Adding or removing a command to/from a test has unfortunate effects: * Before the previous commit: if the command consumes pseudorandom numbers, all subsequent users of pseudorandom numbers get different ones. This has always been a major headache. * Since the previous commit: all subsequent users of pseudorandom numbers get different ones whether the command consumes any or not. That's even worse. * If the command uses BTUs, subsequent prompts are changed. Not nearly as bad as the above, but still annoying. Create a new command __cmd to allow compensating for adding/removing commands for tests. Throw in the ability to compensate treasury changes for good measure. Three arguments: command count, BTU use, money use. Usage example: say you add a convert command to a test, and it uses 3 BTUs and $15. Then you compensate by adding "__cmd added 1 3 15" right after it. The command must not be available unless running_test_suite is on, of course. Make it require the new player command capability TESTING, and give that to all players when running_test_suite is on. The command is intentionally not documented in info. Switch running_test_suite off for info-test, to hide it (and any future TESTING commands) from info-test. Suppress the command counter increment for TESTING commands, so they can be used without upsetting pseudorandom numbers Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
104 lines
3.5 KiB
C
104 lines
3.5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* player.h: Definitions for player information (threads)
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Doug Hay, 1998
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* Markus Armbruster, 2005-2014
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <time.h>
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#include "empthread.h"
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#include "misc.h"
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#include "queue.h"
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#include "types.h"
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/* player command capabilities */
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#define NONVIS bit(0) /* can execute common commands (visitors can't) */
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#define SANCT bit(1) /* can execute commands available in sanctuary */
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#define NORM bit(2) /* can execute active player commands */
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#define GOD bit(3) /* can execute deity commands */
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#define TESTING bit(4) /* can execute commands meant for test suite */
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#define EXEC bit(5) /* can execute the execute command */
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#define CAP bit(6) /* has capital */
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#define MONEY bit(7) /* isn't broke */
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enum player_sleep {
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PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY
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};
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struct player {
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struct emp_qelem queue;
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empth_t *proc;
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char hostaddr[46];
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char hostname[512]; /* may be empty */
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char client[128]; /* may be empty */
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char userid[32]; /* may be empty */
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int authenticated;
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natid cnum;
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int state;
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int flags;
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struct cmndstr *command; /* currently executing command */
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struct iop *iop;
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char combuf[1024]; /* command input buffer, UTF-8 */
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char argbuf[1024]; /* argument buffer, ASCII */
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char *argp[128]; /* arguments, ASCII, valid if command */
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char *condarg; /* conditional, ASCII, valid if command */
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char *comtail[128]; /* start of args in combuf[] */
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time_t lasttime; /* when nat_timeused was last updated */
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int btused;
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int god;
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int owner;
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int nstat; /* command capabilities */
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int simulation; /* e.g. budget command */
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double dolcost;
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time_t curup; /* when last input was received */
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enum player_sleep may_sleep; /* when may thread sleep? */
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int aborted; /* command aborted? */
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int got_ctld; /* EOF cookie received? */
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int recvfail; /* #recvclient() failures */
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int curid; /* for pr, cur. line's id, -1 none */
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char *map; /* pointer to in-mem map */
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char *bmap; /* pointer to in-mem bmap */
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};
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#define PS_INIT 0
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#define PS_PLAYING 1
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#define PS_SHUTDOWN 2
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/* player flags */
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enum {
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PF_UTF8 = bit(0), /* client wants UTF-8 */
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PF_DOWN = bit(1), /* told player game is down */
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PF_HOURS = bit(2) /* told player hours restriction is on */
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};
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#endif
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