plus one. Users changed. This indirectly fixes off-by-one loop bounds in budg(), show_sect_build(), show_sect_stats() and show_sect_capab(). The show bugs were harmless: the loops ran into the sentinel, which they ignore. The budg bug was serious: the loop ran into the entries for SCT_EFFIC. This lead to a bogus line in the budget, printing of a null pointer, and doubled sector build cost. Budget priorities masked this bug until rev. 1.25.
196 lines
5 KiB
C
196 lines
5 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* main.c: World update main function
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Steve McClure, 1996
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* Doug Hay, 1998
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*/
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#include <config.h>
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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#include "sect.h"
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#include "player.h"
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#include "empthread.h"
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#include "budg.h"
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#include "player.h"
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#include "update.h"
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#include "common.h"
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#include "optlist.h"
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#include "journal.h"
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#include "server.h"
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#include <stdlib.h>
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#if !defined(_WIN32)
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#include <sys/time.h>
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#endif
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long money[MAXNOC];
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long pops[MAXNOC];
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long sea_money[MAXNOC];
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long lnd_money[MAXNOC];
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long air_money[MAXNOC];
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long tpops[MAXNOC];
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int update_pending = 0;
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/*ARGSUSED*/
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void
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update_main(void *unused)
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{
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int etu = etu_per_update;
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int n;
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int x;
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int *bp;
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int cn, cn2, rel;
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struct natstr *cnp;
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struct natstr *np;
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if (CANT_HAPPEN(!update_pending))
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update_pending = 1;
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/* First, make sure all mobility is updated correctly. */
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if (opt_MOB_ACCESS) {
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mob_ship(etu);
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mob_sect(etu);
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mob_plane(etu);
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mob_land(etu);
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}
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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/*
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* set up all the variables which get used in the
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* sector production routine (for producing education,
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* happiness, and printing out the state of the nation)
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*/
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logerror("production update (%d etus)", etu);
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journal_update(etu);
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memset(pops, 0, sizeof(pops));
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memset(air_money, 0, sizeof(air_money));
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memset(sea_money, 0, sizeof(sea_money));
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memset(lnd_money, 0, sizeof(lnd_money));
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bp = calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
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for (n = 0; n < MAXNOC; n++) {
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money[n] = 0;
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if (!(np = getnatp(n)))
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continue;
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money[n] = np->nat_money;
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tpops[n] = count_pop(n);
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}
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logerror("preparing sectors...");
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prepare_sects(etu, bp);
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logerror("done preparing sectors.");
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logerror("producing for countries...");
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for (x = 0; x < MAXNOC; x++) {
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long p_sect[SCT_MAXDEF+2][2];
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memset(p_sect, 0, sizeof(p_sect));
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mil_dbl_pay = 0;
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if (!(np = getnatp(x)))
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continue;
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if (np->nat_stat == STAT_SANCT) {
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#ifdef DEBUG
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logerror("Country %i is in sanctuary and did not update", x);
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#endif
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continue;
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}
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np->nat_money += (int)(np->nat_reserve * money_res * etu);
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/* maintain units */
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prod_ship(etu, x, bp, 0);
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prod_plane(etu, x, bp, 0);
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prod_land(etu, x, bp, 0);
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/* produce all sects */
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produce_sect(x, etu, bp, p_sect);
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np->nat_money -= p_sect[SCT_CAPIT][1];
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/* build units */
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prod_ship(etu, x, bp, 1);
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prod_plane(etu, x, bp, 1);
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prod_land(etu, x, bp, 1);
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}
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logerror("done producing for countries.");
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finish_sects(etu);
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prod_nat(etu);
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age_levels(etu);
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free(bp);
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/*flushwu(); */
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if (opt_SLOW_WAR) {
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/* Update war declarations */
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/* MOBILIZATION->SITZKRIEG->AT_WAR */
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for (cn = 1; cn < MAXNOC; cn++) {
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if ((cnp = getnatp(cn)) == 0)
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break;
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for (cn2 = 1; cn2 < MAXNOC; cn2++) {
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if (cn2 == cn)
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continue;
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rel = getrel(cnp, cn2);
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if (rel == MOBILIZATION) {
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rel = SITZKRIEG;
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setrel(cn, cn2, rel);
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} else if (rel == SITZKRIEG) {
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rel = AT_WAR;
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setrel(cn, cn2, rel);
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}
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}
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}
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}
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/* Only update mobility for non-MOB_ACCESS here, since it doesn't
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get done for MOB_ACCESS anyway during the update */
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if (!opt_MOB_ACCESS) {
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mob_ship(etu);
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mob_sect(etu);
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mob_plane(etu);
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mob_land(etu);
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}
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if (opt_DEMANDUPDATE)
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update_removewants();
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/* flush all mem file objects to disk */
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ef_flush(EF_NATION);
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ef_flush(EF_SECTOR);
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ef_flush(EF_SHIP);
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ef_flush(EF_PLANE);
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ef_flush(EF_LAND);
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delete_old_announcements();
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delete_old_news();
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/* Clear all the telegram flags */
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for (cn = 0; cn < MAXNOC; cn++)
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clear_telegram_is_new(cn);
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update_pending = 0;
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logerror("End update");
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player_delete(player);
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empth_exit();
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/*NOTREACHED*/
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}
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