105 lines
2.8 KiB
C
105 lines
2.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* coun.c: Do a country roster
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "optlist.h"
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static void coun_list(struct natstr *natp);
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int
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coun(void)
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{
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struct nstr_item ni;
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struct natstr nat;
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if (!snxtitem(&ni, EF_NATION, player->argp[1], NULL))
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return RET_SYN;
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prdate();
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pr(" # last access %sstatus country name\n",
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player->god ? "BTU " : "");
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while (nxtitem(&ni, &nat)) {
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if (nat.nat_stat == STAT_UNUSED)
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continue;
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coun_list(&nat);
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}
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return RET_OK;
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}
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static void
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coun_list(struct natstr *natp)
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{
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char *status;
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natid cn = natp->nat_cnum;
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pr("%3d ", cn);
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if (getplayer(cn)
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&& (player->god
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|| natp->nat_stat == STAT_GOD
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|| relations_with(cn, player->cnum) == ALLIED))
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pr(" Now logged on ");
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else if (player->god) {
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if (natp->nat_last_login == 0)
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pr(" Never logged on ");
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else {
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pr("%.16s - ", ctime(&natp->nat_last_login));
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pr("%-16.16s",
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natp->nat_last_login <= natp->nat_last_logout
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? ctime(&natp->nat_last_logout) : "?");
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}
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} else
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pr(" Unknown ");
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if (player->god)
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pr(" %4d", natp->nat_btu);
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if (natp->nat_stat == STAT_GOD)
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status = "DEITY";
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else if (natp->nat_stat == STAT_NEW)
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status = "New";
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else if (natp->nat_stat == STAT_SANCT)
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status = "Sanctuary";
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else if (natp->nat_stat == STAT_ACTIVE) {
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status = "Active";
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if (!opt_HIDDEN || player->god) {
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if (influx(natp))
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status = "In flux";
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else if (natp->nat_money < 0)
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status = "Broke";
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}
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} else {
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status = "Visitor";
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}
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pr(" %-9.9s %s\n", status, natp->nat_cnam);
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}
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