Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
Remove the KillIdle thread. Add timeout to struct iop, initialized in
io_open(). Obey it in io_input() by passing it to empth_select(). If
empth_select() times out, report that back through io_input() to
recvclient() and player_login(). If player_login() receives a timeout
indication, print a message and terminate the session. If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.
Create WIN32 sys/time.h to define struct timeval. This creates some
conflicts with WIN32 windows.h definitions. Including windows.h in
show.c and info.c creates conflicts, so remove that. Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
With -s, LWP initializes thread stacks to track stack use. It did
that after makecontext(), with disastrous results on systems where
makecontext() writes something to the stack that swapcontext() expects
to find there. Makes FreeBSD 6.2 crash in swapcontext().
Factor stack allocation out of lwpNewContext() into lwpNewStack().
Move call of lwpStackCheckInit() into lwpNewStack().
threads were runnable. This let players with a sufficiently fast
connection starve out system threads, including the update. Fix:
[EMPTH_LWP] (lwpWakeupSleep): External linkage.
[EMPTH_LWP] (lwpReschedule): Call it.
other. Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special). New header types.h to
help avoid inclusion cycles. Sort include directives. Remove some
superflous includes.
(empth_wait_for_shutdown): New.
(main): Use it to wait for shutdown signal, then shut down. Closes
#770492.
(empth_exit): Remove the weird special case for main thread.
Implement empth_wait_for_shutdown() for EMPTH_LWP:
[EMPTH_LWP] (lwpInitSigWait, lwpSigWait, lwpSigWakeup): New.
Declaration of lwpSigWait was accidentally committed in the previous
revision of lwp.h.
[EMPTH_LWP] (lwpInitSystem): New parameter waitset, pass it on to
lwpInitSigWait().
[EMPTH_LWP] (lwpReschedule): Call lwpSigWakeup().
[EMPTH_LWP] (empth_init): Declare signals needed by
empth_wait_for_shutdown().
(empth_wait_for_shutdown): Implement on top of lwpSigWait().
Implement empth_wait_for_shutdown() for EMPTH_POSIX:
[EMPTH_POSIX] (empth_init): Block signals, so that
empth_wait_for_shutdown() can use sigwait() safely.
(empth_wait_for_shutdown): Implement on top of sigwait().
Implement empth_wait_for_shutdown() for EMPTH_W32:
(empth_wait_for_shutdown): Implement on top of loc_BlockMainThread().
because there's no handler for it.
(LCOUNT, oldmask): Remove.
(lwpEntryPoint): Don't initialize oldmask. Should have been done in
lwpInitSystem() anyway.
machine-dependencies:
(lwpNewContext): New, factored out of lwpCreate().
(lwpSwitchContext): New, factored out of lwpReschedule().
(LWP_EXTRASTACK, STKALIGN, lwpInitContext, lwpSave, lwpRestore): Move
to arch.c. Remove for UCONTEXT, else static linkage unless macro or
AIX32.
(lwpReschedule): Skip lwpStatus() when not actually switching.
(LwpStackGrowsDown): New.
(lwpInitSystem): Initialize it.
(lwpStackCheck, lwpStackCheckUsed): Use it.
ustack, usize.
(lwpCreate): Initialize them.
(lwpStackCheckInit, lwpStackCheck, lwpStackCheckUsed): Rewrite using
them. lwpStackCheckUsed() was off by LWP_REDZONE when stack grows
down.
(lwpDestroy): Don't bother to clear memory to be freed.
complete declaration to src/lib/lwp/lwpint.h.
(lwpQueue): Move to src/lib/lwp/lwpint.h.
(empth_main, empth_flags): New.
(empth_init): Initialize them.
(empth_create, empth_exit): Use them instead of lwpProc members.
an odd case where signals were not catched when debugging.
(main, empth_start): Using sa_handler with SA_SIGINFO is wrong.
Simply don't set SA_SIGINFO; the additional signal information is not
used anyway.
between headers. Code is now fully prototyped and compiles cleanly
with gcc -Wstrict-prototypes -Wmissing-prototypes -Wnested-externs
-Wredundant-decls. Closes#723788.
thread entrypoints:
(lwpSelect, shutdown_sequence): Parameters didn't match thread entry
point prototype.
(lwpEntryPoint): Arguments didn't match thread entry point prototype.
Change linkage of functions without prototype declaration to static
where possible.
Remove some superflous declarations, replace others by suitable
includes.