52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sect.c: Sector designation characteristics
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Jeff Bailey
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include "sect.h"
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/*
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* Table of sector designations
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* Initialized on startup from sect.config and deity custom config (if any).
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* Terminated by a sentinel with null d_name.
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*/
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struct dchrstr dchr[SCT_TYPE_MAX + 2];
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/*
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* Table of infrastructure types
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* Initialized on startup from infra.config and deity custom config (if any).
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*/
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struct sctintrins intrchr[INT_DEF + 2];
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