Too easily upset by random variations. Kill them off with anti after
two updates, and occupy with a few more military.
While there, enlist the military in a highway rather than an lcm
plant.
The airfield is a sector taken from player 8. How many updates it
takes to convert is highly variable. If it converts late, the
airfield may not be constructed in time. This is currently the case
for me.
Move the airfield to a more dependable sector.
For me, the smoke test now fails frequently, because of differences in
news. To be fixed next.
Just a smoke test so far, extracted from src/scripts/nightly/. This
makes the existing smoke test more easily accessible. Noteworthy
differences:
* Instead of patching the code to make output more stable, postprocess
the output to normalize it.
* Compare actual results to expected results instead of the previous
test run's results.
* Much faster. The old test harness used sleep liberally to "ensure"
things always happen in the same order.
Known shortcomings:
* The smoke test hangs when the server fails to complete startup, or
fails to terminate.
* Normalization of xdump hardcodes columns instead of getting them
from xdump meta.
* Normalization of time values in xdump is an ugly hack.
* xdump meta column type isn't normalized. Actual values can vary
between systems, because the width of enumeration types is
implementation-defined. The smoke test works only when they're
represented as int, which is the case on common systems.
* Currently expected to work only with thread package LWP and a
random() that behaves exactly like the one on my development system,
because:
- Thread scheduling is reliably deterministic only with LWP
- The PRN sequence produced by random() isn't portable
- Shell builtin kill appears not to do the job in MinGW
- The Windows server tries to run as service when -d isn't
specified
Further work is needed to address these shortcomings.
Getting C programs behave exactly the same on all systems is hard.
We'll likely run into system-dependent differences that upset the
smoke test. Floating-point computation seems particularly vulnerable.
Instead of updating src/scripts/nightly/ to use "make check", retire
it. It hasn't been used in quite a while. Investing more into our
homegrown auto-builder doesn't make sense, as canned auto-builders
such as Travis CI and Jenkins are readily available.
The shell scripts src/scripts/nightly/tests/?? become Empire batch
files tests/smoke/. The shell scripts are actually shell boilerplate
around Empire batch files. To make sure git recognizes the move, this
commit moves them unchanged. tests/smoke-test strips the boilerplate
before it feeds the batch files to the client. The next commit will
get rid fo that.