Commit graph

409 commits

Author SHA1 Message Date
e60a233b52 tests/fire: Drop reset of #1's BTUs between sub-tests
This was a lame attempt at limiting the ripple effect of adding /
removing commands.  Better means are now available, so drop it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:16:59 +01:00
c3dbb8b1ff tests/fire: Use commands designed for humans rather than xdump
Changed xdump output is too painful to review.  final.xdump should
still catch changes that are visible only in xdump.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:16:59 +01:00
e852d458f9 tests: New test-suite-only command __cmd
Adding or removing a command to/from a test has unfortunate effects:

* Before the previous commit: if the command consumes pseudorandom
  numbers, all subsequent users of pseudorandom numbers get different
  ones.  This has always been a major headache.

* Since the previous commit: all subsequent users of pseudorandom
  numbers get different ones whether the command consumes any or not.
  That's even worse.

* If the command uses BTUs, subsequent prompts are changed.  Not
  nearly as bad as the above, but still annoying.

Create a new command __cmd to allow compensating for adding/removing
commands for tests.  Throw in the ability to compensate treasury
changes for good measure.  Three arguments: command count, BTU use,
money use.

Usage example: say you add a convert command to a test, and it uses 3
BTUs and $15.  Then you compensate by adding "__cmd added 1 3 15"
right after it.

The command must not be available unless running_test_suite is on, of
course.  Make it require the new player command capability TESTING,
and give that to all players when running_test_suite is on.

The command is intentionally not documented in info.  Switch
running_test_suite off for info-test, to hide it (and any future
TESTING commands) from info-test.

Suppress the command counter increment for TESTING commands, so they
can be used without upsetting pseudorandom numbers

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:16:24 +01:00
73f1ac8a2c tests: Make robust against variations in PRNG use
Tests need repeatable pseudorandom numbers to yield repeatable
results.  We seed the pseudorandom number generator with a fixed value
(emp_server -R) to make it produce the same sequence of numbers every
time.  But whenever code exercised by a test is changed to consume
fewer or more of them, all subsequent users get different numbers
regardless.  The ensuing test result changes are extremely tedious to
review.

To address this problem, reseed the PRNG with the count of commands
right before executing a command when running_test_suite is on.  This
way, the effect of perturbing the PRN sequence lasts only until the
next command.

Note that the next command could be another player's.  Doesn't matter.

Adding or removing commands now upsets the PRN sequence even for
commands that don't consume PRNs.  The next commit will take care of
that.

Perturbs test results across the board.  Hopefully, that'll happen
much less frequently now.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:17 +01:00
6c0a1fcb1e tests: Enable running_test_suite by default
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:17 +01:00
558b4078ff tests: New make target check-accept
Updates expected results from actual results, for review and commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:17 +01:00
e444cac552 tests: Run server with -E crash-dump
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:17 +01:00
48ee722a48 tests: Fix normalization of nat_timeused in prompt in journal
Command prompts show nat_timeused rounded down to minutes.  They need
to be normalized, or else tests can fail when they take too long, or
cross midnight.  Formatted prompts are normalized correctly (not
actually used since commit 9ca3fa9), but the journal contains raw
prompts.  Normalize them, too.

Smoke test's journal.log is affected, because the server charges at
least 15s per login, which adds up into minutes in this test.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
4ed5694814 tests/normalize.pl: Drop match option g where it's not necessary
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
cf942fbf1b tests: Use feed_files for setup scripts
To make setup scripting more similar to test scripting.  Also permits
use of countries other than POGO there, but that isn't necessary right
now.

Setup scripts renamed from init_script to setup-POGO.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
c82a481bc3 tests: Name compared files relative to sandbox in output
Instead of relative to build directory.  Shorter, and independent of
the path from build to source directory.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
ab913d73f9 tests: Rename final xdump files to final.xdump
The other test output files have fixed names, and having just one with
a name that varies with the test name complicates things with no gain.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
d38b685ca3 tests: Disable GODNEWS by default
Only actofgod-test wants it.  Enable it there.  The others either
don't want it (fire-test), or don't care.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
ca21354d56 tests: Factor feed_dir out of fire-test and smoke-test
Smoke test's player input files renamed from $cnum to $ordnum-$cname
to keep feed_dir simple.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:09:16 +01:00
4f2b8eea10 tests: Move "not expected to work" warning into test-common.sh
Warn the first time a server is started.  Incorrect for info-test with
POSIX threads, so suppress the warning there.

Improve the warning message a bit while we're at it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 10:08:20 +01:00
3697a0a20b tests: Normalize trailing white space in test output completely
Commit 37ff377 stripped trailing white space in test output, except
for journal.log, where it stripped it only from player output.  This
misses the space preceeding player empty output, and doesn't cover
equally annoying trailing white space elsewhere, such as the space
preceeding empty input and trailing white space in prompts.  Testing
the latter could be marginally useful, but let's keep things simple,
and strip all trailing white space for now.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-19 08:14:33 +01:00
4dd38ddfe5 tests/fire: New; exercises fire command
Return fire not covered, yet.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:50:06 +01:00
90eaf9d9eb tests/info: New; checks info and code agree on commands
Replaces info/checklist.pl, which has been broken since
commit 56d9445, v4.3.0.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:50:06 +01:00
8a94f2a8ae tests: Make helper begin_test accept any number of arguments
Zero arguments mean "read the script from stdin", so you can write
begin_test <<EOF...

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:50:05 +01:00
00883256db Trim trailing white space from source code
Normally, git's pre-commit hook protects us from them.  However, when
expected test output contains trailing white space, we have to bypass
commit hooks.  Unwanted space can then slip in if you don't pay
attention.  I obviously didn't; clean up.

The previous commit should reduce the need for such hook suppression.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
37ff3774ec tests: Normalize trailing white space away in test output
We don't really care for it there, and git's pre-commit hook flags it,
which is annoying.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
d28487acac maps: Trim unwanted trailing space from map decoration
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
aafcd97476 resource: Trim unwanted trailing space from output
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
c83cfbe33c edit: Trim unwanted trailing space from output
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
02e00ed53b commands: Trim obvious silly trailing space from output
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
df614a9bdc tests: Document log file normalization a bit better
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00
d0d692e415 tests: New helper function feed_input, for comment support
feed_input drops lines starting with a bar character '|', so they can
serve as comments.  Syntax chosen because such lines shouldn't be
needed in tests.  In particular, the server already ignores such lines
when it reads commands, because they get parsed as empty command with
a pipeline, and empty commands get ignored, regardless of
redirections.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:56 +01:00
71cb2d8940 tests: Use only files known to git
Filename expansion can pick up junk files.  Use git-ls-files instead.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:45 +01:00
216470a8d5 edit: Implement edit nuke
Has been "not implemented yet" since the dawn of time.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
b68b3c4589 edit: Suppress bulletin on no-op unit location change
Screwed up in commit a03d804f, v4.3.32.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
329da055dd nukes: New selector stockpile
Not interesting without way to make stockpiles.  Coming soon.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:47 +01:00
6b0b6f174b edit: Add editing of ship, plane and land unit type
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:47 +01:00
2936e07f41 edit: Make unit owner change away from POGO work
Units owned by POGO are not in use.  Giving a unit to POGO destroys
it.  The opposite doesn't work, however: the unit prewrite hooks give
it right back to POGO, because efficiency is below the minimum.  Make
it work by also increasing efficiency to minimum.

Note that you can't use this to create a unit that doesn't already
exist in the respective file.  That's because edit's second argument
selects from existing objects only.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:07:22 +01:00
3404b9ce7f tests: Factor out begin_tests(), end_tests()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:07:22 +01:00
5de1e5ec5f tests: Drop smoke.out, actofgod.out
Uninteresting since commit 9ca3fa9, v4.3.32.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:07:22 +01:00
827e2e4cc0 edit: Trim trailing tab in output
print_plane() ends its output with '\t' instead of '\n'.  Next is a
prompt, which supplies the missing newline (see pr_id()).

Ugly, clean up.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-08 13:36:57 +02:00
f3cb215e1f edit: Generalize edit to multiple objects
Accept general <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of
just <SECT|SHIP|PLANE|LAND|NAT>.

edit with <KEY> <VALUE>... arguments applies the arguments to all
selected objects.  Without such arguments, edit lets you edit the
selected objects interactively one after the other.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:59:18 +02:00
f2bf352e66 edit: Don't reprint edited object when done with it
Interactive edit prints the edited object, then reads player input.
If it gets key and value, it applies them to the object, and repeats.
If it gets nothing, it prints the edited object again, and stops.

Remove this last print, because it's not really useful.  The object is
commonly the same after reading input as before.  Except when a nation
gets updated while "edit c" is waiting for input: then the second
print actually reflects the updates.  Has always been that way.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
2975ea02ae edit: Add remaining missing nation change reporting
Print a message describing the actual change for keys 't' (nat_tgms)
and 's' (nat_status).  The message is necessary to give the deity a
chance to catch unexpected changes, e.g. a player reading telegrams
just before the deity edits nat_tgms.

Send a bulletin to the country for key 's'.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
d006791ed6 edit: Improve remaining existing nation change reporting
Print "FOO of CNAME (#CNUM)" instead of just "FOO".  Print "unchanged"
instead of "changed from X to X" on no-op.

Send a bulletin to the country and report news when appropriate.

Affected keys:

        key   struct member   before  after   notes
        -------------------------------------------
         n    nat_cnam        --      BN         1
         r    nat_pnam        --      B-         2
         b    nat_btu         --      BN         3
         m    nat_reserve     BN      BN
         c    nat_xcap,ycap   --      B-
         o    nat_xorg,yorg   --      B-
         u    nat_timeused    --      BN
         M    nat_money       B-      BN

Notes:

1. Reports N_NAME_CHNG rather than N_AIDS/N_HURTS.

2. Message improved to accurately reflect string truncation.

3. Greengrocers' apostrophe in message fixed.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
93aa604b67 edit: Improve tech, research, edu, happiness change reporting
Print "Technology" instead of "Tech".  Print "FOO of CNAME (#CNUM)"
instead of just "FOO".  Print "unchanged" instead of "changed from X
to X" on no-op.

Send a bulletin to the unit owner and report news on change.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
a03d804ffc edit: Add remaining missing unit change reporting
Print a message (always), send a bulletin to the unit owner and report
news (sometimes).

The message is necessary to give the deity a chance to catch
unexpected changes, e.g. a player spending mobility right before the
deity edits it.  Watching out for such changes is especially important
with non-interactive edit.

Affected keys:

    cmd  key    struct member   action
    ----------------------------------
    edit s L    shp_x,y         B-
           E    shp_effic       BN
           M    shp_mobil       BN
           F    shp_fleet       B-
           T    shp_tech        BN
           a    shp_pstage      --
           b    shp_ptime       --
           R    shp_rpath       B-
    edit p l    pln_x,y         B-
           e    pln_effic       BN
           m    pln_mobil       BN
           w    pln_wing        B-
           t    pln_tech        BN
           r    pln_range       B-
    edit u L    lnd_x,y         B-
           e    lnd_effic       BN
           M    lnd_mobil       BN
           a    lnd_army        B-
           t    lnd_tech        BN
           F    lnd_harden      BN
           Z    lnd_retreat     B-
           R    lnd_rpath       B-

The two characters in column action show whether the command sends a
bulletin (B) or not (-), and whether it reports news (N) or not (-).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
4aa2f071ba edit: Report flags change properly
Print a message, send bulletin to owner.  Affects ship key 'W', land
unit key 'W', and plane key 'f'.  The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player modifying
retreat conditions right before the deity edits them.  Watching out
for such changes is especially important with non-interactive edit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
ef2e2d08a2 edit: Teleport planes and land units to carrier on load
Edit lets deities load units onto remote carriers, resulting in a
carriers having cargo in another sector.  Not good.  Cargo gets
teleported to its carrier belatedly when the carrier moves.

Better let edit take care of the teleport.

Also tell the deity that he just caused a teleport.  Necessary to give
the deity a chance to catch unexpected changes, e.g. a player moving a
plane right before the deity edits it.  Watching out for such changes
is especially important with non-interactive edit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
3dceefbbc9 edit: Refuse to move planes and land units on carriers
They really need to stay with their carrier.  Else, cargo gets
silently teleported to its carrier when the carrier moves.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
cbe9897bfa edit: Report loading/unloading of planes & land units properly
Print a message, send bulletin to owner.  Affects plane keys 's', 'y',
and land unit keys 'S', 'Y'.  The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player loading a
plane right before the deity edits it.  Watching out for such changes
is especially important with non-interactive edit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
97b3aacaca edit: Report unit loss and gain properly for key 'U'
Send bulletin to owner and report news exactly like for key 'O' or
sector key 'L'.

Print a "duplicated" message, just for consistency with other keys.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
1f950f6a70 edit: Report unit key 'U' failure more nicely, and avoid oops
Two failure modes:

* When the argument is negative, edit() attempts an invalid write,
  triggering an oops.  edit() detects the write failure, and returns
  RET_FAIL.

  Detect the negative argument instead, and return RET_SYN, like we do
  for other invalid edit arguments.

* When the argument requires the table to be extended, but the
  extension fails, edit() returns RET_FAIL.

  Additionally report the failure to the player.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
ccd4368679 edit: Report unit loss and gain properly for unit key 'O'
Print a message describing the actual change.  Necessary to give the
deity a chance to catch unexpected changes, e.g. a player boarding a
ship right before the deity edits it.  Watching out for such changes
is especially important with non-interactive edit.

Code already sends bulletins.  Also report news.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
b99a116dd6 edit: Report ship and land unit commodity change properly
Print a message describing the actual change.  Necessary to give the
deity a chance to catch unexpected changes, e.g. a player unloading
stuff right before the deity edits it, leaving fewer items than the
deity intends to take.  Watching out for such changes is especially
important with non-interactive edit.

Send bulletin to owner and report news exactly like the give command.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:01 +02:00