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33 commits

Author SHA1 Message Date
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
1c9fb831ed Tidy up some comments
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-05-17 18:08:45 +02:00
fff476ac4b retreat: Fix group retreat after failed board sinks ship
Group retreat still doesn't work, because when boar() passes a sunk
ship to retreat_ship(), its owner has been reset to POGO already.
This makes it impossible to find the group to retreat.  Instead, it
attempts to retreat ships that sank in the same sector with group
retreat orders and with the same fleet letter assigned.  If any exist,
shp_may_nav() oopses, and prevents actual retreat of these ghosts.

The other retreat conditions don't have this problem, because they
call putship(), which resets the owner, only after retreat_ship().

Making boar() work the same is not practical.  Instead, add an owner
parameter to retreat_ship(), and for symmetry also to retreat_land().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
ebe4f05d87 board: Don't retreat ship#0 after failed board sinks ship
The root cause is in put_combat(): after it sinks the ship, it calls
att_get_combat(), which treats a combat object with a dead ship as an
error, tells the attacker "not in the same sector!", and "recovers" by
putting the combat object into an error state.  Too hard for me to fix
right now, so put in a FIXME comment.

The error state trips up retreat.  boar() uses the victim's ship
number in the combat object to find the ship it may have to retreat.
Putting the combat object into an error state sets this number to
zero.  If that ship exists, and isn't owned by the attacker, and has
RET_BOARDED set, it retreats.  Oops.  Broken when Empire 2 factored
out common combat code.

Fix by saving the ship number while it's still valid.

This uncovers the next bug: we now pass a dead ship to retreat_ship().
Oopses since commit f743f37.  Its commit message says "Harmless, but
avoid it anyway."  Going to revert.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
a109de948b Remove option TREATIES
TREATIES has issues:

* Treaties can cover attack, assault, paradrop, board, lboard, fire,
  build (s|p|l|n) and enlist, but not bomb, launch, torpedo and
  enlistment centers.

* Usability is very poor.  While a treaty is in effect, every player
  action that violates a treaty condition triggers a prompt like this:

    This action is in contravention of  treaty #0 (with Curmudgeon)
    Do you wish to go ahead anyway? [yn]

  If you decline, the action is not executed.  If you accept, it is.
  In both cases, your decision is reported in the news.

  You cannot get rid of these prompts until the treaty expires.

* Virtually nobody uses them.

* Virtually unused code is buggy code.  There is at least one race
  condition: multifire() reads the firing sector, ship or land unit
  before the treaty prompt, and writes it back after, triggering a
  generation oops.  Any updates made by other threads while trechk()
  waits for input are wiped out, triggering a seqno mismatch oops.

* The treaty prompts could confuse smart clients that aren't prepared
  for them.  WinACE isn't, but is reported to work anyway at least
  common usage.  Ron Koenderink (the WinACE maintainer) suspects there
  could be a few situations where it will fail.

This feature is not earning its keep.  Remove it.  Drop command
treaty, consider treaty, offer treaty, xdump treaty, reject treaties.
Output of accept changed, obviously.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 11:44:14 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
0a693c1fa2 Fix "sector can board" test to ignore land units on land units
boar() lets a sector board if it has mobility or usable land units.
Embarked land units are not usable.  But it tests only "on ship", not
"on land unit".  Broken in 4.0.17.
2011-07-16 13:47:36 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
615681ce16 Don't use 0 as null pointer constant, part 1
Use NULL instead of 0, for clarity.  Except in pointer comparisons;
leave that to the next two commits.
2009-03-24 21:45:44 +01:00
a2ed975ec2 Clean up more unreadable assignments within if conditionals 2009-03-23 23:11:14 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
092a52f2c6 (att_estimate_defense, att_get_offense): Rename. Remove dead code and
unused last parameter.  Callers changed.
2006-05-20 15:17:30 +00:00
a988b907fc s_char purge directed by compiler warnings. 2006-04-29 06:41:45 +00:00
4836f6c543 Fix long lines. No functional changes. 2006-04-16 17:20:33 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
4f59fc9967 Remove a bunch of redundant casts. 2005-06-12 06:31:48 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
c6ef918f3a Cleanup #includes of (mostly a long time) unused header files.
No functional changes.
2004-12-13 16:47:13 +00:00
Marc Olzheim
e9a040adb9 Do not include var.h where no longer needed. Clean up register keywords in these file at the same time. No functional changes. 2004-10-12 20:08:51 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00