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30 commits

Author SHA1 Message Date
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
5920515cd7 Drop prxy()'s parameter country
Argument is always player->cnum.  Hardly surprising, because that's
to whom it prints.
2010-06-21 21:03:21 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
c528fcbe3e Update known contributors comments 2009-12-13 17:34:28 +01:00
6ae4eca045 Don't use 0 as null pointer constant, part 3
This part replaces E == 0 by !E, where E has pointer type.
2009-03-24 21:46:01 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
3cc8de8aef Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked.  If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again.  Affected:

* load/lload plane/land third argument; load_plane_ship(),
  load_land_ship(), load_plane_land(), load_land_land()

* bomb, drop, fly, paradrop, recon and sweep second argument;
  get_planes()

* tend and ltend second and fourth argument; ltend(), tend(),
  tend_land()

* mission second argument; mission()

Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.

Use that to simplify multifire() and torp().  Change the other callers
to pass NULL.
2008-07-26 21:36:37 -04:00
0dd6702df1 Update known contributors comments 2008-03-14 20:25:44 +01:00
e38ba07426 Replace unit_type_name() by empobj_chr_name() 2008-03-14 20:25:09 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
Ron Koenderink
79ee88f7c6 (nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
2006-07-07 15:15:43 +00:00
401e072824 Fix the previous revision. 2006-06-01 18:57:42 +00:00
eb1512d75f Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
2006-05-29 21:11:14 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
c6ef918f3a Cleanup #includes of (mostly a long time) unused header files.
No functional changes.
2004-12-13 16:47:13 +00:00
Marc Olzheim
e9a040adb9 Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes. 2004-10-12 20:08:51 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
46da1aec7a deity.h is redundant, remove it. 2004-02-20 20:34:43 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00