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3372 commits

Author SHA1 Message Date
a78f71ff99 Fix loopholes that let you load and unload foreign commodities
The Chainsaw 3 feature to let you load/unload to a specific amount
through a negative amount argument created loopholes: it let you load
your ships in friendly sectors with the unload command, and unload
friendly ships with the load command.  Likewise for land units, with
allied instead of friendly, of course.

Empire 4.0.0 fixed that for the case of loading a land unit from an
allied sector.  Get rid of that check, and fix it for good in
load_comm_ok().
2009-01-06 18:48:04 +01:00
92a366ce24 Fix load, unload, lload, lunload not to give away civilians
The game generally doesn't let you give away civilians.  But the check
in load_comm_ok() for that compared the sector old owner to the player
instead of the ship's or land unit's owner, which is incorrect for
foreign ships or land units.  Fix that.

Also make fix the message there not to assume that the civilians are
owned by the player.  This can't currently happen, but will when these
commands support use by deities properly.
2009-01-06 18:48:04 +01:00
430ce903d3 Factor load_comm_ok() out of load_comm_ship() and load_comm_land()
Functional change: attempting to load or unload foreign civilians no
longer fails command.
2009-01-06 18:48:04 +01:00
bf2fd042ab Make lload require own sector and lunload own land unit
This is for consistency with load and unload.

Before, you could use lunload for allied land units and lload in
allied sectors, but the command failed when stuff was loaded in allied
sectors.  Doing that with lload no longer fails the command, because
the check that does that in load_comm_land() is now masked by the new
checks in lload().  Note that loading with lunload still fails the
command; that inconsistency will be removed in a later commit.

load_plane_land() already refused to load planes from foreign sectors.
This commit makes that check redundant, so remove it.  Functional
change: lload now refuses to load foreign planes silently, unless both
land unit and plane were named by number.  This is consistent with
load.
2009-01-06 18:43:07 +01:00
17d19266dc Make lload and lunload work on foreign lands only when named
load and unload work on foreign ships only when their argument
explicitely names them, i.e. you have to ask for them by number.  When
any other syntax is used, load() ignores foreign ships.  This makes
sense.  Change lload() to work just like that.
2009-01-06 16:02:51 +01:00
afb512fad7 Fix relation checks in load, unload, lload, lunload
The check for ship owner's relations to the player was backward: it
checked the player's relations to the ship's owner instead.  Abusable:
you could load and unload any ship by declaring friendly to its owner.
Broken since Chainsaw let you load and unload friendly ships.

The check for land unit owner's relations to the player was similarly
backward, similarly abusable, and also broken since day one.

lload and lunload checked sector owner's relations to the land unit's
owner instead of to the player.  Harmless, because the two must be the
same to reach the check.
2009-01-06 14:59:01 +01:00
1c547f9b42 Don't warn deities about capital redesignation 2009-01-02 09:09:09 +01:00
a4b0aae1e5 Change info not to prepend a header line to the info page
The contents of the line was partly useless (repetition of the command
argument) and partly misleading (modification time of the formatted
info file, ifndef _WIN32).
2008-12-28 19:54:16 +01:00
a5159d18ea Fix line break accident 2008-12-28 18:26:46 +01:00
124638c97f Make the "You lost your capital" message point to info capital
New players appear to be unable to figure out how to set a new
capital, in particular a mountain capital.  Hope this helps.
2008-12-28 18:26:46 +01:00
f887a4d6f0 Make sure land units with maximum mobility can attack mountains
Before, land units could not attack a high-mobility terrain sector at
all when the mobility cost to enter it exceeded maximum mobilty.
2008-12-28 18:26:45 +01:00
350a392dd5 Fix land unit attack mobility cost
Land units were erroneously charged the much lower raw path cost,
except when attacking high-mobility terrain (mountains).  Broken in
commit 2673a258, v4.3.6.
2008-12-28 18:26:45 +01:00
dbb870fb80 Fold nstr_resolve_sel() into only remaining caller
No functional change.
2008-12-28 18:26:42 +01:00
92208f65fe Smarter identifier resolution in conditions involving strings
Conditions comparing strings behaved rather erratically: while wing=m
was smartly interpreted as wing='m' (because m is ambiguous as plane
selector), wing=e was not so smartly interpreted as wing=effic
(because e unambiguously identifies effic; this was then rejected due
to incompatible types), and wing=g was even less smartly interpreted
as wing=group.

Address this by a redesign of the identifier resolution rules in
nstr_comp(): If the condition contains just one identifier, it names a
selector.  If it contains two, try to intepret either as selector or,
if the other can be interpreted as selector, as value for that.
String selectors accept any identifier as value, numeric selectors
only the ones listed in their table.

Interpret both identifiers as selectors only if their types are
compatible (makes rpath=gu work for ships) and their tables, if any,
match (makes type=spy work for land units).

If more than one interpretation makes sense, drop any value
interpretations of identifiers that are unabbreviated selector names,
and selector interpretations of those that are not (makes wing=w work
for planes).

Change nstr_match_val() to accept any identifier as value for a string
selector.  Replace nstr_mkselval() by nstr_resolve_val(), to resolve
string values in addition to symbolic ones.  Remove resolution to
string from nstr_resolve_id(), drop its last parameter.  Remove unused
nstr_string_ok().  New nstr_is_name_of_ca(), nstr_ca_comparable().

Examples for conditions that are now interpreted differently:

    condition    old interpretation  new interpretation
    wing=g       wing=group          wing='g'
    w=g          wing=group          rejected as ambiguous (1)
    w=e          wing=effic (2)      wing='e'

(1) because both wing='g' and 'w'=group make sense
(2) rejected as incomparable later on
2008-12-28 09:46:00 +01:00
9115c03949 Simplify type coercion in condition evaluation
Change nstr_mkselval() to generate values with promoted types only,
and replace nstr_coerce_val() by new and simpler nstr_optype() in
nstr_comp().

Replace the only remaining use of nstr_coerce_val() in surv() by
nstr_promote(), and remove nstr_coerce_val().

This loses one half of the unimplemented sketch of coercions to
NSC_STRING.  Drop the other half from nstr_exec_val().
2008-12-27 16:59:53 +01:00
d2fba584e8 Fix reporting of shot spies in news
Broken in commit 89e33f62, v4.3.16.
2008-12-25 13:55:58 +01:00
08bc09443d Land units with zero reaction radius can't go on reserve mission 2008-12-25 11:47:33 +01:00
3a1577a6b5 Remove econfig key mission_mob_cost
Questionable feature, and hasn't been used in a long time.
2008-12-25 11:47:33 +01:00
d5f371cc1d Remove oprange()'s mission parameter
Use the current mission instead.  Make mission() set it before calling
oprange(), and clean up somewhat.
2008-12-25 11:47:32 +01:00
ca9af92523 Check capabilities required for mission before range
Checking range first could complain about range when the mission
couldn't work regardless of range.  Not helpful.
2008-12-25 11:47:32 +01:00
820faedb99 Drop checks whether we can get the op-sector from mission()
getsect() can fail here only when the coordinates are invalid.  The
first check uses coordinates from a successful sarg_xy(), so they
can't be invalid.  The second check uses coordinates of an object to
be put on the mission.  If these are invalid, game state is corrupt,
and failing the mission command doesn't improve the situation a bit.
2008-12-25 11:47:32 +01:00
77e3a8fe31 Simplify mission() by separating off clear_mission() 2008-12-25 11:47:32 +01:00
49e8b3c64b Streamline signature of show_mission()
Remove unused parameter, and return status.
2008-12-25 11:47:32 +01:00
7ac151acac Move show_mission() to sole caller, give it internal linkage 2008-12-25 11:47:32 +01:00
c1b76a1a2f All missions now have op areas, simplify mission() 2008-12-25 11:47:32 +01:00
a9b2d9c7f3 Make escort mission obey op-area
Before, the escort mission didn't support an op-area, and planes on
escort mission escorted anywhere.  Change mission() to define the
op-area for escort missions as well.  Show it in mission() and
show_mission().  Check it in find_escorts().
2008-12-25 11:47:32 +01:00
bf89453f8a Remove non-mission land unit reaction
Land unit reactions are overly complex because we have two different
concepts controlling them: reaction radius (set with lrange) and
reserve mission (set with mission).  You need to deal with both to set
up or query reactions.

Commit 8d0e1af5 "fixed" this by making reserve missions meaningless.

The previous commit made reserve missions meaningful again: they
support an op-area now.  This brought back the problem of having to
deal with two separate commands to accomplish one thing.

Fix this for good by removing non-mission land unit reaction
alltogether.  The only feature we lose by that is the ability to order
land units to react until the order is explicitely cancelled.  That's
because missions are implicitely cleared by many commands and events,
while non-mission reaction wasn't.  Closes #858121 and #858122.

Remove the non-mission reaction case from att_reacting_units().

Don't limit reserve missions to the land unit's reaction radius: make
lnd_reaction_range() return the type's maximum radius instead of
lnd_rad_max.

The reaction radius is now useless.  Remove the lrange command, and
struct lndstr member lnd_rad_max along with its selector react.
Remove land command's column rd.  Make ldump show column react as
zero.  Deprecate edit key 'P' in dounit(), and don't show it in
pr_land().
2008-12-25 11:47:05 +01:00
8e527b6cff Make land units on reserve mission react within op-area
Before, they always reacted to their maximum range, and the op-area
was unused.  Change mission() to define the op-area for reserve
missions as well.  Remove the special-case for showing reserve
missions from mission() and show_mission().  New lnd_reaction_range()
factored out of att_reacting_units().  Use it in oprange() to cover
reserve missions.  Pass the mission as separate parameter to oprange()
for now, because miss() doesn't set it in the object until later.
2008-12-17 12:30:43 -05:00
40d8357746 New in_oparea(), factored out of build_mission_list_type() 2008-12-17 11:37:55 -05:00
439fa2eadc Don't reduce mission op area when range shrinks
The mission command limits op area radius to the possible range.
That's okay, as it doesn't actually restrict possible op areas.  When
the mission is executed, it was limited again.  Don't do that; remove
the limiting code from build_mission_list_type() and show_mission().

The removed limiting had no effect, except when the range shrunk.
Then limiting reduced the op area more than necessary.  For instance,
consider an object O with initial range 3 on a mission around M with
range 3:

    - - - y - - -
     - - z y - -
    - - z x y - -
     - O x x M -
    - - z x y - -
     - - z y - -
    - - - y - - -

Initially, all sectors not marked - are in range and in the op area.
If the range drops to two, sectors marked O, x and z are still in
range of O.  But only the x are still in range of M.  The O and z got
excluded.

Range can currently shrink when plane range is reduced (range
command), or a ship, plane or land unit somehow loses tech (deity
intervention).
2008-12-17 11:36:49 -05:00
8d0e1af5b7 Remove reserve mission's reaction radius bonus
Reserve missions are now useless.  They'll become useful again in a
later commit.
2008-12-14 10:45:35 -05:00
6376574754 Use #if 0 to disable code, not comments 2008-12-14 10:45:35 -05:00
5b01c4764d Clean up removal of reserve mission mobility bonus
Land units on reserve missions used to pay only half the usual
mobility for combat.  This bonus was commented out in the code in
4.0.0, but not in info.  Remove it from both.
2008-12-14 10:45:35 -05:00
1417a3442d Remove commented out logerror() calls
Probably ancient debug cruft.
2008-12-14 10:45:34 -05:00
cebba0587c Bump version to 4.3.20 2008-12-14 10:44:02 -05:00
5113bc0bb5 Update change log again for 4.3.19 2008-12-07 18:16:19 -05:00
e597257438 Fix make dist in a separate build directory without git
In that case, make copied the sources.mk from $srcdir, but unless it
existed already, the peculiar workings of VPATH did us in: make
searched for the target, found it in $srcdir, and the dependency
became circular.

Fix by keeping sources.mk in $srcdir always.  We can build it there,
because its contents depends only on git state, not on anything in the
build tree.  This avoids the need to copy sources.mk alltogether.
2008-12-07 18:14:46 -05:00
2454304dde LWP doesn't work with Darwin due to OS bugs, avoid it for now
Darwin's getcontext() overruns its argument buffer.
2008-12-07 17:25:35 -05:00
de2651efa1 Don't let ships double-retreat first on 'i' and then on 'h'
When a ship is shelled, retreat condition 'i' (injured) applies.  When
there's no return fire, 'h' (helpless) applies as well.  Ships
retreated twice in that case.  Fix that.
2008-12-07 09:26:26 -05:00
204caeb243 Update change log for 4.3.19 2008-12-06 20:12:18 -05:00
4c5d3c235b Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
b4ecf7c7a6 Use 'git ls-files' instead of deprecated 'git-ls-files' 2008-12-02 21:26:32 -05:00
4a0dd2d1f7 Fix shp_prewrite() to print the sunk message
Broken in commit 861a66625, v4.3.17.
2008-11-24 19:08:16 -05:00
Ron Koenderink
344e91bbb9 Log out player when time per day is exceeded
Commit 3da4030 already changed player_main() to log out the player
when m_m_p_d was exceeded in command().  This crept in accidentally.
Complete the job by changing status() to log out the player instead of
downgrading him to visitor status.

Also, change player_main(), command() and status() to apply the time
limit to countries in sanctuary in addition to active countries.
Leave visitors alone, because those are shared logins.  Make the
disconnect message to a player consistent for all situations.

Note that commit 875a80d1 already changed player_main() to apply the
time limit only to active countries instead of all, just like status()
does, but neglected to document that.
2008-11-16 13:16:36 -05:00
Ron Koenderink
9fe6f7a406 Fix nat_timeused calculation on login
Broken in commit 875a80d.
2008-11-15 20:46:52 -06:00
Ron Koenderink
3da4030ac0 Prevent command from execute after game restrictions
If a player is at a prompt when either game hours
restrictions starts or logged in time limit is exceeded
the player is allow to enter one command.
2008-11-15 16:51:02 -06:00
fe69514067 Capital obliteration failed to charge money and report news
Commit 221e88f1 (v4.3.15) made caploss() expect the new owner in
sct_own, so it can distinguish between sack and obliteration.  Commit
0d139ee1 (v4.3.17) broke that in sct_prewrite(): it moved zapping the
sector owner after caploss(), and passed 0 instead of the old owner to
caploss().  Because of that, obliterating a capital didn't make the
news and didn't cost the victim money.  Fix that.
2008-11-15 17:40:48 -05:00
Ron Koenderink
2ce0a58a0d Update emptime.c.patch for commit cb0a373 2008-11-15 16:21:02 -06:00
cb0a373dff Don't call time() for nat_last_login, use player->curup 2008-11-15 15:59:29 -05:00
273875a68c Fix coding style and simplify seconds_since_midnight() a bit 2008-11-15 15:59:29 -05:00