... when referring to a function's parameter or a struct/union's
member.
The idea of using FOO comes from the GNU coding standards:
The comment on a function is much clearer if you use the argument
names to speak about the argument values. The variable name
itself should be lower case, but write it in upper case when you
are speaking about the value rather than the variable itself.
Thus, "the inode number NODE_NUM" rather than "an inode".
Upcasing names is problematic for a case-sensitive language like C,
because it can create ambiguity. Moreover, it's too much shouting for
my taste.
GTK-Doc's convention to prefix the identifier with @ makes references
to variables stand out nicely. The rest of the GTK-Doc conventions
make no sense for us, however.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
max_idle applies in state PS_PLAYING, login_grace_time before (login,
state PS_INIT) and after (logout, state PS_SHUTDOWN).
Cut login_grace_time to two minutes, from max_idle's 15. Two minutes
is plenty to complete login and logout. Makes swamping the server
with connections slightly harder, as they get dropped faster. While
that makes sense all by itself, the real aim is making increasing
max_idle safe. The next commit will complete that job.
recvclient() flushes the output queue before receiving input. The
receive obeys max_idle, the flush doesn't.
Broken in commit 08b94556 (v4.3.20) "Reimplement max_idle without a
separate thread". Until then, the idle thread aborted a stuck attempt
to flush output.
We must not block in io_input() after command abortion unblocked
io_output(). Instead of checking player->aborted, compute the
deadline according to player->may_sleep, like we do for io_output().
Idle timeout used to expire max_idle minutes after the last
player->curup update. When we got rid of the idle thread in commit
08b94556 (v4.3.20), this got changed to "wait no more than max_idle
minutes for input". Time spent computing and time spent blocked on
output no longer counts. In particular, a connection can block
indefinitely on output since then. Let's fix that.
Start with basing the input timeout on player->curup again. The
missing output timeout will be added shortly.
Aside: since status() updates player->curup, the idle timer gets reset
when the update aborts a command. Left for another day.
Commit 08b94556 (v4.3.20) added io_open() parameter input_timeout. It
applies to io_input() and, since commit 904822e3, to io_close(). Add
timeout parameters to these functions instead.
Timeout during execute gets handled just like an EOF cookie: end the
batch file, resume reading normal commands. That's wrong, we need to
close the connection.
A real EOF is recorded in the player's connection's EOF indicator.
Let's use that for all "connection needs to be closed" conditions, so
they all work the same. Create io_set_eof() to provide access.
Make recvclient() set the player connection's EOF indicator on
timeout. This makes the timeout "stick". Record receipt of an EOF
cookie in new struct player member got_ctld. Also abort the command,
as before. This leaves further interpretation of the EOF cookie to
the command loops.
Make player_main() set the player connection's EOF indicator on
got_ctld. Player connection gets closed on on EOF cookie, as before.
Change execute() to break the batch command loop when got_ctld is set,
then reset it. Ends the batch file on EOF cookie, as before.
Change status() back to checking EOF and error indicators (partial
revert of commit 9c5854c8, v4.3.16), and drop struct player member
eof.
Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
A player thread may sleep on input or output, except:
(1) While it is executing a C_MOD command, it may only sleep on input.
(2) While it is being aborted by the update or shutdown, it may not
sleep at all.
To find out whether a player thread may sleep on input, code has to
check condition (2). It needs do to that in recvclient().
To find out whether it may sleep on output, it has to check both
conditions. It needs to do that in pr_player() and upr_player().
The code tracked condition (1) in global variable play_lock_wanted.
It checked condition (2) by examining struct player member command.
Replace all that by new struct player member may_sleep. Initialize it
in player_new(), update it in dispatch(), shutdwn() and update_run().
This makes the tests in recvclient(), pr_player() and upr_player()
obvious. play_wrlock_wanted() is now unused, remove it.
Player threads may only sleep under certain conditions. In
particular, they must not sleep while a command is being aborted by
the update or shutdown.
io.c should not know about that. Yet io_output_all() does, because it
needs to give up when update or shutdown interrupt it. The function
was introduced in Empire 2, but it didn't give up then. Fixed in
commit a7fa7dee, v4.2.22. The fix dragged unwanted knowledge of
command abortion into io.c.
To clean up this mess, io_output_all() has to go.
First user is io_write(). io_write() automatically flushes the queue.
In wait-mode, it calls io_output_all() when the queue is longer than
the bufsize, to attempt flushing the queue completely. In
no-wait-mode, it calls io_output() every bufsize bytes. Except the
test for that is screwy, so it actually misses some of the flush
conditions.
The automatic flush makes io_write() differ from io_gets(), which is
ugly. It wasn't present in BSD Empire 1.1. Remove it again, dropping
io_write()'s last argument.
Flush the queue in its callers pr_player() and upr_player() instead.
Provide new io_output_if_queue_long() for them. Requires new struct
iop member last_out to keep track of queue growth. pr_player() and
upr_player() call repeatedly until it makes no more progress. This
flushes a bit less eagerly in wait-mode, and a bit more eagerly in
non-wait mode.
Second user is recvclient(). It needs to flush the queue before
potentially sleeping in io_input(). Do that with a simple loop around
io_output(). No functional change there.
Remove the KillIdle thread. Add timeout to struct iop, initialized in
io_open(). Obey it in io_input() by passing it to empth_select(). If
empth_select() times out, report that back through io_input() to
recvclient() and player_login(). If player_login() receives a timeout
indication, print a message and terminate the session. If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.
Create WIN32 sys/time.h to define struct timeval. This creates some
conflicts with WIN32 windows.h definitions. Including windows.h in
show.c and info.c creates conflicts, so remove that. Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
Commit 79407e68 (v4.3.11) changed recvclient() to keep failing after
receiving EOF from player. This was bad, because some places getting
input check player->aborted instead of recvclient() failure, and
player->aborted wasn't set on EOF. Bugs caused by this:
* comm_bomb(), ship_bomb(), plane_bomb(), land_bomb() went into an
infinite loop that eventually ate all memory.
* deli(), desi(), dist(), fly(), morale(), zdon(), att_prompt(),
ask_move_in() interpreted EOF as empty input instead of no more
input.
* cmd_sail_ship() dereferenced a null pointer.
Fix by setting player->aborted on EOF, too.
Reading input fails after EOF and while the current command is
aborted. Commands should detect that and fail. If a command neglects
to do that in a loop, the loop can become infinite. This is
especially bad after EOF, because then the client might not read
output anymore. Output gets buffered until memory runs out.
Mitigate such bugs by counting how many calls have failed in a row,
oopsing on the 256th, and sleeping one minute from the 256th on.
The latter is necessary to interpret the journal correctly. The
former isn't, as it should always lead to a logout straight away, but
treating it just the same is simple and doesn't hurt.
Behavior differs for the following scenario: if, while the thread
sleeps in io_input() called from recvclient(), at least one line of
input arrives and the thread gets awakened by the update aborting
commands, then the old code throws away the first line of input, but
the new code doesn't.
(player): New member eof.
(recvclient): Return -1 without receiving input when it is set. Set
it on receipt of "ctld\n".
(execute): Clear it after receiving the script.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
(keep_journal): New econfig key.
(player_main): Log player login and logout.
(recvclient): Log player input.
(ef_open_srv, ef_close_srv): Log startup and shutdown.
(update_main): Log update.
Support the common SIGHUP log rotation idiom:
(empth_wait_for_shutdown, empth_wait_for_signal): Rename.
[EMPTH_LWP, EMPTH_POSIX] (empth_init, empth_wait_for_signal): Wait for
SIGHUP as well.
(main) [SIGHUP]: Reopen journal when empth_wait_for_signal() returns
SIGHUP.