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69 commits

Author SHA1 Message Date
c3a839934f retreat: Oops on retreating ghosts
Code never actually retreated them, but it could zap their mission and
retreat flags.  Harmless, but avoid it anyway.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:26 +01:00
c03db4c5ef shpsub: Make shp_check_nav() return more useful information
Some callers have to second-guess shp_check_nav() to figure out
whether CN_LANDLOCKED means "too big to fit into the canal" or "can't
go there at all".

Fix that by returning d_navigation.  CN_LANDLOCKED becomes either
NAV_CANAL or NAV_NONE, CN_CONSTRUCTION becomes either NAV_02 or
NAV_60, and CN_NAVIGABLE becomes NAVOK.

The CN_NAVIGABLE, ... codes are now unused.  Drop them.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
1fee5028a2 Delete trivial instances of /*NOTREACHED*/
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
b860123590 retreat: Retreat groups in a more sensible order
A group retreat is executed in increasing UID order.  The resulting
bulletin can be confusing.

Instead, retreat the ship that had its retreat conditions satisfied
first, and only then its group, if any.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
e7949e20f3 retreat: Clear mission only when ship or land unit moves
The mission gets cleared whenever a retreat is triggered, even for
ships and land units that are unable to retreat.

Clear it only when the ship or land unit actually retreats.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
2cc0664e3e retreat: Fix stack smash in land unit group retreat
retreat_land() reads ships instead of land units, overrunning local
variable land.  On lucky systems such as mine, this clobbers ni, and
triggers an oops.  On unlucky systems, it crashes.  On really unlucky
systems, it corrupts the land units file.

Broken since land unit retreat was added in Chainsaw 3.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
8eb78a5a80 Move declarations for chance.c to new chance.h 2013-05-08 06:55:20 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
Markus Armbruster
8e75b22e0d Use relations_with() for US==THEM || getrel(getnatp(US), THEM)
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.

Replace patterns like "us == them || getrel(getnatp(us), them)..." by
"relations_with(us, them)...".
2011-02-16 07:51:39 +01:00
b8f5eaff0b Clean up dead stores
Does not change optimized code (gcc -O).

Spotted by the Clang Static Analyzer.
2010-01-19 08:40:42 +01:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
3ea4e1ac60 Simplify retreat_ship1() and retreat_land1() slightly
No functional change.
2009-03-31 23:03:41 +02:00
3722bafaf7 Fix confusion of landmines with seamines
Seamines and landmines share storage.  Sea and bridge span sectors can
hold only sea mines, other sector types only landmines.  Sector type
checks were missing or incorrect in several places:

* Seamines under bridge spans were mistaken for landmines in several
  places:

  - ground combat mine defense bonus, in get_mine_dsupport() and
    stre(),

  - land units retreating from bombs, in retreat_land1(),

  - non-land unit ground movement (commands explore, move, transport,
    and INTERDICT_ATT of military), in check_lmines(),

  Fix them to check the sector type with new SCT_MINES_ARE_SEAMINES(),
  SCT_LANDMINES().

* plane_sweep() mistook landmines for seamines in harbors.  Bug could
  not bite, because it's only called for sea sectors.  Drop the bogus
  check for harbor.

* Collapsing a bridge tower magically converted landmines into
  seamines.  Make knockdown() clear landmines.

Also use SCT_MINES_ARE_SEAMINES() and SCT_LANDMINES() in mine(),
landmine(), lnd_sweep() and lnd_check_mines().  No functional change
there.

Keep checking only for sea in pln_mine(), plane_sweep(),
retreat_ship1(), shp_sweep() and shp_check_one_mines().  This means
seamines continue not to work under bridges.  Making them work there
is tempting, but as long as finding seamines clobbers the sector
designation in the bmap, it's better to have them in sea sectors only.

Historical notes:

Mines started out simple enough: you could mine sea and bridge spans,
and ships hit and swept mines in foreign sectors.

Chainsaw 2 introduced aerial mining and sweeping.  Unlike ships,
planes could not mine bridge spans.  plane_sweep() could sweep
harbors, which was wrong, but it was never called there, so the bug
could not bite.

Chainsaw 3 introduced landmines.  The idea was to permit only seamines
in some sector types, and only landmines in the others, so they can
share storage.  To figure out whether a sector has a particular kind
of mines, you need to check the sector type.  Such checks already
existed in mine, drop and sweep, and they were kept unchanged.  The
new lmine command also got the check.  Everything else did not.
Ground movement and combat could hit and sweep seamines in bridge
spans.  Ships could hit and sweep landmines in harbors.

Empire 2 fixed land unit movement (march, INTERDICT_ATT) not to
mistake seamines for landmines on bridge spans.  It fixed ships not to
mistake landmines for seamines.  The fix also neutered seamines under
bridge spans: ships could neither hit nor sweep them anymore.  Both
fixes missed retreat.

Commit 5663713b (v4.3.1) made ship retreat consistent with other ship
movement.
2009-03-31 22:52:03 +02:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
45b9d65129 (retreat_ship1, retreat_land1): Simplify slightly. 2007-12-14 07:48:50 +00:00
404095d2fa Trim system includes. 2007-08-18 17:03:14 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
6fd656a685 (retreat_ship1): Don't charge mobility for sweeping. Should have been
changed along with shpsub.c rev. 1.49.
2006-06-27 17:36:16 +00:00
ded3ca41ef (lnd_hit_mine): Remove silly use of double. Rounds fractional damage
to engineers down instead of up.

(retreat_land1): Failed to reduce mine damage to engineers.
2006-06-15 18:58:47 +00:00
4e7c993a62 (lnd_mobtype): New.
(lnd_path): Use it.
(lnd_mobcost): Use it, remove last parameter.  Callers changed.  This
fixes mobility use of trains when retreating, both for retreat orders
and for failed morale checks.
(retreat_land1): Fix test for impassable terrain.  Before, trains
could retreat off rail.
(lnd_take_casualty): Test for impassable terrain.  Before, trains
could retreat off rail.
2006-06-13 21:07:44 +00:00
5ad86bc7ce 4.0.2 made land unit mobility costs differ significantly from normal
move costs, but failed to make A* use these costs.  This broke land
unit path finding.  Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH.  Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*.  Also fixes unit reaction
path cost.

(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
2006-06-04 17:41:12 +00:00
4c4fdca42b Line breaks and other formatting issues. No functional changes. 2006-05-21 13:05:24 +00:00
16b9c41b39 (shp_mobcost): New.
(use_ammo, eta_calc, torp, fire_torp, perform_mission, retreat_ship1)
(shp_sweep, shp_nav_one_sector, cost_ship): Use it.

(perform_mission): Fix mobility cost of torpedo: charged full sector
cost instead of half.
2006-05-20 19:28:29 +00:00
2ae6be9af6 (num_teles, redir_fp, pipe_fp, exec_fd, sendeof, prompt, command)
(ac_intercept, all_missiles, ac_planedamage, ac_doflak, ac_landflak)
(ac_shipflak, ac_fireflak, can_fly, do_evade, att_calcodds)
(emp_setbitmap, lnd_hit_mine, conditions, get_wp, daemonize): Internal
linkage.
2006-05-20 13:54:45 +00:00
5663713be9 (retreat_ship1): Fix test for seamines. Before, retreating ships
could sweep and hit landmines.  The bug fixed in rev. 1.35 is believed
to have masked this bug.  Charge mobility for sweeping.  Closes
#1346756.
2006-03-28 05:51:49 +00:00
b60b62780e (retreat_ship1, retreat_land1): Simplify. 2006-03-27 22:02:38 +00:00
f67ca9663a (retreat_land1): Fix land mine hit chance (was too high). 2006-03-27 21:54:56 +00:00
b8b243339f (retreat_ship1): Fix sector ownership test. Before, retreating ships
could enter sectors owned by whoever caused the retreat, but not own
sectors.  Reported by Ray Hyatt.  Closes #1346750.
2006-03-27 20:43:57 +00:00
404fe4ad86 (retreat_ship1, retreat_land1): Use snxtitem_group() instead of
snxtitem() for RET_GROUP.  The latter uses player->condarg, which lets
crafty attackers suppress retreat.
2006-03-26 19:09:06 +00:00
cc29b27a67 (conditions): Give sentinel a legible desc[], just in case.
(findcondition): Oops on hitting the sentinel.

(retreat_ship1, retreat_land1): Don't bother to map code to lower
case, it doesn't occur.
2006-03-26 19:02:28 +00:00
f5a9284867 Update known contributors comment. 2006-02-24 21:35:27 +00:00
Ron Koenderink
74e4e2810a (fuel, load, shp_check_nav, retreat_ship1, shp_nav_one_sector)
(shp_check_nav, sail_nav_fleet, bigcity_dchr[], sector_navigation[])
(d_navigation): Add a NEW d_navigation enum NAV_CANAL to
indicate that a sector has canal capability. Add canal determination
logic to shp_check_nav(). Update sector_navigation[] with new
canal navigation enum.  Use shp_check_nav() to determine the
sector can be navigated.
2006-01-21 20:56:50 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
Ron Koenderink
1d58f58e1b (check_nav, shp_check_nav, sail_nav_fleet, retreat_ship1):
Make shp_check_nav() public.
Remove check_nav(), replace with shp_check_nav().
No functional change as check_nav() and shp_check_nav() are
identical.
2006-01-17 13:11:24 +00:00
Ron Koenderink
04a8b84592 (ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
2006-01-12 14:23:55 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
300876a44d (retreat_ship1, retreat_land1): Delete some code that had no effect. 2005-10-03 10:41:13 +00:00
ad84132688 Remove some redundant parenthesis; no functional change. 2005-10-02 10:16:19 +00:00
f38868d00e (retreat_ship1, retreat_land1): Used to accept DIR_VIEW, which
happened do do nothing.  Ignoring it like other invalid directions is
clearer.
2005-09-25 10:05:09 +00:00
1fe759dc1e (marc, navi, retreat_ship1, retreat_land1): Treat any negative value
of chkdir() as failure, not just -1.
2005-09-25 10:00:43 +00:00
380b063f9c Remove some redundant parenthesis; no functional change. 2005-07-23 19:48:35 +00:00
c41c45be61 Delete some code that has been disabled out for ages and looks
useless or wrong.
2005-07-23 18:35:07 +00:00