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5359 commits

Author SHA1 Message Date
db71fa497c fairland: Fix checking of distance arguments
main() rejects the distance between continents when it exceeds WORLD_X
/ 2 and WORLD_Y / 2, and the distance between continents and islands
when it exceeds WORLD_Y and WORLD_Y.  Nuts.  Has always been that way.

Reject either when it exceeds the maximum distance between sectors.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
21c311dba2 Revert "Make fairland finish argument parsing before reading econfig"
This reverts commit d2a7bb6b6f.

parse_args() uses WORLD_X and WORLD_Y to check the distance arguments.
Calling it before reading econfig is wrong, because at that time
WORLD_X and WORLD_Y still have the compiled-in default values instead
of the actual ones set in econfig.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
7c593f7e86 fairland: Reject continent size 1
fairland creates continents of size 1 just fine, but the newcap_script
it emits doesn't work: the newcap command requires a second wilderness
sector to the right of the first sector.

Reject continent size 1.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
6aa3d37d6c fairland: Simplify defaulting optional positional arguments
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
3501df487f fairland: Check positional arguments more thoroughly
fairland silently "corrects" some bad arguments.  Reject them instead.
It neglects to check others completely.  Fix that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
c206fe83c2 fairland: Consistent error message format
fairland prefixes error messages with several variations of "fairland:
error -- ", but also with "ERROR: " and nothing at all.  Consistently
prefix them with just the program name.

Some error messages end with a period, most don't.  Drop the periods.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
9c07d02519 fairland: Report errors to stderr, not stdout
fairland reports some errors to stdout instead of stderr.  Fix that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
581d1bae12 fairland: Tweak progress messages
"fairland: unstable drift -- try increasing DRIFT_MAX" is confusing:
it looks like an error, but isn't, and increasing DRIFT_MAX requires a
recompile.  I'm not sure it can happen.  Replace by just "unstable
drift".

"fairland: error -- continent %c had no room to grow!" is pretty
redundant: it's always followed by "Only managed to grow %d out of %d
sectors."  and then "ERROR: World not large enough to hold
continents".  All it adds is which of the continents failed to grow,
and that's not actionable.  Drop the message.

The message sequence "designating sectors...", "adding resources...",
"setting coastal flags...", and "writing to sectors file..." is a bit
of a lie as these four tasks aren't actually done one after the other.
Replace by just "writing to sectors file..."

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
a6ac42d5f6 fairland: Drop "might be too small to fit continents" warning
Commit de81e4e20 "Change fairland not to reject small worlds without
trying" (v4.3.25) downgraded it from error to warning, pointing out it
the size may well work, and when it doesn't, fairland fails cleanly.

When it works, the warning is pointless.  When it doesn't, it's
redundant.  Drop it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
2e63b6e02a fairland: Collect command line global variables in one place
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
92fa1aa917 man/fairland: Fix typos, polish markup, clarify text
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
41a2a62273 fairland: Drop option -o
With -o, fairland doesn't add resources.  This is pretty redundant;
the deity can unset resources with "edit l * i 0 g 0 f 0 c 0 u 0".
Drop the option.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
98e5b4867a fairland: Drop option -a
With -a, fairland makes the capital sector an airfield to "mark the
continents [...] so that you can tell them from the islands".  This is
pretty redundant since commit afc0ef94e "Make fairland record the
island number in the deity territory", v4.3.31.  Drop it.

The map fairland prints is not affected.  The continents are clearly
visible there.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
1faab45815 fairland: Make write_newcap_script() failure fatal
When write_newcap_script() fails, it complains to stderr and fails.
main() doesn't bother to check for failure.  Has always been that way.
Fix main() to check.  Also adjust write_newcap_script() to return one
on success, zero on failure, like the other functions do.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:36 +01:00
b28090a6b3 fairland: Move #include to the beginning where they belong
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
c34df29c6c fairland: Add a comment describing how fairland works
A comment describing how fairland works was lost some time after
Chainsaw 3.31.  This is the last known version:

    The algorithm starts out by placing the "capitols" on the torus in
    such a way so as to maximize their distances from one another (this
    uses the perterbation technique of calculus of variations).  Then from
    these seeds, the continents are grown.  The kind of shape they grow
    into is determined by the "spike" argument <sp>--the higher the spike,
    the more spindly they will be.  If you lower the spike, the continents
    will be more round.  The continents never touch one another, the
    argument <di> specifies how many sectors of water should be between
    the continents at all times.  The continents grow to the size you
    specify with <sc> and they all get the same number of mountains
    (specified by <pm>).  The other arguments should be self explanitory.
    If #define ORE 1, then resources will be placed in the sectors as well.
    You can alter the #define ORE_MAX, IRON_MIN, GOLD_MIN, FERT_MAX and
    URAN_MIN to affect what kind of resources the world gets.

It leaves much to be desired.  Add a more thorough one.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
883f53be74 fairland: Add print_own_map(), print_elev_map() for debugging
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
89a386aa60 tests/fairland: Cover "plenty of space" better
Reduce number of islands in fairland run "plain" so there's plenty of
space for them.  Scarce space is still covered by run "stunted".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
f18159fb23 tests/fairland: Improve coverage
Rename the existing fairland run to "plain".

New run "stunted" to cover larger minimal distances, islands
that can't fully grow, and islands that can't be placed.

New run "no-spike" to cover 0% spike.

New run "spike" to cover high spike percentage, mountains and -i.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
c4441014e3 fairland: Show a more useful map
The map fairland shows has absolute 0,0 in the top-left corner, while
POGO's map * has it in the center.  Shift fairland's map to match
POGO's.

The map shows sea as '.', island sectors as '%', capitals as '#',
mountains as '^', and other continental sectors as a letter or digit
that encodes the continent number modulo 62.  When a continent has no
"other" sectors, its continent number is not shown.  Remove this
pathological case by using letter/digit for capitals, and '#' for
other continental sectors.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
1cc54f3625 tests/empdump: Fix to honor "make check-accept"
Delete stray EMPIRE_CHECK_ACCEPT=.  Goes back all the way to commit
5a1544f92 "tests/empdump: New; exercising the empdump utility".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
ddefd7173e tests: Make "make check-accept" accept new files
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
e823a4f055 tests: Drop some dead code from test-common.sh
Left behind by commit c594b6120 "tests: New helper cmp_out1".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:35 +01:00
4a1ec06364 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:28 +01:00
7d8e2aed16 damage: Shield embarked planes and land units from sector damage
Damage to a ship or land unit, say via pinpoint bombing, doesn't
damage loaded planes and land units.

Damage to a sector, say via strategic bombing, doesn't damage ships
there, but it does damage planes, even when loaded on a land unit (but
not when loaded on a ship), and land units, even when loaded on a land
unit or a ship.

This makes no sense.  Sector damage spills over to land units that way
since Chainsaw 3 added them, and to planes since 4.0.9.

Change sectdamage() not to damage land units and planes loaded on
ships or land units.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:28 +01:00
b109430b8c load lload: Refuse to load satellites in space
Doesn't affect the stock game, because none of its satellites are
light, let alone x-light.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:28 +01:00
6ce25bdd4f launch edit: Take satellite off carrier on launch
Doesn't affect the stock game, because none of its satellites are
light, let alone x-light.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:05 +01:00
bf9cb33fc2 load: Move check for hardened plane into plane_loadable()
This de-duplicates the check, and skips it when unloading.  It never
made sense there, and can't happen anymore since the previous commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:40:40 +01:00
8b9ce7be43 subs: Maintain plane and land unit fortification invariant
Make lnd_prewrite() and pln_prewrite() ensure that land units and
missiles loaded on a land unit or ship are never fortified / hardened.

This takes care of edit neglecting to zap fortification on load.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:40:34 +01:00
f5514cb452 edit: Fix fortification limit of embarked planes and land units
We generally preserve the invariant "land units and missiles loaded on
a land unit or ship are never fortified / hardened": fortify and
harden refuse to touch embarked land units and missiles, load and
lload zap land unit fortification on load, and refuse to load hardened
missiles.

The exception is edit, which happily fortifies embarked land units
(edit u key 'F'), hardens embarked missiles (edit p key 'F'), loads
fortified land units (edit u keys 'S' and 'Y') and hardened planes
(edit p keys 's' and 'y').

Fix the first two by correcting the new value's upper limit to zero
for embarked land units and planes.  The next commit will take care of
the rest.

The fix is visible in tests where test setup fortifies land units with
"edit u * F ?..." without excepting embarked ones.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:38:57 +01:00
b2be5a227d tests/actofgod: Cover loading hardened missiles
Demonstrates that edit leaves a missile's hardening intact on load.

Loading fortified land units is already covered, and also leaves
fortification intact.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
31256510cc load: Factor out plane_loadable(), land_loadable()
load_plane_ship() and load_plane_land() duplicate code to check
whether a plane can be loaded, except for the phrasing of one message.
Factor out into plane_loadable().  tran_plane() has equivalent code,
but wants different messages, which makes de-duplication unattractive.

load_land_ship() and load_land_land() duplicate code to check whether
a land unit can be loaded.  Factor out into land_loadable().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
c931758307 Revert "Don't let trains load trains"
This reverts commit b1a0ff2fbd.

Land units with capability heavy can't be loaded on anything, and land
units carrying land units can't be loaded regardless of capabilities.
Commit b1a0ff2fbd additionally outlawed loading of trains on land
units, but not on ships.  Bad idea, because it complicates matters for
no good reason.  Revert it.

Doesn't affect the stock game, because its only train is heavy.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
85d8e7fcb1 market: Simplify check for dead trades and document how it fails
We fail to delete trades right away when the unit on sale dies.
Instead, we delete trades of the dead whenever we look at the market.
Doesn't work when new builds reuse the IDs of such dead.  If the new
unit's owner differs from the dead one's, we still delete the trade,
and log "Something weird".  If they are the same, the newly built unit
takes the dead one's place on the market.  Has been that way since the
market was added in 4.0.0.

I can't fix this right now, so mark as FIXME, and drop the logerror().
The first of the two trade deletions is now redundant, so drop that,
too.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
6bcd72e241 buy set trade: Fix taking lots off the market
To find out whether a lot is in use, some places check for zero
trd_owner, others for negative trd_unitid.  The former is reliable,
the latter is not: set() fails to change trd_unitid when it takes a
lot off the market.  The next trade-related command then runs
check_trade(), which logs "Something weird" and cleans up the mess.
Broken in commit e16e38dfab (v4.2.18).

Replace the unreliable checks by reliable ones.

Clean up set() not to implictly rely on unused lots having negative
trd_unitid.

The trd_unitid = -1 are unnecessary now, so drop them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
5f0ddfd950 set: Use the first unused lot instead of the last
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
882fab925c load unload: Don't treat unowned sectors specially
load and unload silently skip unowned sectors, unlike lload and
lunload.  Probably goes back to Chainsaw option ALLYHARBOR.

Drop that.  Deities can now load and unload in unowned harbors and
canals.  Mortals are now notified they can't.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
3f2e59ab2f load lload unload lunload: Tweak suppression of error messages
These commands suppress some error messages when ships, planes or land
units involved aren't explicitly selected by UID.  Without this, a
command like "unload plane 80 *" would complain about every plane not
on ship#80.

Correct a few issues with this error suppression:

1. We don't suppress the error when we can't load/unload a ship or
land unit because it's on the trading block.  Do suppress it.

2. We suppress the error message when we can't load/unload due to
foreign sector ownership in all but one places.  Fix that place.

3. Messages about explicitly selected planes and land units to load
are still suppressed when the carrier isn't selected explicitly.
Change this to suppress regardless of the carrier.

3. We suppress the error when a carrier has no room.  Don't, because
it's a potentially confusing silent failure.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
93d842de20 load: Drop dead recomputation of load_spy
load_land_ship() recomputes load_spy "since [the carrier] may have
changed".  Has been that way since the feature was added in 4.2.0, but
it's nonsense.  Drop it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
7c5e6e7f6d load lload: Drop dead "cannot carry land units" checks
load_land_ship() and load_land_land() fail for carriers that can't
carry any land units before prompting for land units to load.  They
then iterate over land units to load, and fail when the carrrier has
no room.  They either report "cannot carry land units" or "doesn't
have room for any more land units" then.  The former cannot happen.
Crept into load_land_ship() in Empire 2, blindly copied to
load_land_land() in 4.0.0.  load_plane_ship() and load_plane_land()
don't have this issue.

Drop the dead code.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
0851761fb9 doc/contributing: Fix a greengrocers' apostrophe
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
585e9540ce unload lunload: Fail early when carrier can't carry land units
Attempting to unload land units from a carrier that can't carry any
prompts for land units to unload, while attempting to unload planes or
load land units or planes fails without prompting.

Fix this inconsistency by making unload and lunload fail early for
land units, just like they do for planes.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
8de59d0014 ship: Drop misleading comment
Left behind by comment c0c5822, v4.3.33.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:18 +01:00
607f15a6f6 load unload lload lunload: Fix for areas starting with a digit
load and lload skip foreign ships unless explicitly named, and
suppress some error messages for ships not explicitly named.  Makes
sense, except the check for "explicitly named" is flawed: it checks
whether the argument starts with a digit.  Works as intended for lists
like 1/2/3.  Broken for areas that happen to start with a digit, such
as 0:9,0:5.  Visible in the load-tend test.

Screwed up when the feature was added in Empire 2.

Fix the obvious way: test for NS_LIST instead.  While there, drop the
p && *p guard, because it's always true after snxtitem().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
581732dcd1 unload lunload: Say "Can't unload" instead of "Can't load"
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
3aa6c1b263 load: Replace variable load_unload by variable loading
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
7d2c09668c ltend: Reject zero amount more nicely
Unlike tend, ltend does nothing silently when asked to tend zero
commodities.  This may leave the player guessing why the command did
nothing.  Report the reason and fail the command, just like tend does.
While there, improve the prompt to match tend's.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
70008c1b9f tend: Fail more nicely when target can't take more commodities
We silently ignore target ships that can't take any more of the tended
commodity.  This may leave the player guessing why the command did
nothing.  Report the reason like this:

    cs   cargo ship (#150) can't hold more guns

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
be5b167ce6 tend: Report "cannot hold any" when tending to target, too
We report

    frg  frigate (#170) cannot hold any uncompensated workers

only when tending from target to tender, not for the other direction.
Report it there, too.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00
a0dc5cbf16 tend: Refuse to give away civilians more nicely
Foreign target ships are silently ignored when tending civilians.
This may leave the player guessing why the command did nothing.
Report the reason similar to load does:

    Your civilians refuse to board cs   cargo ship (#162)!

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 07:25:17 +01:00