thread entrypoints: (lwpSelect, shutdown_sequence): Parameters didn't match thread entry point prototype. (lwpEntryPoint): Arguments didn't match thread entry point prototype. Change linkage of functions without prototype declaration to static where possible. Remove some superflous declarations, replace others by suitable includes.
103 lines
3.6 KiB
C
103 lines
3.6 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* combat.h: Definitions for things having to do with combat
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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*/
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#ifndef _COMBAT_H_
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#define _COMBAT_H_
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#include "sect.h"
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#include "queue.h"
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struct combat {
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int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
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int set; /* Has the struct been initialized? */
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int last; /* The index of the last element in off array */
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coord x; /* location of attacking sector/ship/plane */
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coord y;
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natid own;
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int eff;
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int mob;
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int mobcost;
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int mil; /* mil in the sector/ship/unit */
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int troops; /* mil in the combat */
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int plague;
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int sct_type;
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int shp_uid;
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int lnd_uid;
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struct dchrstr *sct_dcp;
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struct mchrstr *shp_mcp;
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struct lchrstr *lnd_lcp;
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s_char shp_name[MAXSHPNAMLEN];
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int relations_checked;
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};
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/* Types of combat for use by attack routines */
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#define A_DEFEND 0
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#define A_ATTACK 1
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#define A_ASSAULT 2
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#define A_PARA 3
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#define A_BOARD 4
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#define A_LBOARD 5
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/* src/lib/subs/attsub.c */
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extern double att_calcodds(int, int);
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extern double att_combat_eff(struct combat *);
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extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
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struct combat *);
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extern int att_combat_init(struct combat *, int);
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extern int att_get_combat(struct combat *, int);
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extern int att_abort(int, struct combat *, struct combat *);
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extern int att_approach(struct combat *, struct combat *);
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extern int att_show(struct combat *);
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extern int att_ask_support(int, int *, int *, int *, int *);
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extern int att_ask_offense(int, struct combat *, struct combat *,
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struct emp_qelem *, int *, int *);
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extern double sector_strength(struct sctstr *);
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extern int att_estimate_defense(int, struct combat *, struct emp_qelem *,
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struct combat *, int);
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extern int att_empty_attack(int, int, struct combat *);
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extern int att_get_defense(struct emp_qelem *, struct combat *,
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struct emp_qelem *, int, int);
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extern int att_reacting_units(struct combat *, struct emp_qelem *, int,
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int *, int);
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extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
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struct combat *, struct emp_qelem *,
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struct combat *, double *, double *, int);
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extern int att_fight(int, struct combat *, struct emp_qelem *, double,
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struct combat *, struct emp_qelem *, double);
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extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
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extern double combat_mob;
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extern s_char *att_mode[];
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#endif /* _COMBAT_H_ */
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