SO_KEEPALIVE isn't useless with long idle timeouts. Before v4.3.30's
idle timeout changes, such long timeouts had serious drawbacks (easy
denial of service), but they're just fine since then.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Bug bites when a ship supplies the sector it's in. First the sector
is charged zero mob for moving the stuff, and is written back. Next,
the sector receives the stuff, and is written back, clobbering the
first write (no effect), and triggering a seqno oops.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Expected to work only with thread package LWP, just like the smoke
test. Commit 7a91041 carelessly enabled it for all thread packages.
Revert, except with LWP.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
print_plane() ends its output with '\t' instead of '\n'. Next is a
prompt, which supplies the missing newline (see pr_id()).
Ugly, clean up.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Breaking sanctuary turns 100% sanctuaries into capitals, all others
into highways. Before Empire 3, sanctuaries always became capitals.
Give deities more control over initial state of countries than
choosing between 100% capital and <100% highway sectors: turn
sanctuaries into their new designation on break. Except make a
capital when the new designation is sanctuary (which it normally is).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
"info setsector" claims you "can change anything that appears in dump
or peek (I think)", which has always been wrong.
edit is much more complete. However, edit used to be more limited in
that it could change only one sector. For mass-changes, you had to
use setsector and setresource. Since that limitation is gone, there's
no real use left for setsector and setresource.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Accept general <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of
just <SECT|SHIP|PLANE|LAND|NAT>.
edit with <KEY> <VALUE>... arguments applies the arguments to all
selected objects. Without such arguments, edit lets you edit the
selected objects interactively one after the other.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Unlike other edits, editing a country modifies the object in-place.
It has to, because editing may send bulletins, which updates nat_tgms,
and writing back a copy would clobber these updates, triggering a
seqno mismatch oops.
However, the in-place editing neglects to detect concurrent updates.
Fix that.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Interactive edit prints the edited object, then reads player input.
If it gets key and value, it applies them to the object, and repeats.
If it gets nothing, it prints the edited object again, and stops.
Remove this last print, because it's not really useful. The object is
commonly the same after reading input as before. Except when a nation
gets updated while "edit c" is waiting for input: then the second
print actually reflects the updates. Has always been that way.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change for keys 't' (nat_tgms)
and 's' (nat_status). The message is necessary to give the deity a
chance to catch unexpected changes, e.g. a player reading telegrams
just before the deity edits nat_tgms.
Send a bulletin to the country for key 's'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "FOO of CNAME (#CNUM)" instead of just "FOO". Print "unchanged"
instead of "changed from X to X" on no-op.
Send a bulletin to the country and report news when appropriate.
Affected keys:
key struct member before after notes
-------------------------------------------
n nat_cnam -- BN 1
r nat_pnam -- B- 2
b nat_btu -- BN 3
m nat_reserve BN BN
c nat_xcap,ycap -- B-
o nat_xorg,yorg -- B-
u nat_timeused -- BN
M nat_money B- BN
Notes:
1. Reports N_NAME_CHNG rather than N_AIDS/N_HURTS.
2. Message improved to accurately reflect string truncation.
3. Greengrocers' apostrophe in message fixed.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "Technology" instead of "Tech". Print "FOO of CNAME (#CNUM)"
instead of just "FOO". Print "unchanged" instead of "changed from X
to X" on no-op.
Send a bulletin to the unit owner and report news on change.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message (always), send a bulletin to the unit owner and report
news (sometimes).
The message is necessary to give the deity a chance to catch
unexpected changes, e.g. a player spending mobility right before the
deity edits it. Watching out for such changes is especially important
with non-interactive edit.
Affected keys:
cmd key struct member action
----------------------------------
edit s L shp_x,y B-
E shp_effic BN
M shp_mobil BN
F shp_fleet B-
T shp_tech BN
a shp_pstage --
b shp_ptime --
R shp_rpath B-
edit p l pln_x,y B-
e pln_effic BN
m pln_mobil BN
w pln_wing B-
t pln_tech BN
r pln_range B-
edit u L lnd_x,y B-
e lnd_effic BN
M lnd_mobil BN
a lnd_army B-
t lnd_tech BN
F lnd_harden BN
Z lnd_retreat B-
R lnd_rpath B-
The two characters in column action show whether the command sends a
bulletin (B) or not (-), and whether it reports news (N) or not (-).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects ship key 'W', land
unit key 'W', and plane key 'f'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player modifying
retreat conditions right before the deity edits them. Watching out
for such changes is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Edit lets deities load units onto remote carriers, resulting in a
carriers having cargo in another sector. Not good. Cargo gets
teleported to its carrier belatedly when the carrier moves.
Better let edit take care of the teleport.
Also tell the deity that he just caused a teleport. Necessary to give
the deity a chance to catch unexpected changes, e.g. a player moving a
plane right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
They really need to stay with their carrier. Else, cargo gets
silently teleported to its carrier when the carrier moves.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message, send bulletin to owner. Affects plane keys 's', 'y',
and land unit keys 'S', 'Y'. The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player loading a
plane right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Send bulletin to owner and report news exactly like for key 'O' or
sector key 'L'.
Print a "duplicated" message, just for consistency with other keys.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Two failure modes:
* When the argument is negative, edit() attempts an invalid write,
triggering an oops. edit() detects the write failure, and returns
RET_FAIL.
Detect the negative argument instead, and return RET_SYN, like we do
for other invalid edit arguments.
* When the argument requires the table to be extended, but the
extension fails, edit() returns RET_FAIL.
Additionally report the failure to the player.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player boarding a
ship right before the deity edits it. Watching out for such changes
is especially important with non-interactive edit.
Code already sends bulletins. Also report news.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print a message describing the actual change. Necessary to give the
deity a chance to catch unexpected changes, e.g. a player unloading
stuff right before the deity edits it, leaving fewer items than the
deity intends to take. Watching out for such changes is especially
important with non-interactive edit.
Send bulletin to owner and report news exactly like the give command.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Print "unchanged" instead of "changed from X to X". Affects edit,
setresource, setsector. Suppress bulletin and news. Affects only
edit sector key 'L'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Most places use "FOO of X,Y changed", some use "FOO in X,Y changed",
"FOO in X,Y was changed", "FOO of sector X,Y changed". Normalize to
the former.
Most places do not end the message with a period, some do. Normalize
to no period.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>