Before, they were stored as short. Wider uids use more space, but the
next commit will recover it by narrowing other members.
The use of short has always limited the number of ships, planes, land
units and nukes to SHRT_MAX (commonly 32768). Only the most extreme
games ever came close.
Commit 49780e2c (v4.3.12) added struct sctstr member sct_uid to make
struct empobj member uid work for sectors. This made the limit apply
to sectors as well. We've had games with more than 32768 sectors.
Member nws_uid is unused since the commit before previous. Remove it.
Member nws_seqno is of marginal value, because we write news only
through ncache[], and thus aren't prone to the errors sequence numbers
can catch. Remove it.
Make timestamp selector virtual, computing nws_when + nws_duration,
and remove member nws_timestamp. Impact:
* In ncache(), the removed timestamp equals nws_when + nws_duration,
both for new news and updated news. No change.
* delete_old_news() becomes invisible. Before, its move of unexpired
news to the beginning of the news file touched all the timestamps.
That was unwanted, because the move does not change news, only their
storage. Improvement.
* empdump no longer flags the imported news changed via the timestamp.
This is somewhat unfortunate. Document as bug.
With these members removed, struct nwsstr no longer matches struct
emptypedstr, so clear news table flag EFF_TYPED and remove union
empobj_storage member news. This loses the automatic maintenance of
member ef_type via struct emptypedstr. Remove ef_type as well.
This shrinks struct nwsstr from 20 to 12 bytes on common 32 bit
machines, and from 32 to 16 bytes on common 64 bit machines. Since
the server doesn't map the whole news file (EFF_MAP is off), this
reduces I/O, while the table's memory use remains the same.
Historical note: struct nwsstr is now pretty much what it was back in
BSD Empire 1.1. Members ef_type and nws_uid go back to Empire 3 (for
C_SYNC?). v4.3.12 added member nws_timestamp, which doubled the size
on common 64 bit machines. v4.3.15 added nws_seqno.
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes. Such bugs are difficult to spot, and tend
to be abusable. I figure we have quite a few of them.
New struct emptypedstr member seqno. Make sure all members of unit
empobj_storage share it. Initialize it in files: main() and
file_sct_init(). Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno(). Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news(). Step it
in ef_write() by calling new new_seqno().
Factor do_read() out of fillcache() to make it available for
get_seqno().
Make sure all members of unit empobj_storage share it.
Add matching timestamp member to struct comstr, struct empobj, struct
gamestr, struct lonstr, struct natstr, struct nwsstr, struct trdstr,
struct trtstr. The timestamp isn't yet set for these. To be fixed.
Move the timestamp member to the right place in struct lndstr, struct
loststr, struct realmstr, struct nukstr, struct plnstr, struct sctstr,
struct shpstr.
New struct emptypedstr to avoid depending on empobj.h there.
Remove now superfluous manual initializations elsewhere.
This doesn't fix any missing initializations.
Make sure all members of unit empobj_storage share uid in addition to
ef_type.
Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.
Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.
Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr. To be fixed.
put_empobj() used struct empobj member uid, which is valid only for
units. Existing users pass only units, fortunately. Fix by making it
take type and uid parameters.
get_empobj_chr() and emp_obj_chr_name() access struct sctstr member
sct_type through struct empobj member type. This is technically
non-portable, because the two differ in signedness. It was also
undocumented. Fix by making sct_type signed. sct_newtype as well,
for consistency.
map_char() uses unsigned char for a sector type argument. Change that
to int. Matches how this is done elsewhere.
(gamestr, EF_GAME, game_ca): New.
(empfile): Declare the table.
(ef_open_srv, ef_close_srv): Open and close it.
(main): Create it.
(empobj_storage): New member game.
(EF_DYNMAX): New.
(EF_IS_GAME_STATE): Use it.
(emp_obj_chr_name): New. Returns a pointer to the characteristics name
for an empobj.
(unit_map): Simplify unit_map() by using get_empobjp() and
emp_obj_chr_name().
(map, cmd_move_map): Switch to EF_SHIP as unit_map does not default
to EF_SHIP for EF_BAD anymore.
(get_empobj_chr): New. Get characteristics for empobj.
(mission, build_mission_list_type): Switch to use new
functions put_empobj() and get_empobj_chr().
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj. Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.