Remove the KillIdle thread. Add timeout to struct iop, initialized in
io_open(). Obey it in io_input() by passing it to empth_select(). If
empth_select() times out, report that back through io_input() to
recvclient() and player_login(). If player_login() receives a timeout
indication, print a message and terminate the session. If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.
Create WIN32 sys/time.h to define struct timeval. This creates some
conflicts with WIN32 windows.h definitions. Including windows.h in
show.c and info.c creates conflicts, so remove that. Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
(io_select, io_flush, io_iopfromfd): Unused, remove.
(io_open): Allow more than one open for the same file descriptor.
The check is the last remaining use of io_list[], and it's
unimportant.
(io_list, niop, io_init): io_list[] no longer serves any purpose,
remove. Sparse allocation of file descriptors (deplorable misfeature
of Winsock, at least some versions) is no longer a problem.
(getfdtablesize): Unused, remove. Was broken for Windows anyway.