Commit graph

23 commits

Author SHA1 Message Date
Ron Koenderink
83f7839d22 Remove the initialization for builtindir, not required
Fixes commit 4bb23dd1.
2008-02-10 11:48:25 +01:00
4bb23dd1a6 Make econfig keys data and info work for relative names
File names in econfig need to be interpreted relative to configdir.
This wasn't the case everywhere for keys data and info.

Fix this by changing variables gamedir and infodir to hold absolute
names.  Change builtindir likewise, for consistency.  Store the values
from econfig in gamedir_conf, infodir_conf and builtindir_conf.

Uses new fnameat() to derive absolute names from possibly relative
ones.
2008-02-07 08:01:54 +01:00
b58bc70d07 Remove telfil, use teldir instead. 2008-02-02 09:22:10 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
a1646c8aa7 (gamedir): Not all programs treat relative names the same. Document
the lossage.
2007-08-03 04:44:54 +00:00
73e06535bf (disablefil): Remove, belatedly (unused since optlist.h rev. 1.46). 2007-07-28 19:31:30 +00:00
4bd19812af Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp.  Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp.  Closes #1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update.  Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends.  This is only
correct when argument is etu_per_update, which it always is.  Remove
parameter.  Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.

(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates.  That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it.  Remove.  Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.

(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down.  Remove.  Caller
changed.
2007-07-15 09:43:57 +00:00
71320ed67f New update scheduler:
(schedulefil): New.
(set_dirs, set_paths): Rename.  Initialize schedulfil.
(read_schedule): New.  Can read several updates, which will be used in
later changesets.
(update_time): Change to array.  Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again.  Deities can simply edit the schedule
file to schedule updates.  Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler.  Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced.  Users
changed.  wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.

(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones.  Fixes
update command not to lie about the next scheduled demand update.

(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
2007-07-11 22:27:29 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
7d75e2b8d3 (teldir, motdfil, downfil, disablefil, telfil, annfil, timestampfil):
Change to arrays.
2006-06-08 20:22:11 +00:00
38fdf1ba43 (config_tables, custom_tables, read_config_tables, read_custom_tables)
(read_config_table_file, read_custom_table_file): Rename.
2006-02-23 18:31:23 +00:00
02ddee69fb (banfil, authfil): Remove. Matching user is useless, because the
player can send whatever he wants.  Banning IPs is better done with a
packet filter.  That leaves restricting deity IPs.
(privip): New econfig key to restrict deity IPs.
(may_play): Implement it.
(match_user): Unused, remove.
2006-02-22 20:57:51 +00:00
96a1e8277a Make Emacs use c-mode. 2006-02-20 05:24:44 +00:00
b43d43392a Document interpretation of relative file names. 2006-02-19 18:33:02 +00:00
9a30f30107 (builtindir): New econfig key, variable and make variable.
(subst.in): Substitute it.  Fix prerequisites.
(read_builtin_tables): New.
(main): Call it.  This doesn't do anything, because no builtin tables
have been defined.
2006-02-19 07:04:30 +00:00
bd65a84eb5 New way to read configuration tables:
(config_tables): New econfig key.
(read_config_tables): New, implements config_tables.
(main): Call it.  Need to call ef_init() and chdir(configdir) first.
(ef_init_srv): Don't call ef_init(), since main() did it already.

Remove old way to do the same:
(ef_load): Remove, along with calls.
(empfile): Set configuration tables' member file back to NULL.
2006-02-18 13:57:52 +00:00
e4865d473e (configdir): New, to be used for loading configuration tables.
(emp_config): Set it to econfig's directory.
2006-02-18 12:43:17 +00:00
5282f500b5 (datadir, edatadir, gamedir): Rename to avoid confusion with Autoconf
output variable datadir and with configuration data.
2006-02-18 09:16:50 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
ea820f3b99 Fix missing include. 2005-12-27 17:56:57 +00:00
a98626df2d Replace the build process. The new one requires GNU Make, Autoconf
and Autoconf macros that come with Automake.  It supports multiple
separate builds of the same source tree, and updates dependencies
automatically.  Targets info, html, install, install-html, uninstall
and dist are not yet implemented.

System configuration is now automatic.  Previously, you had to choose
one of several canned system configurations, defined in Make.sysdefs.
Currently, system configuration always uses UCONTEXT for LWP, and
chooses LWP only if its requirements are met.

Feature configuration changed: instead of editing build.conf (further
processed by doconfig), you pass arguments to configure.  Note that
build.conf settings that can be overridden in econfig have no
configure equivalent; just edit econfig instead.

Because generated headers complicate makefiles, fold gamesdef.h into
its users: path.c and ipglob.c become path.c.in and ipglob.c.in,
constants.c, vers.c, options.h simply hardcode defaults (most of them
are run-time configurable).

Call the client empire instead of emp_client.  This matches what the
old standalone build did.
2005-12-20 20:25:35 +00:00
Renamed from src/lib/global/path.c (Browse further)