(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
53 lines
1.5 KiB
Perl
53 lines
1.5 KiB
Perl
.TH Command LAND
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.NA land "Report status of land units"
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.LV Basic
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.SY "land <UNITS>"
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The land unit report command is a census of your land units. For
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example:
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.EX land *
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.NF
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# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
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0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
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1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
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2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
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3 units
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.FI
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.s1
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The report format contains the following fields:
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.s1
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.in \w'unit type\0\0'u
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.L #
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the unit number
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.L "unit type"
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the type of land unit; \*Qcavalry\*U, \*Qengineer\*U, etc.,
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.L x,y
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the land unit's current location,
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.L a
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the army designation letter (set by \*Qarmy\*U command),
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.L eff
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the land unit's efficiency, prefixed by \*Q=\*U if stopped,
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.L mil
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the number of mil currently in the land unit,
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.L frt
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the land unit's fortification level,
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.L mu
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the mobility of the land unit,
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.L fd
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the amount of food on board,
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.L fl
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the amount of fuel on board (only if the FUEL option is enabled),
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.L tch
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the tech level of the land unit,
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.L retr
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the retreat percentage of the land unit (see info \*morale\*U),
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.L rd
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the land unit's reaction radius (see info \*Qfortify\*U),
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.L xl
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the number of extra-light planes on board,
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.L ln
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the number of land units on board,
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.L carry
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the ship or land unit the carrying the land unit, if any.
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.in
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.s1
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.SA "lstat, upgrade, build, cargo, army, march, attack, assault, lload, llookout, scrap, lmine, LandUnits"
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