Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
Replace patterns like "US == THEM || getrel(NP, THEM)...", where NP is
known to be getnatp(US), by "relations_with(US, THEM)...". No
functional change.
Adds a few calls to getnatp() hidden in relations_with(), though.
Keeping that optimized isn't worth it.
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
Counter-intuitive. Report last connection time range instead.
Unfortunately, this requires a change in output format.
(coun): Report on all countries even to mortals. This used to be
done, and was most probably changed because it gave away too much
information. Carefully limit the information given to mortals, as
follows. Limit last access information to whether deities or allies
are logged on right now, no longer report connection time for deities
that are not logged on. Remove column time for mortals, rename it to
BTU for deities. Report status, but with less detail if HIDDEN is
enabled.
transient server state, not persistent game state. Remove.
(player_main, edit): Remove uses.
(coun): Use getplayer() instead of nat_connected. Delete the message
on command being out of order.