(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* genitem.h: Definition for generic items
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*
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* Known contributors to this file:
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*
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*/
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/*
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* XXX cheap hack; this depends on the fact
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* that units are all the same starting from the top.
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* If you change the units, DON'T CHANGE the tops to
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* be non-identical. Also, if you change types of
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* parts of the tops, be sure to change this file!
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*/
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#ifndef GENITEM_H
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#define GENITEM_H
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struct genitem {
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short ef_type;
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natid own;
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short uid;
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coord x;
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coord y;
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signed char type;
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signed char effic;
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signed char mobil;
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unsigned char off;
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short tech;
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char group;
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coord opx, opy;
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short mission;
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short radius;
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};
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#endif
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