88 lines
2.3 KiB
C
88 lines
2.3 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure, Markus Armbruster
|
|
*
|
|
* Empire is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* nuke.c: Nuke post-read and pre-write data massage
|
|
*
|
|
* Known contributors to this file:
|
|
* Dave Pare, 1989
|
|
* Steve McClure, 1996
|
|
* Markus Armbruster, 2006-2011
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include "file.h"
|
|
#include "lost.h"
|
|
#include "misc.h"
|
|
#include "nuke.h"
|
|
#include "player.h"
|
|
#include "prototypes.h"
|
|
|
|
void
|
|
nuk_postread(int n, void *ptr)
|
|
{
|
|
struct nukstr *np = ptr;
|
|
|
|
if (np->nuk_uid != n) {
|
|
logerror("nuk_postread: Error - %d != %d, zeroing.\n",
|
|
np->nuk_uid, n);
|
|
memset(np, 0, sizeof(struct nukstr));
|
|
}
|
|
player->owner = (player->god || np->nuk_own == player->cnum);
|
|
}
|
|
|
|
void
|
|
nuk_prewrite(int n, void *old, void *new)
|
|
{
|
|
struct nukstr *oldnp = old;
|
|
struct nukstr *np = new;
|
|
natid own = np->nuk_effic == 0 ? 0 : np->nuk_own;
|
|
int plane = np->nuk_plane;
|
|
|
|
/* Be careful with writing to *np, in case oldnp == np */
|
|
|
|
if (!own) {
|
|
np->nuk_effic = 0;
|
|
plane = -1;
|
|
}
|
|
|
|
if (oldnp->nuk_plane != plane)
|
|
nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, plane);
|
|
|
|
if (oldnp->nuk_own != own)
|
|
lost_and_found(EF_NUKE, oldnp->nuk_own, own,
|
|
np->nuk_uid, np->nuk_x, np->nuk_y);
|
|
|
|
np->nuk_own = own;
|
|
np->nuk_plane = plane;
|
|
}
|
|
|
|
char *
|
|
prnuke(struct nukstr *np)
|
|
{
|
|
return prbuf("%s warhead #%d",
|
|
nchr[(int)np->nuk_type].n_name, np->nuk_uid);
|
|
}
|