and Autoconf macros that come with Automake. It supports multiple
separate builds of the same source tree, and updates dependencies
automatically. Targets info, html, install, install-html, uninstall
and dist are not yet implemented.
System configuration is now automatic. Previously, you had to choose
one of several canned system configurations, defined in Make.sysdefs.
Currently, system configuration always uses UCONTEXT for LWP, and
chooses LWP only if its requirements are met.
Feature configuration changed: instead of editing build.conf (further
processed by doconfig), you pass arguments to configure. Note that
build.conf settings that can be overridden in econfig have no
configure equivalent; just edit econfig instead.
Because generated headers complicate makefiles, fold gamesdef.h into
its users: path.c and ipglob.c become path.c.in and ipglob.c.in,
constants.c, vers.c, options.h simply hardcode defaults (most of them
are run-time configurable).
Call the client empire instead of emp_client. This matches what the
old standalone build did.
bad, do not loop prompting, just fail. That's what the vast majority
of commands do.
(launch_as, launch_missile, launch_sat): Don't zap the target
argument. If the target is given as argument, launch all missiles at
that target. Previously, missiles after the first prompted for
another target.
That's what the vast majority of commands do.
(add): Do not silently truncate country number argument.
(add): Diagnostics were confusing because they lacked context.
(grow_islands, set_coastal, update_coastal_flag, coast_sea_to_land)
(coast_land_to_sea): Determine sct_coastal flag when the sector type
is set. Old method only updated the sct_coastal flag when doing
cens() or a dump(). Other uses of sct_coastal could get stale values,
including selector coastal. Rework set_coastal() into NEW functions
update_coastal_flag(), coast_sea_to_land(), coast_land_to_sea() and
set_coastal(). Fix a bug where the deity designation would not
properly set the coastal flag. Fix a bug where the one sector lake
would not properly compute coastal flag. Fix a bug that makes
fairland treat the last sector it adds to an island as non-coastal.
buil, show_bridge, show_tower, nullify_objects):
Remove NO_LCMS, NO_HCMS, and NO_OIL options, not used.
Functionality can be emulated by modifiying the characteristics files.
Counter-intuitive. Report last connection time range instead.
Unfortunately, this requires a change in output format.
(coun): Report on all countries even to mortals. This used to be
done, and was most probably changed because it gave away too much
information. Carefully limit the information given to mortals, as
follows. Limit last access information to whether deities or allies
are logged on right now, no longer report connection time for deities
that are not logged on. Remove column time for mortals, rename it to
BTU for deities. Report status, but with less detail if HIDDEN is
enabled.