empserver/src/lib/player/player.c
Markus Armbruster 1ca0b5cb2b Finally merge the journal patch:
(keep_journal): New econfig key.
(player_main): Log player login and logout.
(recvclient): Log player input.
(ef_open_srv, ef_close_srv): Log startup and shutdown.
(update_main): Log update.

Support the common SIGHUP log rotation idiom:
(empth_wait_for_shutdown, empth_wait_for_signal): Rename.
[EMPTH_LWP, EMPTH_POSIX] (empth_init, empth_wait_for_signal): Wait for
SIGHUP as well.
(main) [SIGHUP]: Reopen journal when empth_wait_for_signal() returns
SIGHUP.
2006-06-08 20:11:26 +00:00

370 lines
9.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* player.c: Main command loop for a player
*
* Known contributors to this file:
* Steve McClure, 2000
*/
#include <config.h>
#include "prototypes.h"
#include <string.h>
#include "misc.h"
#include "player.h"
#include "proto.h"
#include "com.h"
#include "nat.h"
#include "sect.h"
#include "file.h"
#include "proto.h"
#include "empio.h"
#include "empthread.h"
#include "tel.h"
#include "gen.h"
#include "subs.h"
#include "common.h"
#include "optlist.h"
#include "journal.h"
#if !defined(_WIN32)
#include <unistd.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <errno.h>
#include <fcntl.h>
static int command(void);
static int status(void);
struct player *player;
void
player_main(struct player *p)
{
struct natstr *natp;
int secs;
char buf[128];
p->state = PS_PLAYING;
player = p;
time(&player->lasttime);
time(&player->curup);
journal_login();
show_motd();
if (init_nats() < 0) {
pr("Server confused, try again later\n");
return;
}
natp = getnatp(player->cnum);
if (!gamehours(player->curup)) {
pr("Empire hours restriction in force\n");
if (natp->nat_stat != STAT_GOD)
return;
}
daychange(player->curup);
if ((player->minleft = getminleft(player->curup, m_m_p_d)) <= 0) {
pr("Time exceeded today\n");
return;
}
if (natp->nat_stat != STAT_VIS
&& natp->nat_last_login
&& (strcmp(natp->nat_hostaddr, player->hostaddr)
|| strcmp(natp->nat_userid, player->userid))) {
pr("Last connection from: %s", ctime(&natp->nat_last_login));
pr(" to: %s",
natp->nat_last_login <= natp->nat_last_logout
? ctime(&natp->nat_last_logout) : "?");
pr(" by: %s@%s\n",
natp->nat_userid,
*natp->nat_hostname ? natp->nat_hostname : natp->nat_hostaddr);
}
strcpy(natp->nat_userid, player->userid);
strcpy(natp->nat_hostname, player->hostname);
strcpy(natp->nat_hostaddr, player->hostaddr);
time(&natp->nat_last_login);
putnat(natp);
if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n");
else
pr("You have %s new telegrams waiting ...\n",
numstr(buf, natp->nat_tgms));
natp->nat_tgms = 0;
}
while (status()) {
if (command() == 0 && !player->aborted)
break;
player->aborted = 0;
empth_yield();
}
/* #*# I put the following line in to prevent server crash -KHS */
natp = getnatp(player->cnum);
/*
* randomly round up to the nearest minute,
* charging at least 15 seconds.
*/
time(&natp->nat_last_logout);
secs = MAX(natp->nat_last_logout - player->lasttime, 15);
natp->nat_minused += secs / 60;
secs = secs % 60;
if (chance(secs / 60.0))
natp->nat_minused += 1;
putnat(natp);
pr("Bye-bye\n");
journal_logout();
}
static int
command(void)
{
char *redir; /* UTF-8 */
char scanspace[1024];
if (getcommand(player->combuf) < 0)
return 0;
if (parse(player->combuf, player->argp, &player->condarg,
scanspace, &redir) < 0) {
pr("See \"info Syntax\"?\n");
} else {
if (dispatch(player->combuf, redir) < 0)
pr("Try \"list of commands\" or \"info\"\n");
}
return 1;
}
static int
status(void)
{
struct natstr *natp;
int minute;
struct sctstr sect;
char buf[128];
if (player->state == PS_SHUTDOWN)
return 0;
natp = getnatp(player->cnum);
if (io_error(player->iop) || io_eof(player->iop)) {
putnat(natp);
return 0;
}
player->visitor = natp->nat_stat < STAT_SANCT;
if (player->dolcost != 0.0) {
if (player->dolcost > 100.0)
pr("That just cost you $%.2f\n", player->dolcost);
else if (player->dolcost < -100.0)
pr("You just made $%.2f\n", -player->dolcost);
if (natp->nat_money < player->dolcost && !player->broke) {
player->broke = 1;
player->nstat &= ~MONEY;
pr("You are now broke; industries are on strike.\n");
} else if (player->broke && natp->nat_money - player->dolcost > 0) {
player->broke = 0;
player->nstat |= MONEY;
pr("You are no longer broke!\n");
}
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
} else {
if (natp->nat_money < 0.0 && !player->broke) {
player->broke = 1;
player->nstat &= ~MONEY;
pr("You are now broke; industries are on strike.\n");
}
if (player->broke && natp->nat_money > 0) {
player->broke = 0;
player->nstat |= MONEY;
pr("You are no longer broke!\n");
}
}
getsect(natp->nat_xcap, natp->nat_ycap, &sect);
if (influx(natp))
player->nstat &= ~CAP;
else
player->nstat |= CAP;
player->ncomstat = player->nstat;
if (player->god)
player->ncomstat |= CAP | MONEY;
time(&player->curup);
minute = (player->curup - player->lasttime) / 60;
if (minute > 0) {
player->minleft -= minute;
if (player->minleft <= 0) {
/*
* countdown timer "player->minleft" has expired.
* either day change, or hours restriction
*/
daychange(player->curup);
if (!gamehours(player->curup)) {
pr("Empire hours restriction in force\n");
if (natp->nat_stat != STAT_GOD) {
putnat(natp);
return 0;
}
}
player->minleft = getminleft(player->curup, m_m_p_d);
}
player->lasttime += minute * 60;
natp->nat_minused += minute;
}
if (natp->nat_stat == STAT_ACTIVE && natp->nat_minused > m_m_p_d) {
pr("Max minutes per day limit exceeded.\n");
player->ncomstat = VIS;
}
if (player->btused) {
natp->nat_btu -= player->btused;
player->btused = 0;
}
if (natp->nat_tgms > 0) {
if (!(natp->nat_flags & NF_INFORM)) {
if (natp->nat_tgms == 1)
pr("You have a new telegram waiting ...\n");
else
pr("You have %s new telegrams waiting ...\n",
numstr(buf, natp->nat_tgms));
natp->nat_tgms = 0;
}
}
if (natp->nat_ann > 0) {
if (natp->nat_ann == 1)
pr("You have a new announcement waiting ...\n");
else
pr("You have %s new announcements waiting ...\n",
numstr(buf, natp->nat_ann));
natp->nat_ann = 0;
}
if (!player->visitor && !player->god && (player->nstat & CAP) == 0)
pr("You lost your capital... better designate one\n");
putnat(natp);
if (gamedown() && !player->god) {
pr("gamedown\n");
return 0;
}
return 1;
}
/*
* actually a command; redirection and piping ignored.
* XXX This whole mess should be redone; execute block should
* start with "exec start", and should end with "exec end".
* We'll wait until 1.2 I guess.
*/
int
execute(void)
{
char buf[1024];
int failed;
char *p;
char *redir; /* UTF-8 */
char scanspace[1024];
failed = 0;
redir = NULL;
p = getstarg(player->argp[1], "File? ", buf);
if (p == NULL || *p == '\0')
return RET_SYN;
/* FIXME should use raw argument here, to support UTF-8 file names */
prexec(player->argp[1]);
while (!failed && status()) {
if (recvclient(buf, sizeof(buf)) < 0)
break;
if (parse(buf, player->argp, &player->condarg,
scanspace, &redir) < 0) {
failed = 1;
continue;
}
if (redir == NULL)
pr("\nExecute : %s\n", buf);
if (dispatch(buf, redir) < 0)
failed = 1;
}
if (failed) {
while (recvclient(buf, sizeof(buf)) >= 0) ;
}
if (redir == NULL)
pr("Execute : %s\n", failed ? "aborted" : "terminated");
return RET_OK;
}
int
show_motd(void)
{
FILE *motd_fp;
struct telstr tgm;
char buf[MAXTELSIZE + 1]; /* UTF-8 */
if ((motd_fp = fopen(motdfil, "rb")) == NULL) {
if (errno == ENOENT)
return RET_OK;
else {
pr ("Could not open motd.\n");
logerror("Could not open motd (%s).\n", motdfil);
return RET_SYS;
}
}
if (fread(&tgm, sizeof(tgm), 1, motd_fp) != 1) {
logerror("bad header on login message (motdfil)");
fclose(motd_fp);
return RET_FAIL;
}
if (tgm.tel_length >= (long)sizeof(buf)) {
logerror("text length (%ld) is too long for login message (motdfil)", tgm.tel_length);
fclose(motd_fp);
return RET_FAIL;
}
if (fread(buf, tgm.tel_length, 1, motd_fp) != 1) {
logerror("bad length %ld on login message", tgm.tel_length);
fclose(motd_fp);
return RET_FAIL;
}
buf[tgm.tel_length] = 0;
uprnf(buf);
fclose(motd_fp);
return RET_OK;
}
int
quit(void)
{
player->state = PS_SHUTDOWN;
return RET_OK;
}
char *
praddr(struct player *p)
{
return prbuf("%s@%s", p->userid,
*p->hostname ? p->hostname : p->hostaddr);
}