S_IRGRP, S_IWGRP, S_IEGRP, S_IRWXG,
S_IROTH, S_IWOTH, S_IEOTH, S_IRWXO) [_WIN32]:
Add #ifndef for standard defines as the the MinGW environment has the
user defines already created. Correct EXEC permision to use S_IEXEC.
Set the group and other permssions to 0 as they do not exist in WIN32.
(update_init, update_sched, update_run, update_wait): Don't create a
separate UpdateSched thread, run update_sched() in the Update thread.
Run the update by calling update_run() instead of by signalling its
thread. update_run() replaces update_wait(); it just runs the update
and returns instead of waiting for the signal to update in a loop.
Move initialization of the Update thread's *player to its new thread
entry point.
(update_sem, update_init): Remove update_sem.
(update_thread): New.
(update_init): Initialize it.
(update_forced): New.
(update_trigger, update_force): Wake up update_thread with
update_force set.
(update_sched): Reset it before sleep, test it after sleep so that
schedule checking is only done for scheduled updates, not forced
updates.
(update_sched, update_init): Move sanity test of s_p_etu to
update_init().
empth_sleep() return whether that happened:
[EMPTH_LWP] (lwpWakeupSleep): New, factored out of lwpSelect().
[EMPTH_LWP] (lwpSelect): Use it.
[EMPTH_LWP] (lwpWakeup): New. Call lwpWakeupFd() if sleeping in
lwpSleepFd(), lwpWakeupSleep() if sleeping in lwpSleepUntil().
[EMPTH_LWP] (lwpTerminate, empth_wakeup): Use it rather than
lwpWakeupFd().
[EMPTH_LWP] (lwpWakeupFd): Internal linkage.
[EMPTH_LWP] (lwpSleepUntil): Reset member runtime, so that lwpWakeup()
can test it reliably. Return how sleep woke up.
[EMPTH_LWP] (empth_sleep): Return value of lwpSleepUntil().
[EMPTH_POSIX] (EMPTH_INTR): New.
[EMPTH_POSIX] (empth_wakeup): Set state to it.
[EMPTH_POSIX] (empth_restorectx): Clear state.
[EMPTH_POSIX] (empth_sleep): Don't re-seleep when state is not clear,
i.e. thread was woken up prematurely. Return how sleep woke up.
[EMPTH_W32] (empth_sleep): Implement by waiting on hThreadEvent with a
timeout rather than a straight Sleep(). Return how sleep woke up.
(LwpSigCheck): New.
(lwpCatchAwaitedSig): Set it.
(lwpSigWait): Clear it.
(lwpSigWakeup): Test it.
(lwpSigWakeup): Unblock LwpSigWaiter without testing LwpSigCatched.
(lwpSigWait): Test LwpSigCatched after wakeup.
(LwpSigAwaited, LwpSigPtr): Remove.
necessary to make lwpWakeupFd() work reliably. Initializing runtime
isn't strictly necessary, as it is used only while the thread is on
LwpDelayq, and putting it there sets runtime.
land_unit as well.
(do_unit_move): Add view option for land units using unit_view().
Combine ship and land viewing using the unit_view().
(shp_view): Remove, not used any more, replaced by unit_view().
empth_init(), because writing calls empth_self(). Move call of
journal_startup().
(ef_close_srv, finish_server, panic): Move call of journal_shutdown()
for symmetry.
(journal_reopen): New.
(main): Use it. Fixes failure to obey !keep_journal.
(journal_open): Internal linkage, changed semantics and return value.
Callers changed.
(journal_close): One caller left, inline and remove.
shutdown block until all aborted commands terminated and gave up their
lock. Remove the cheesy one second wait for commands to finish. This
also locks out further commands to execute during shutdown. However,
it also makes it impossible to kill hung player threads here. Rely on
player_kill_idle() for that. That doesn't quite work right now,
because it leaves a stale shared lock behind, which blocks shutdown.
beginning of function instead using the leader. The leader
becomes unknown when stopping or unit list becomes
empty. This broke printing the path for ships. Broken
in rev 1.43.