empserver/src/lib/commands/scra.c

210 lines
5.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* scra.c: Scrap ships, planes or land units
*
* Known contributors to this file:
* Steve McClure, 2000
* Markus Armbruster, 2004-2009
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "empobj.h"
#include "optlist.h"
#include "unit.h"
int
scra(void)
{
struct nstr_item ni;
union empobj_storage item;
int type;
struct sctstr sect;
struct mchrstr *mp;
struct plchrstr *pp;
struct lchrstr *lp;
char *p;
i_type i;
char prompt[128];
char buf[1024];
float eff;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
switch (*p) {
case 's':
type = EF_SHIP;
break;
case 'p':
type = EF_PLANE;
break;
case 'l':
type = EF_LAND;
break;
default:
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
sprintf(prompt, "%s(s)? ", ef_nameof(type));
if (!(p = getstarg(player->argp[2], prompt, buf)))
return RET_SYN;
if (!snxtitem(&ni, type, p, NULL))
return RET_SYN;
if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
|| islist(p))) {
char y_or_n[80], bbuf[80];
memset(y_or_n, 0, sizeof(y_or_n));
if (type == EF_SHIP) {
if (*p == '*')
sprintf(bbuf, "all ships");
else if (*p == '~')
sprintf(bbuf, "all unassigned ships");
else if (issector(p))
sprintf(bbuf, "all ships in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "fleet %c", *p);
else
sprintf(bbuf, "ships %s", p);
} else if (type == EF_LAND) {
if (*p == '*')
sprintf(bbuf, "all land units");
else if (*p == '~')
sprintf(bbuf, "all unassigned land units");
else if (issector(p))
sprintf(bbuf, "all units in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "army %c", *p);
else
sprintf(bbuf, "units %s", p);
} else {
if (*p == '*')
sprintf(bbuf, "all planes");
else if (*p == '~')
sprintf(bbuf, "all unassigned planes");
else if (issector(p))
sprintf(bbuf, "all planes in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "wing %c", *p);
else
sprintf(bbuf, "planes %s", p);
}
sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
if (!confirm(y_or_n))
return RET_FAIL;
}
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
if (ontradingblock(type, &item.ship)) {
pr("You cannot scrap an item on the trading block!\n");
continue;
}
}
getsect(item.gen.x, item.gen.y, &sect);
if (type == EF_SHIP) {
if (!player->owner
&& getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
pr("%s is not in a friendly harbor!\n",
prship(&item.ship));
continue;
}
if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
pr("%s is not in a 60%% efficient harbor!\n",
prship(&item.ship));
continue;
}
if (opt_TRADESHIPS
&& (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
prship(&item.ship));
if (!confirm(prompt)) {
pr("%s not scrapped\n", prship(&item.ship));
continue;
}
}
} else {
if (!player->owner
&& getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) {
pr("%s is not in an allied sector!\n",
obj_nameof(&item.gen));
continue;
}
if (type == EF_PLANE
&& (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
pr("%s is not in a 60%% efficient airfield!\n",
prplane(&item.plane));
continue;
}
}
pr("%s scrapped in %s\n",
obj_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
unit_drop_cargo(&item.gen, sect.sct_own);
if (type == EF_SHIP) {
eff = item.ship.shp_effic / 100.0;
mp = &mchr[(int)item.ship.shp_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
sect.sct_item[i] += item.ship.shp_item[i];
}
sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
} else if (type == EF_LAND) {
eff = item.land.lnd_effic / 100.0;
lp = &lchr[(int)item.land.lnd_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
sect.sct_item[i] += item.land.lnd_item[i];
}
sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
} else {
eff = item.land.lnd_effic / 100.0;
pp = &plchr[(int)item.plane.pln_type];
sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
sect.sct_item[I_MILIT] += pp->pl_crew;
}
item.gen.effic = 0;
put_empobj(type, item.gen.uid, &item.gen);
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (sect.sct_item[i] > ITEM_MAX)
sect.sct_item[i] = ITEM_MAX;
}
putsect(&sect);
}
return RET_OK;
}