Commit graph

180 commits

Author SHA1 Message Date
9102ecce54 Fix PRNG seeding to resist guessing
We seed it with value of time().  It's the traditional way, but it
provides only a few bits of effective entropy when an attacker has a
rough idea when the program started.

Instead, seed with a kernel random number.  If we can't get one, fall
back to a hash of gettimeofday() and getpid().  This should happen
only on old systems or Windows.  Far worse than a kernel random
number, but far better than using time().

Note that fairland used to seed with time() + getpid() until commit
331aac2a (v4.2.20) dropped the getpid(), claiming it didn't improve
the randomness.  Perhaps it didn't under Windows then, but it
certainly did elsewhere, so it was a regression.
2013-05-08 06:55:21 +02:00
866859e912 Encapsulate direct use of random(), srandom() in chance.c
Wrap roll0() around random(), and seed_prng() around srandom().  In
preparation of replacing the PRNG.
2013-05-08 06:55:20 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
efc3a8e6e2 Open journal before daemonizing, so we can fail in foreground
Just like we open server.log.  Also permits calling journal_prng()
right where we seed the PRNG.
2012-08-05 09:26:08 +02:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
2503e41bd2 Rename play_lock back to update_lock
It was renamed to play_lock because it synchronized not just updates
but also shutdown.  Since the previous commit, it again only
synchronizes updates.  Rename it back.

Also move its initialization next to shutdown_lock's.
2012-04-26 20:08:57 +02:00
49ae6a7b9d Fix synchronization between shutdown and player threads
shutdwn() sets the EOF indicator, aborts the running command, if any,
forbids sleeping on I/O and wakes up the player thread, for all player
threads in state PS_PLAYING.  It takes play_lock to prevent new
commands from running.  It then waits up to 3s for player threads to
terminate, by polling player_next(), to let output buffers drain.

Issues:

1. Polling is lame.

2. New player threads can still enter state PS_PLAYING.  They'll block
   as soon as they try to run a command.  Somehwat unclean.

3. We can exit before all player threads left state PS_PLAYING, losing
   a treasury update, play time update, and log entries.  Could happen
   when player threads blocked on output until commit 90b3abc5 fixed
   that; its commit message describes the bug's impact in more detail.
   Since then, the bug shouldn't bite in practice, because player
   threads should leave state PS_PLAYING quickly.

Fix by introducing shutdown_lock: player threads in state PS_PLAYING
hold it shared, shutdwn() takes it exclusive, instead of play_lock.
Takes care of the issues as follows:

3. shutdwn() waits until all player threads left state PS_PLAYING, no
   matter how long it takes them.

2. New player threads block before entering state PS_PLAYING.

1. shutdwn() still polls up to 3s for player threads to terminate.
   Still lame.  Left for another day.
2012-04-26 20:05:28 +02:00
86f0294573 Start player thread shutdown grace time at shutdwn() entry
Before, it was started after all commands aborted.  Shouldn't make a
difference in practice, as command abortion is supposed to be quick.
2012-04-26 19:57:19 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
904822e344 Fix server shutdown to let player output drain properly
Commit 1e1dfc86 (v4.3.23) attempted to do this, but it's flawed.

Server shutdown makes the player command loops terminate.  Each player
thread then flushes buffered output and closes the server's end of the
connection.  The client eventually gets EOF, and closes its end of the
connection.  All is well.

However, if the client sends more input after the server closed its
end of the connection, but before it completed receiving server
output, it gets ECONNRESET, and the remaining output is lost.

Instead of closing the server's end of the connection, we need to shut
down its transmission direction, then wait for the client to close its
end, by receiving client input until EOF.  Do that in io_close().

The output flushing in player_login() is now superfluous.  Remove it.

Make shutdwn() wait for the io_close() to complete instead of output
queues to drain.  Without that, we could still close the server's end
of the connection prematurely, through program termination.  Change
player_delete() to keep the player in Players until after io_close()
completes, so that shutdwn() can detect completion.
2012-02-21 18:11:13 +01:00
8549efbc19 Clean up how quit and server shutdown trigger connection close
Simply set the player connection's EOF indicator.  Cleaner than
setting player->state to PS_SHUTDOWN from random places.

Move the assignment of PS_PLAYING from player_main() to its caller
play_cmd(), so that player->state is exclusively controlled in
login.c.
2012-02-21 18:11:13 +01:00
c6d3f68bbb New server option -F to force start even when state looks bad
Risks crashes and further corruption, but gives deities a chance to
fix up a bad game state with edit commands and such.
2011-07-10 21:17:01 +02:00
c27564c0a9 Give init_server() internal linkage 2011-07-10 21:17:01 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
243a15052f Convert spaces to tabs 2010-06-20 18:36:44 +02:00
7465574195 Break long lines more tastefully 2010-06-20 18:36:44 +02:00
8ededa44f9 Move -h to the end of the emp_server -h output
This is consistent with the other programs.
2010-01-19 08:40:42 +01:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
4c6deb1f98 Move Windows socket stuff out off posixio.c into w32sockets.c
This is so we can avoid linking utilities with socket libraries (see
commit 8b778634).

When using sockets, we need to replace close(), because Windows'
close() can't cope with socket file descriptors.  But replacing it
always would pull in the socket stuff again.  Define close() to call
function pointer w32_close_function, which is initially _close.
Rename posix_close() to w32_close_maybe_socket().  Make new
w32_socket_init() put it in w32_close_function.

Same for read() and write(): define read(), write() to call function
pointers w32_read_function, w32_write_function, initially _read(),
_write(); rename posix_read(), posix_write() to
w32_read_maybe_socket(), w32_write_maybe_socket(), and put them into
w32_read_function, w32_write_function in w32_socket_init().

Also call WSAStartup() there, and use that from loc_NTInit().
WSACleanup() now belongs next to w32_socket_init().  Don't bother,
just drop it, along with loc_NTTerm().
2009-11-30 19:45:27 +01:00
58e34ebe3d Include <windows.h> from service.h to make it self-contained
Remove now superfluous includes elsewhere.
2009-11-30 19:45:27 +01:00
1e1dfc860a Delay shutdown up to 3s to let player output buffers drain 2009-11-30 19:43:47 +01:00
f5885865da Fix player thread race with update_init()
start_server() creates the thread running player_accept() before it
calls update_init().  However, update_init() initializes stuff used to
player threads: update_time[] and play_lock.  In theory, a player
thread could start before that, and crash when taking the
uninitialized play_lock.

Delay starting that tread until after update_init().
2009-11-30 19:43:47 +01:00
0a4d77e919 Simplify checks whether player thread may sleep
A player thread may sleep on input or output, except:

(1) While it is executing a C_MOD command, it may only sleep on input.

(2) While it is being aborted by the update or shutdown, it may not
    sleep at all.

To find out whether a player thread may sleep on input, code has to
check condition (2).  It needs do to that in recvclient().

To find out whether it may sleep on output, it has to check both
conditions.  It needs to do that in pr_player() and upr_player().

The code tracked condition (1) in global variable play_lock_wanted.
It checked condition (2) by examining struct player member command.

Replace all that by new struct player member may_sleep.  Initialize it
in player_new(), update it in dispatch(), shutdwn() and update_run().
This makes the tests in recvclient(), pr_player() and upr_player()
obvious.  play_wrlock_wanted() is now unused, remove it.
2009-11-30 19:43:18 +01:00
90f8f2b099 Don't use 0 as null pointer constant, part 2
This part replaces E != 0 by E, where E has pointer type.
2009-03-24 21:46:01 +01:00
615681ce16 Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
2009-03-24 21:45:44 +01:00
b510ee5345 Fix crash dump not to mess up streams
Crash dump forks a child to call abort().  abort() may flush or close
streams.  This is unwelcome, because it can mess up streams in the
parent.  Observed with the journal.  Could theoretically also affect
commands info, read, turn, and wire; announcement expiry, and reading
of econfig and schedule.

Fix by using SIGABRT instead.

Note that flushing streams before fork() is not a sufficient fix,
because closing a stream can still move the file descriptor's file
position.  Do it anyway, to ensure any buffered output is visible to
post_crash_dump_hook.
2009-03-09 21:25:46 +01:00
ee20a9cd34 Update known contributors comments 2009-02-18 21:11:33 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
Ron Koenderink
08b9455682 Reimplement max_idle without a separate thread
Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
2009-02-01 17:06:33 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
7441e2499f Expire lost items at the update instead of continuously
Replace thread DeleteItems running delete_lostitems() by simple
function delete_old_lostitems(), and call it from update_main().
2008-09-12 18:05:58 -04:00
f63401329d New post_crash_dump_hook
Run it from crash_dump().  Useful to move core files out of the way,
alert deities by e-mail, and so forth.
2008-04-25 22:12:22 +02:00
dd0737f8e7 Detect and log errors in crash_dump() 2008-04-25 22:09:52 +02:00
f55860670a Move oops actions from log.c up to application
Change oops() to call the new oops_handler function pointer instead of
offering a fixed set of actions.  Change server's main() to install a
handler for the action requested by -E.
2008-04-25 22:06:13 +02:00
627e7d452d New server option -E to choose what to do on oops
Three options: abort, crash-dump, nothing.  crash-dump works by
aborting a fork.  It isn't implemented for Windows.

The oops action is no longer tied to daemon mode, but -d still implies
-E abort for convenience.
2008-04-21 21:52:27 +02:00
3de358e451 Journal the PRNG seed 2008-03-17 19:08:34 +01:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
3812cde100 Include system headers before ours 2008-03-14 20:25:11 +01:00
55ff4f8e3a Clean up initialization of empfile[]
Split ef_init() into two functions: empfile_init() for initialization,
and empfile_fixup() to fix it up for configuration.  Put them next to
empfile[].  Move the call to empfile_init() from behind emp_config()
to before it.
2008-02-10 11:40:57 +01:00
b76e5a5eed Make conftab.c independent of the current directory
read_builtin_tables() wanted to run in builtindir, and
read_custom_tables() wanted to run in configdir.  Bothersome.  Use new
fopenat() to relax those requirements.

The chdir() satisfying them are now superflous, remove them.
2008-02-07 08:01:54 +01:00
a38fad4229 Make utility programs abort on internal error
Until now, they tried to recover and continue (debug off).  That's
appropriate only for the server.  The server could be told to abort
instead (debug on, selected by option -d), but not the utility
programs.

Change debug to be on by default, and switch it off early in the
server's main().  No functional change for the server.
2008-02-07 08:01:53 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
9c94a23709 Keep log open, rotate it just like the journal:
(logfd, logopen): New.
(loginit): Set logfd, return success.
(logerror): Use logfd.
(logreopen): New.
(relo, main): Use it.
2007-10-27 15:49:45 +00:00
Ron Koenderink
ec484e17a7 (main, init_server, emp_server.6): Add -R command line option to set
a seed for the random function.

(nightlybuild.sh): Add the -R 1 for the server.
(nightlybuild.sh): Switch to -R 1 for the fairland as 1 is safer.
Some systems might generate lousy randomness from a
zero seed.

(prng.patch): Not required anymore, -R 1 is used instead.

(main, emp_server.6): Rename -r and -R to -u and -U.  "-R" is now used for random seed.
2007-10-23 03:05:56 +00:00
95bdfebe78 Don't include direct.h, as our fake unistd.h now does the job. 2007-08-19 06:41:59 +00:00
a9c872f006 Back out the previous revision and remove the include of sys/types.h
instead.
2007-08-16 10:41:30 +00:00
Ron Koenderink
f835548ee7 Include sys/uio.h unconditionally. 2007-08-15 02:46:08 +00:00
Ron Koenderink
1d438880ff Real unistd.h declares getopt() & friends. Approximate that in
src/lib/w32/unistd.h by including getopt.h.  Simplify users
2007-08-14 00:15:21 +00:00
6e3da4e1d0 Moving getopt.h to src/lib/w32/ broke the Windows build. Fix. 2007-08-08 05:27:49 +00:00