empserver/src/lib/commands/shi.c

112 lines
3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* shi.c: Show a list of your ships
*
* Known contributors to this file:
* Steve McClure, 2000
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "ship.h"
#include "nsc.h"
#include "file.h"
#include "optlist.h"
#include "commands.h"
int
shi(void)
{
int nships, noff;
struct nstr_item ni;
struct shpstr ship;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = noff = 0;
while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
count_planes(&ship);
count_units(&ship);
if (nships++ == 0) {
if (player->god)
pr("own ");
pr("shp# ship type x,y fl eff civ mil uw fd pn"
" he xl ln mob");
if (opt_FUEL)
pr(" fuel");
pr(" tech\n");
}
if (ship.shp_off)
noff++;
if (player->god)
pr("%3d ", ship.shp_own);
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%1.1s", &ship.shp_fleet);
pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d", ship.shp_item[I_MILIT]);
pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_FOOD]);
pr("%3d", ship.shp_nplane);
pr("%3d", ship.shp_nchoppers);
pr("%3d", ship.shp_nxlight);
pr("%3d", ship.shp_nland);
pr("%4d", ship.shp_mobil);
if (opt_FUEL)
pr("%5d", ship.shp_fuel);
pr("%5d\n", ship.shp_tech);
if (ship.shp_name[0] != 0) {
if (player->god)
pr(" ");
pr(" %s\n", ship.shp_name);
}
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else {
pr("%d ship%s", nships, splur(nships));
if (noff)
pr(", %d stopped (eff marked with !)", noff);
pr("\n");
}
return RET_OK;
}