Commit graph

50 commits

Author SHA1 Message Date
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
0b40a88a37 Update known contributors comments
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
eeb62ab280 build scrap: Redo 4.2.3's fix for manufacturing military
scrap has always returned the scrapped planes' full crew, regardless
of efficiency.  build, however, charged only 10%.  If you built ten
planes with one crew each, you used up one military.  Or none, if you
abused random rounding.  If you scrapped them again, you got ten back.
Pretty pricey way to manufacture military, but wrong all the same.

4.2.3 plugged this hole by making build never round military to zero.
Ugly special case, and not documented.  Also doesn't prevent abuse of
random rounding for planes requiring more than 10 crew, but such
planes don't exist in the stock game.

Redo this fix:

1. Make scrap return crew proportional to efficiency, randomly
rounded.  Note that scrap returns only two thirds of the other
materials, rounded down.  Recycling materials isn't perfect, but
recycling aircrew is.

2. Drop the special case from build: treat military just like other
materials.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 11:48:34 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
b0fc3f43d4 Scrapping ships and land units now spreads the plague 2012-07-13 20:15:33 +02:00
3d3d272eef Don't let scrap give away civilians
Scrapping unloads everything.  Even stuff that unload can't: foreign
civilians.  Kill them off instead, like scuttle does.
2012-07-13 20:15:33 +02:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
6c927dc3c3 Fix buffer overflow in scrap and scuttle
Remote hole, can smash the stack.  Additionally, the confirmation
prompt is misleading when the player supplies conditionals.  Redesign
the flawed prompt.

Broken when Chainsaw added the confirmation prompt.  Reported by Scott
C. Zielinski.
2012-03-27 10:12:37 +02:00
352bc320d2 Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade
exists.  No such type exists by default; to enable trade ships,
deities have to customize table ship-chr.

Before, trade ship types were ignored when option TRADESHIPS was
disabled.  Except for xdump ship-chr, which happily dumped unusable
trade ship types.
2011-06-25 16:52:08 +02:00
1c93c5fbc8 Rename obj_nameof() to unit_nameof() and move to unitsub.c 2011-06-25 16:50:20 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
8cb7b75557 Use relations_with() for getrel(getnatp(US), THEM) where US!=THEM
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.  Replace in places where it's
obvious that they're not equal.

Note: getsect() sets player->owner to "player is god or owns this
sector".  Thus, after getsect(..., &sect), sect.sct_own ==
player->cnum implies player->owner.  Conversely, !player->owner
implies sect.sct_own != player->cnum.  Similarly for getship(),
getplane() and nxtitem().
2011-02-16 07:52:25 +01:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
c528fcbe3e Update known contributors comments 2009-12-13 17:34:28 +01:00
6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db4770426e Update known contributors comments 2008-09-17 18:54:15 -04:00
f3651f17e5 Refactor and fix scuttle and scrap code
Factor unit_drop_cargo() out of scra(), scuttle_ship(),
scuttle_land(), fix it up:

* Some messages were sent as bulletins instead of printing them.

* Nukes were always destroyed.  They're now treated exactly like other
  cargo.

* scuttle destroyed some cargo silently, and listed other cargo as
  "scuttled".  It now simply lets unit_update_cargo() running from
  carrier prewrite callbacks list all cargo "lost".

Simplify its callers.  scuttle_ship() and scuttle_land() are now
trivial, inline and remove.
2008-09-15 19:40:13 -04:00
221324cc10 Clean up rules on where you can scrap stuff
You can now scrap ships in own or friendly, efficient harbors, planes
in own or allied, efficient airfields, and land units in any own or
allied sector.

When something can't be scrapped because of these rules, print a
suitable message.

Before, you could scrap ships regardless of relations to sector owner
(info claimed friendly was required), land units regardless of
relations, but not while on ships, and planes even in friendly
airfields (info claimed allied was required).

When scrapping in a deity sector, scrap claimed it gave the cargo to
POGO, which is somewhat bogus, as POGO can't own such stuff.
2008-09-15 07:49:24 -04:00
06dd3d80ac Fix scrap and scuttle output when there's output about cargo
scra() and scut() printed their "scrapped in" / "scuttled in" message
in two parts.  Messages for scrapped / scuttled cargo were printed
between the parts.  Fix by printing in one go, after the cargo
messages.
2008-09-15 07:49:24 -04:00
2a9b89693e Use new snxtitem_cargo() to simplify a couple of loops
Change snxtitem_all() loops that skip everything but a carrier's cargo
to use snxtitem_cargo() in scra(), scuttle_ship(), scuttle_land(),
takeover_ship(), takeover_land(), trade_desc(), feed_ship().
2008-09-12 21:35:36 -04:00
0d139ee1d1 Update lost file from prewrite callbacks
Losses of sectors, ships, planes, land units and nukes are tracked in
the lost file.  To keep it current, makelost() and makenotlost() were
called whenever one of these changed owners.  Cumbersome and
error-prone.  In fact, the lost file was never perfectly accurate.

Detect the ownership change in the prewrite callback and call
makelost() / makenotlost() from there.  Remove lost file updates from
where they're no longer needed: right before a put.  takeover() is a
bit more involved: it doesn't put the sectors, but all callers do,
except for guerrilla().  So remove the lost file update from
takeover(), but add it to guerrilla().

This takes care of lost file update for all ownership changes that go
through ef_write().  It can't take care of any missing updates for
changes that don't go through it.
2008-09-08 21:26:42 -04:00
3cc8de8aef Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked.  If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again.  Affected:

* load/lload plane/land third argument; load_plane_ship(),
  load_land_ship(), load_plane_land(), load_land_land()

* bomb, drop, fly, paradrop, recon and sweep second argument;
  get_planes()

* tend and ltend second and fourth argument; ltend(), tend(),
  tend_land()

* mission second argument; mission()

Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.

Use that to simplify multifire() and torp().  Change the other callers
to pass NULL.
2008-07-26 21:36:37 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
Ron Koenderink
79ee88f7c6 (nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
2006-07-07 15:15:43 +00:00
0c1bd8e98b (add, plane_bomb, pinflak_planedamage, doship, dounit, doplane, laun)
(launch_sat, scra, scut, scuttle_ship, scuttle_land, knockdown)
(ac_planedamage, detonate, attack_val, defense_val, air_damage)
(msl_intercept, msl_launch_mindam, pln_prewrite, shp_prewrite):
Simplify unit destruction: just zero efficiency, leave makelost()
etc. to the prewrite callback.
2006-05-27 19:25:12 +00:00
7a99405942 Do not cast to float where usual arithmetic conversions obviously
convert the cast's result to double.  Such casts are ugly and may lose
precision.
2006-05-06 08:26:31 +00:00
a988b907fc s_char purge directed by compiler warnings. 2006-04-29 06:41:45 +00:00
79714720cc (ontradingblock, trdswitchown): Second parameter is a generic pointer,
change it from int * to void *.  Callers changed not to cast to int *.
2006-03-25 15:11:17 +00:00
f5a9284867 Update known contributors comment. 2006-02-24 21:35:27 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
4f59fc9967 Remove a bunch of redundant casts. 2005-06-12 06:31:48 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
e9a040adb9 Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes. 2004-10-12 20:08:51 +00:00
57bea595cd (scra): Obey ITEM_MAX. 2004-09-17 12:55:33 +00:00
Marc Olzheim
d30942632b (I_NONE, I_CIVIL, I_MILIT, I_SHELL, I_GUN, I_PETROL, I_IRON, I_DUST,
I_BAR, I_FOOD, I_OIL, I_LCM, I_HCM, I_UW, I_RAD, I_MAX): Turn macros
into enumeration constants.
(i_type): New.  Use where appropriate.  No functional changes, except
that I_NONE is now catched properly in a few places.
2004-09-16 21:18:01 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
9d30b2d0f6 (scra): Work directly on item arrays instead of copies made by
getvec().  This is safe, because the old code made single copies and
always flushed them back into the unit structures before flushing
those.  To do: obey ITEM_MAX.
2004-03-09 19:32:43 +00:00
7d7945c3e9 Replace getvec() by direct, read-only item access in some cases where
that's obviously correct.
2004-03-05 12:05:33 +00:00
46da1aec7a deity.h is redundant, remove it. 2004-02-20 20:34:43 +00:00
4ae9c417b3 (bzero, bcopy): Obsolete BSDisms; remove. Remove some calls without
effect.  Replace calls by struct assignment where possible.  Replace
clear buffer, copy string to buffer by strncpy().  Use assignment to
clear when that's clearer.  Replace overlapping copy through bounce
buffer by memmove().  Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.
2004-01-08 17:54:28 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00