 20:25:33 +00:00
Marc Olzheim
d30942632b (I_NONE, I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST,
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New.  Use where appropriate.  No functional changes, except
that I_NONE is now catched properly in a few places.
2004-09-16 21:18:01 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
01e7ea7916 (move, explore): Simplify computation of destination sector's work and
loyalty to get rid of compiler warnings.
2004-08-24 07:08:59 +00:00
8ef7f35a56 (V_CIVIL, V_MILIT, V_SHELL, V_GUN, V_PETROL, V_IRON, V_DUST, V_BAR,
V_FOOD, V_OIL, V_LCM, V_HCM, V_UW, V_RAD, V_ITEM): Remove, use item
types instead.
2004-08-17 16:12:31 +00:00
73308d9c57 (move, explore): Return early when interdiction destroys everything
moved.  Without that, loyalty computation divided by zero and crashed
when moving civilians to a sector without civilians.  Found and
debugged by Jeff Cotter.  Closes #1005005.
2004-08-13 10:05:32 +00:00
052c4d12ef (explore): Clear start sector's MOVE_IN_PROGRESS after updating end
sector.  Otherwise, clearing MOVE_IN_PROGRESS can abandon the start
sector when it shouldn't, leading to bogus records in the `lost' file.
Closes #931184.
2004-05-16 11:23:43 +00:00
d64fa8d529 (opt_NEWPOWER, Options, gen_power): Remove nooption NEWPOWER.
(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption
NEW_STARVE.

(opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
2004-03-11 10:36:55 +00:00
95ef2b139d (ITEM_MAX): New, value 9999.
(give, deliver_it): Use it instead of 9990.
(load_comm_ship, load_comm_land, rese): Use it instead of 9999.
(thre): Use it instead of 10000.
(check_market, explore, move, pln_dropoff): Use it instead of 32767.
(unload_it): Use it instead of 99999 (which couldn't possibly work,
but what do you expect from the autonav code).
2004-03-05 06:34:34 +00:00
eccc5cb7d7 Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
2004-03-03 16:54:22 +00:00
7c52730439 Don't cast void to void. 2004-03-01 13:56:07 +00:00
46da1aec7a deity.h is redundant, remove it. 2004-02-20 20:34:43 +00:00
4a3f0b8146 Add some missing declarations to headers. Remove some redundant
declarations elsewhere.  Change linkage of some functions to static.
2004-02-20 10:51:03 +00:00
cc5d78c2f0 (move_ground): Remove superflous parameter `mobility'. Callers
changed.  Edit for clarity.  No functional changes.
2004-02-15 21:27:41 +00:00
4ae9c417b3 (bzero, bcopy): Obsolete BSDisms; remove. Remove some calls without
effect.  Replace calls by struct assignment where possible.  Replace
clear buffer, copy string to buffer by strncpy().  Use assignment to
clear when that's clearer.  Replace overlapping copy through bounce
buffer by memmove().  Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.
2004-01-08 17:54:28 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00