This permits giving seagun(), fortgun() and landunitgun() internal linkage.
112 lines
3 KiB
C
112 lines
3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* sabo.c: Spy terrorist bombing
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*
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* Known contributors to this file:
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* John Yockey, 2001
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*/
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#include <config.h>
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#include "commands.h"
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#include "land.h"
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int
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sabo(void)
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{
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struct nstr_item ni;
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struct lndstr land;
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struct sctstr sect;
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double odds;
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int dam;
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&ni, &land)) {
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if (!player->owner)
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continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
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pr("%s is not a spy.\n", prland(&land));
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continue;
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}
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if (land.lnd_ship >= 0) {
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pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
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continue;
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}
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if (land.lnd_land >= 0) {
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pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
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continue;
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}
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if (!getsect(land.lnd_x, land.lnd_y, §))
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continue;
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if (land.lnd_item[I_SHELL] == 0) {
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pr("%s has no shells.\n", prland(&land));
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continue;
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}
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odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
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if (chance(odds)) {
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wu(0, sect.sct_own,
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"%s spy shot in %s during sabotage attempt.\n",
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cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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pr("%s was shot and killed.\n", prland(&land));
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land.lnd_effic = 0;
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putland(land.lnd_uid, &land);
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continue;
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}
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dam = lnd_sabo(&land, sect.sct_item);
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if (dam < 0)
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continue;
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pr("Explosion in %s causes %d damage.\n",
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xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
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if (sect.sct_own) {
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wu(0, sect.sct_own,
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"Sabotage in sector %s caused %d damage.\n",
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xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
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}
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/* hack: hide the spy so it don't gets blasted by sectdamage() */
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land.lnd_own = 0;
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putland(land.lnd_uid, &land);
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sectdamage(§, dam);
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putsect(§);
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land.lnd_own = player->cnum;
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if (chance(odds)) {
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pr("%s dies in explosion.\n", prland(&land));
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land.lnd_effic = 0;
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}
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putland(land.lnd_uid, &land);
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}
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return RET_OK;
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}
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