Commit graph

56 commits

Author SHA1 Message Date
e424baab8b (player_coms): Clean up c_form of announce, break, bye and list. 2008-01-01 19:09:38 +00:00
adfab4344e Disable nested execute. The execute protocol is flawed and cannot be
implemented correctly by asynchronous clients --- unless a client
waits for a prompt after sending the execute command and its argument,
it is prone to send more input before the C_EXECUTE arrives.  That
input overtakes the contents of the script file.  This is almost
certain to happen when the execute is in a script file.  Disabling
that is probably more useful and certainly less painful than
documenting this mess.  The client rejects nested execute since
servcmd.c rev. 1.42.
(EXEC): new.
(player_coms): Require it for execute.
(player_set_nstat): Set it in nstat.
(execute): Clear it in nstat.
2007-12-09 17:24:30 +00:00
c329f882a2 (VIS, SANCT, NORM, GOD, CAP, MONEY): Move from nat.h to player.h.
(PS_LOGIN): Unused, remove.
2007-07-27 17:50:09 +00:00
a57645340c New command show updates:
(show): New sub-command.
(player_coms): Update its c_form.
(show_updates, fmttime2822): New.

(vers): Show game_days and game_hours.

(upda): Mark obsolete and point to show updates.
(vers): Point to show rather than update.

Rewrite much of info zdone.
2007-07-15 13:34:22 +00:00
4bd19812af Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp.  Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp.  Closes #1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update.  Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends.  This is only
correct when argument is etu_per_update, which it always is.  Remove
parameter.  Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.

(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates.  That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it.  Remove.  Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.

(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down.  Remove.  Caller
changed.
2007-07-15 09:43:57 +00:00
ae9a759527 (relo): New command. 2007-07-13 06:04:03 +00:00
71320ed67f New update scheduler:
(schedulefil): New.
(set_dirs, set_paths): Rename.  Initialize schedulfil.
(read_schedule): New.  Can read several updates, which will be used in
later changesets.
(update_time): Change to array.  Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again.  Deities can simply edit the schedule
file to schedule updates.  Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler.  Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced.  Users
changed.  wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.

(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones.  Fixes
update command not to lie about the next scheduled demand update.

(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
2007-07-11 22:27:29 +00:00
516f42e063 (player_coms): Fix shutdown's c_form: first argument is not optional. 2007-01-20 20:19:16 +00:00
94267b2fe4 Remove the wait command, it's been broken and restricted to deity
since Empire 2, ca. 1995:
(wai): Remove.
(player_coms): Update accordingly.
2007-01-17 20:04:03 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
6b70720318 New option AUTO_POWER; closes #1009993:
(opt_AUTO_POWER, update_power): New.
(update_main): Implement AUTO_POWER.
(powe): Disable power new when AUTO_POWER is on.

(powe): New power update.
(gen_power): Compute power into buffer passed by caller, make write to
power file optional.
2006-12-31 16:56:34 +00:00
Ron Koenderink
a9a9957a27 (radar): New, moved functionality from rada() except ef_type determination.
(rada): Call radar() with EF_SHIP.
(lrad): New, call radar() with EF_LAND.
(empmod[]): Call lrad() for lradar command.
(march, navi): Call radar() with appropriate type.
2006-08-16 01:16:30 +00:00
f7233ff841 Allow xdump before break; partial solution for #1417871:
(player_coms): Set xdump's c_permit to VIS.
(xdump): Deny countries that couldn't run xdump before access to game
state.
2006-08-13 07:13:37 +00:00
b1399ebbad Fix power's c_form. 2006-07-13 20:58:13 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
Ron Koenderink
26a014ea04 (map, unit_map, draw_map, player_coms[]):
Modify nmap command to allow mapping around a nuke.
Add new command nbmap for bmapping around a nuke.
Add a new mapping flag 'n' for adding nukes to a map.
Correct syntax description for pmap, pbmap, lmap and lbmap
in player_coms[].
2006-06-24 17:29:40 +00:00
69b92a5bce (player_coms): Charge no BTUs for break. 2006-06-20 06:05:35 +00:00
eb1512d75f Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
2006-05-29 21:11:14 +00:00
520446ef39 Remove budget priorities:
(budg, player_coms): Remove command arguments.
(PRI_SMAINT, PRI_PMAINT, PRI_LMAINT, PRI_SBUILD, PRI_PBUILD)
(PRI_LBUILD, PRI_MAX): Remove.
(natstr): Remove member nat_priorities.
(add, main): Remove its initialization.
(budg, cal_call, prexpense, prod, update_main, upd_land, upd_plane)
(upd_buildeff, produce_sect, upd_ship): Simplify.
(produce_sect): Last parameter now superflous, remove & simplify.
(change_prio, do_prod): Unused, remove.

(budg): Move land units output down, to match update sequence.
2006-05-29 20:43:30 +00:00
995c7c6bf3 (player_coms): Break lines more tastefully. 2006-05-13 07:16:59 +00:00
2e40a4bb90 Change nuke storage and commands to match other units:
(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane.  Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly.  Output is no longer sorted by
location, and nukes in same location no longer share id.  nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm().  Don't remove nuke
from the nuke file on arm.  Allow usual plane syntax, not just plane
number.  Change second argument from nuke type to nuke number.  When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane.  Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
2006-05-06 07:20:21 +00:00
a1907851be (player_coms): test needs C_MOD flag, because it calls draw_map()
through map().
2006-03-27 19:19:58 +00:00
c060977df0 (player_coms): Update xdump's c_form to current syntax. 2006-02-28 20:09:54 +00:00
b659a16f03 (player_coms): Sort by element member c_form. 2006-01-29 13:51:47 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
a9f96eaaaf (player_coms): Fix c_form for telegram. 2006-01-06 17:50:10 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
b69173eea4 (orig): Allow moving origin to another country's origin. This is a
superset of the offset command.
(offs): Redundant, underdocumented, remove.

(orig): Allow deities to reset origin to absolute 0,0.
2006-01-04 14:36:21 +00:00
6fdbf215d0 Remove superflous includes. 2005-12-28 21:26:30 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
Ron Koenderink
cdfb94dc1f (nati, player_coms): Add ability for deities to request a nation report for any country.
Closes #1083167.
2005-12-20 17:06:47 +00:00
8f7389e404 (peek, empmod): Remove obsolete command hidden. 2005-12-03 21:02:31 +00:00
1c703efa96 (player_coms): Document second argument of launch. 2005-11-19 15:31:16 +00:00
cf426896af Don't use conditional compilation to time out obsolete stuff. Do it
by hand.
2005-10-21 17:55:34 +00:00
Ron Koenderink
c3915edb54 (hidd,peek): Rename hidden command to peek.
This prevents a conflict in the info files with
HIDDEN option.
2005-06-01 12:26:22 +00:00
Ron Koenderink
92ac36ec56 (rea): Set parameters for read to [yes|no|<CNUM/CNAME>].
Add parameters for read in the command list and the info pages.
Closes #1010010.
2005-03-25 21:04:39 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
473191301f (player_coms): Implement c_form for xdump and enable the command. 2004-12-16 22:08:03 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
fe50838824 (xdump): New command xdump (experimental).
(player_coms): Add xdump under #if 0.
2004-08-20 12:39:16 +00:00
60bbb6b0c0 (buy, mark, display_mark): Move argument evaluation from
display_mark() to callers.  buy() no longer accepts "all".  It used to
display all lots, but didn't let you buy any.  Similar nonsense
happened for "" if buy() prompted for it.

(display_mark): Fix size of cheapest_items[].

(player_coms): Document mark accepting "all".
2004-04-10 08:43:19 +00:00
647ca5cec2 (player_coms): Fix move and test syntax. 2004-04-08 19:30:12 +00:00
5dec30d66c (player_coms): Fix survey syntax. 2004-04-04 11:13:43 +00:00
19acc1cd07 (diss, player_coms): Command `dissolve' has been disabled at least
since the days of Chainsaw (early '90s), and the code smells bad.
Bury it.
2004-03-03 08:20:45 +00:00
0c19d70c74 (mult, player_coms): Command `mult' is disabled since 4.0.0 ('96), and
its code is obviously not in working order.  Remove.
(minmult, maxmult, configkeys): Unused configuration parameters,
remove.
(tradedesc): Remove code related to mult that had no effect.
(multread, commread, commwrite, commamt, commset, multset, commprice):
Dangerous, because code bypasses ef_read() & friends, remove.
(diss): Commodity cleanup uses the above, remove.  Command is disabled
and unlikely to work anyway.
2004-03-01 09:04:02 +00:00
dc2d3ff447 (player_coms): Fix c_form for fire. 2004-02-18 19:37:52 +00:00
21f4dc4f0f Declare command functions in commands.h. Delete their declarations in
empmod.c
2004-02-18 19:35:49 +00:00
237baffca9 Supply prototypes where possible. This uncovered type errors with
thread entrypoints:
(lwpSelect, shutdown_sequence): Parameters didn't match thread entry
point prototype.
(lwpEntryPoint): Arguments didn't match thread entry point prototype.

Change linkage of functions without prototype declaration to static
where possible.

Remove some superflous declarations, replace others by suitable
includes.
2004-02-17 17:59:30 +00:00
aba72ef569 (player_coms): Fix flag argument of map commands in c_form. From Marc
Olzheim.
2004-02-03 17:27:51 +00:00
cff4c77bf9 (player_coms): Fix c_form for upgrade. From Marc Olzheim. 2004-01-28 22:12:27 +00:00