thread entrypoints: (lwpSelect, shutdown_sequence): Parameters didn't match thread entry point prototype. (lwpEntryPoint): Arguments didn't match thread entry point prototype. Change linkage of functions without prototype declaration to static where possible. Remove some superflous declarations, replace others by suitable includes.
116 lines
3.1 KiB
C
116 lines
3.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: List land units
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "optlist.h"
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#include "commands.h"
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int
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land(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX + 1];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == 0)
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continue;
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if (!player->owner && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
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continue;
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}
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count_land_planes(&land);
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lnd_count_units(&land);
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # unit type x,y a eff mil frt mu fd");
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if (opt_FUEL)
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pr(" fl");
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pr(" tch retr rd");
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pr(" xl");
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pr(" ln");
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pr(" l/s\n");
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}
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%4d ", ni.cur);
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pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
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prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
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pr("%c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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pr("%4d", lnd_getmil(&land));
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pr("%4d", land.lnd_harden);
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pr("%4d", land.lnd_mobil);
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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pr("%4d", vec[I_FOOD]);
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if (opt_FUEL)
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pr("%3d", land.lnd_fuel);
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pr("%4d ", land.lnd_tech);
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pr("%3d%%", land.lnd_retreat);
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pr("%3d", land.lnd_rad_max);
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pr("%3d", land.lnd_nxlight);
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pr("%3d", land.lnd_nland);
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if (land.lnd_ship >= 0)
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pr(" S%4d", land.lnd_ship);
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else if (land.lnd_land >= 0)
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pr(" L%4d", land.lnd_land);
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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