This was a lame attempt at limiting the ripple effect of adding /
removing commands. Better means are now available, so drop it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Changed xdump output is too painful to review. final.xdump should
still catch changes that are visible only in xdump.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Adding or removing a command to/from a test has unfortunate effects:
* Before the previous commit: if the command consumes pseudorandom
numbers, all subsequent users of pseudorandom numbers get different
ones. This has always been a major headache.
* Since the previous commit: all subsequent users of pseudorandom
numbers get different ones whether the command consumes any or not.
That's even worse.
* If the command uses BTUs, subsequent prompts are changed. Not
nearly as bad as the above, but still annoying.
Create a new command __cmd to allow compensating for adding/removing
commands for tests. Throw in the ability to compensate treasury
changes for good measure. Three arguments: command count, BTU use,
money use.
Usage example: say you add a convert command to a test, and it uses 3
BTUs and $15. Then you compensate by adding "__cmd added 1 3 15"
right after it.
The command must not be available unless running_test_suite is on, of
course. Make it require the new player command capability TESTING,
and give that to all players when running_test_suite is on.
The command is intentionally not documented in info. Switch
running_test_suite off for info-test, to hide it (and any future
TESTING commands) from info-test.
Suppress the command counter increment for TESTING commands, so they
can be used without upsetting pseudorandom numbers
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Tests need repeatable pseudorandom numbers to yield repeatable
results. We seed the pseudorandom number generator with a fixed value
(emp_server -R) to make it produce the same sequence of numbers every
time. But whenever code exercised by a test is changed to consume
fewer or more of them, all subsequent users get different numbers
regardless. The ensuing test result changes are extremely tedious to
review.
To address this problem, reseed the PRNG with the count of commands
right before executing a command when running_test_suite is on. This
way, the effect of perturbing the PRN sequence lasts only until the
next command.
Note that the next command could be another player's. Doesn't matter.
Adding or removing commands now upsets the PRN sequence even for
commands that don't consume PRNs. The next commit will take care of
that.
Perturbs test results across the board. Hopefully, that'll happen
much less frequently now.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Command prompts show nat_timeused rounded down to minutes. They need
to be normalized, or else tests can fail when they take too long, or
cross midnight. Formatted prompts are normalized correctly (not
actually used since commit 9ca3fa9), but the journal contains raw
prompts. Normalize them, too.
Smoke test's journal.log is affected, because the server charges at
least 15s per login, which adds up into minutes in this test.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
To make setup scripting more similar to test scripting. Also permits
use of countries other than POGO there, but that isn't necessary right
now.
Setup scripts renamed from init_script to setup-POGO.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Instead of relative to build directory. Shorter, and independent of
the path from build to source directory.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The other test output files have fixed names, and having just one with
a name that varies with the test name complicates things with no gain.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Only actofgod-test wants it. Enable it there. The others either
don't want it (fire-test), or don't care.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Warn the first time a server is started. Incorrect for info-test with
POSIX threads, so suppress the warning there.
Improve the warning message a bit while we're at it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Commit 37ff377 stripped trailing white space in test output, except
for journal.log, where it stripped it only from player output. This
misses the space preceeding player empty output, and doesn't cover
equally annoying trailing white space elsewhere, such as the space
preceeding empty input and trailing white space in prompts. Testing
the latter could be marginally useful, but let's keep things simple,
and strip all trailing white space for now.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Normally, git's pre-commit hook protects us from them. However, when
expected test output contains trailing white space, we have to bypass
commit hooks. Unwanted space can then slip in if you don't pay
attention. I obviously didn't; clean up.
The previous commit should reduce the need for such hook suppression.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
feed_input drops lines starting with a bar character '|', so they can
serve as comments. Syntax chosen because such lines shouldn't be
needed in tests. In particular, the server already ignores such lines
when it reads commands, because they get parsed as empty command with
a pipeline, and empty commands get ignored, regardless of
redirections.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Units owned by POGO are not in use. Giving a unit to POGO destroys
it. The opposite doesn't work, however: the unit prewrite hooks give
it right back to POGO, because efficiency is below the minimum. Make
it work by also increasing efficiency to minimum.
Note that you can't use this to create a unit that doesn't already
exist in the respective file. That's because edit's second argument
selects from existing objects only.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
print_plane() ends its output with '\t' instead of '\n'. Next is a
prompt, which supplies the missing newline (see pr_id()).
Ugly, clean up.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Accept general <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of
just <SECT|SHIP|PLANE|LAND|NAT>.
edit with <KEY> <VALUE>... arguments applies the arguments to all
selected objects. Without such arguments, edit lets you edit the
selected objects interactively one after the other.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Interactive edit prints the edited object, then reads player input.
If it gets key and value, it applies them to the object, and repeats.
If it gets nothing, it prints the edited object again, and stops.
Remove this last print, because it's not really useful. The object is
commonly the same after reading input as before. Except when a nation
gets updated while "edit c" is waiting for input: then the second
print actually reflects the updates. Has always been that way.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change for keys 't' (nat_tgms)
and 's' (nat_status). The message is necessary to give the deity a
chance to catch unexpected changes, e.g. a player reading telegrams
just before the deity edits nat_tgms.
Send a bulletin to the country for key 's'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "FOO of CNAME (#CNUM)" instead of just "FOO". Print "unchanged"
instead of "changed from X to X" on no-op.
Send a bulletin to the country and report news when appropriate.
Affected keys:
key struct member before after notes
-------------------------------------------
n nat_cnam -- BN 1
r nat_pnam -- B- 2
b nat_btu -- BN 3
m nat_reserve BN BN
c nat_xcap,ycap -- B-
o nat_xorg,yorg -- B-
u nat_timeused -- BN
M nat_money B- BN
Notes:
1. Reports N_NAME_CHNG rather than N_AIDS/N_HURTS.
2. Message improved to accurately reflect string truncation.
3. Greengrocers' apostrophe in message fixed.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "Technology" instead of "Tech". Print "FOO of CNAME (#CNUM)"
instead of just "FOO". Print "unchanged" instead of "changed from X
to X" on no-op.
Send a bulletin to the unit owner and report news on change.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message (always), send a bulletin to the unit owner and report
news (sometimes).
The message is necessary to give the deity a chance to catch
unexpected changes, e.g. a player spending mobility right before the
deity edits it. Watching out for such changes is especially important
with non-interactive edit.
Affected keys:
cmd key struct member action
----------------------------------
edit s L shp_x,y B-
E shp_effic BN
M shp_mobil BN
F shp_fleet B-
T shp_tech BN
a shp_pstage --
b shp_ptime --
R shp_rpath B-
edit p l pln_x,y B-
e pln_effic BN
m pln_mobil BN
w pln_wing B-
t pln_tech BN
r pln_range B-
edit u L lnd_x,y B-
e lnd_effic BN
M lnd_mobil BN
a lnd_army B-
t lnd_tech BN
F lnd_harden BN
Z lnd_retreat B-
R lnd_rpath B-
The two characters in column action show whether the command sends a
bulletin (B) or not (-), and whether it reports news (N) or not (-).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects ship key 'W', land
unit key 'W', and plane key 'f'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player modifying
retreat conditions right before the deity edits them. Watching out
for such changes is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Edit lets deities load units onto remote carriers, resulting in a
carriers having cargo in another sector. Not good. Cargo gets
teleported to its carrier belatedly when the carrier moves.
Better let edit take care of the teleport.
Also tell the deity that he just caused a teleport. Necessary to give
the deity a chance to catch unexpected changes, e.g. a player moving a
plane right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
They really need to stay with their carrier. Else, cargo gets
silently teleported to its carrier when the carrier moves.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects plane keys 's', 'y',
and land unit keys 'S', 'Y'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player loading a
plane right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Send bulletin to owner and report news exactly like for key 'O' or
sector key 'L'.
Print a "duplicated" message, just for consistency with other keys.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Two failure modes:
* When the argument is negative, edit() attempts an invalid write,
triggering an oops. edit() detects the write failure, and returns
RET_FAIL.
Detect the negative argument instead, and return RET_SYN, like we do
for other invalid edit arguments.
* When the argument requires the table to be extended, but the
extension fails, edit() returns RET_FAIL.
Additionally report the failure to the player.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player boarding a
ship right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Code already sends bulletins. Also report news.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player unloading
stuff right before the deity edits it, leaving fewer items than the
deity intends to take. Watching out for such changes is especially
important with non-interactive edit.
Send bulletin to owner and report news exactly like the give command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>