Previously, it printed how many were selected, which can include old
members of the group.
(flee, army): The rather obscure feature to assign the fleet's /
army's retreat orders to members was broken. It ignored ownership,
and thus could copy some other player's retreat orders. Abusable.
Copying the first member's retreat orders is less than useful, in
particular for group ~. The code now chooses the first one in the
same sector with RET_GROUP set. RET_GROUP is never set for group ~.
player->owner is no longer used. Use it to indicate that owner can be
accessed through struct genitem, similar to EFF_XY and EFF_GROUP.
(xdump): Fix ownership checking. Old version worked only when
nxtitem() set player->owner.
(empfile): Set EFF_OWNER for EF_LOST. This fixes `xdump lost'
disclosing other countries' losses.
(loststr): Document implications of EFF_OWNER.
(empfile): Set EFF_OWNER for EF_NATION.
(natstr): Rearrange members for EFF_OWNER, document.
(nat_ca): Unused so far. Clean it up, add most missing selectors.
(fileinit): Use it. This implements `xdump nation'.
(fileinit): Simplify setting map file size.
land units and nukes for selection type NS_LIST. Thus, unowned items
explicitly selected by item number are skipped, while the same items
selected implicitely by group, area or whatever are not. This makes
no sense. Some callers break the nstr_item abstraction to prevent the
skipping, so they get all items regardless of how they were selected.
All other callers filter out unowned items. This skipping misfeature
dates back to the very oldest known versions of Empire. Remove it.
Also remove skipping prevention hacks from callers.
(tend_nxtitem): Now identical to nxtitem(), except it lacks some extra
normalization of item coordinates, which should have no effect.
Replace by nxtitem().
(player): New member flags.
(PF_UTF8, NF_UTF8): New PF_UTF8 replaces NF_UTF8. Users changed.
(options_cmd): New.
(login_coms): New command `options'.
(toggle): Revert to the previous rev.
(NF_UTF8, togg): New client flag.
(flash, wall): User text input filtering.
(parse, prmptrd): Normal text input filtering.
(uprmptrd, ugetstring): New, to get user text.
(getele, flash, wall): Use them.
(getele): No need to filter out funny characters; input filtering
takes care of them.
(sendmessage, ufindbreak): Work on user text.
(uprnf): New, to print user text.
(rea, gamedown, show_motd): Use it.
(prnf): Unused, remove.
(pr, upr_player): Normal text output filtering (with highlighting).
(pr_flash): User text output filtering.
where mines were found when retreating. Remove "X" when the
bridge span or tower is built. Closes#1149809.
The bmap is now updated when the bridge span or tower is built.
A bulletin was added for when mines were swept when
retreating.
upda,ef_open,logerror,emp_config,match_user,show_motd,gamedown,
typed_wu,delete_old_announcements,mobility_check,mobility_init,
allocate_memory,write_newcap_script,main,files,fairland,doconfig,)
[_WIN32]: Switchback to default mode of text.
"t" (text) is not included the ISO/ANSI C standard but "b" (binary)
is included.
(nsc_cat) New category NSC_ID.
(nstr_comp): Resolve identifiers instead of relying on nstr_comp_val()
and nstr_coerce_val().
(valstr, nstr_coerce_val): Remove valstr member val_as_type.
(nstr_parse_val, nstr_match_ca, nstr_match_val, nstr_resolve_id)
(nstr_resolve_sel, nstr_mkselval): New.
(nstr_comp_val): Rewrite using the above.
flight path prompt now works.
(reco): Pass P_ESC to pln_arm() for consistency with call of pln_sel()
and similar code elsewhere. Believed not to make a difference.
(total_work): New parameter maxpop. Callers changed.
(newe, prod): Use total_work(). Old code failed to limit military
workers, thus didn't match the update.
(do_feed): Simplify.
large values. Remove column wkfc to make space, widen other columns.
Columns use2, use3 and max2, max3 lack separating space on the left
for large values, which don't occur in normal game configurations.
(max_pop): Use it. Don't support null argument anymore.
(nati, gen_power): Use max_population() instead of max_pop() with null
argument.
(show_sect_stats): Use max_population() to simplify the code.
(prod, upd_buildeff): Use max_population() to get correct new maximum
population for limiting work when tearing down a big city.
Previously, this was broken in upd_buildeff(). In prod(), it was
broken when the new designation had odd maximum population, which
should not occur.
(multifire): switch the random seeding with the current random
value to seeding with the current time. Seeding with the
current random value does not actually improve the randomness.