empserver/src/lib/update/main.c
Markus Armbruster 2d99971a7f (SCT_MAXDEF): Make it equal the maximum sector type, not the maximum
plus one.  Users changed.  This indirectly fixes off-by-one loop
bounds in budg(), show_sect_build(), show_sect_stats() and
show_sect_capab().  The show bugs were harmless: the loops ran into
the sentinel, which they ignore.  The budg bug was serious: the loop
ran into the entries for SCT_EFFIC.  This lead to a bogus line in the
budget, printing of a null pointer, and doubled sector build cost.
Budget priorities masked this bug until rev. 1.25.
2006-06-22 17:10:26 +00:00

196 lines
5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* main.c: World update main function
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1996
* Doug Hay, 1998
*/
#include <config.h>
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "sect.h"
#include "player.h"
#include "empthread.h"
#include "budg.h"
#include "player.h"
#include "update.h"
#include "common.h"
#include "optlist.h"
#include "journal.h"
#include "server.h"
#include <stdlib.h>
#if !defined(_WIN32)
#include <sys/time.h>
#endif
long money[MAXNOC];
long pops[MAXNOC];
long sea_money[MAXNOC];
long lnd_money[MAXNOC];
long air_money[MAXNOC];
long tpops[MAXNOC];
int update_pending = 0;
/*ARGSUSED*/
void
update_main(void *unused)
{
int etu = etu_per_update;
int n;
int x;
int *bp;
int cn, cn2, rel;
struct natstr *cnp;
struct natstr *np;
if (CANT_HAPPEN(!update_pending))
update_pending = 1;
/* First, make sure all mobility is updated correctly. */
if (opt_MOB_ACCESS) {
mob_ship(etu);
mob_sect(etu);
mob_plane(etu);
mob_land(etu);
}
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
/*
* set up all the variables which get used in the
* sector production routine (for producing education,
* happiness, and printing out the state of the nation)
*/
logerror("production update (%d etus)", etu);
journal_update(etu);
memset(pops, 0, sizeof(pops));
memset(air_money, 0, sizeof(air_money));
memset(sea_money, 0, sizeof(sea_money));
memset(lnd_money, 0, sizeof(lnd_money));
bp = calloc(WORLD_X * WORLD_Y * 7, sizeof(int));
for (n = 0; n < MAXNOC; n++) {
money[n] = 0;
if (!(np = getnatp(n)))
continue;
money[n] = np->nat_money;
tpops[n] = count_pop(n);
}
logerror("preparing sectors...");
prepare_sects(etu, bp);
logerror("done preparing sectors.");
logerror("producing for countries...");
for (x = 0; x < MAXNOC; x++) {
long p_sect[SCT_MAXDEF+2][2];
memset(p_sect, 0, sizeof(p_sect));
mil_dbl_pay = 0;
if (!(np = getnatp(x)))
continue;
if (np->nat_stat == STAT_SANCT) {
#ifdef DEBUG
logerror("Country %i is in sanctuary and did not update", x);
#endif
continue;
}
np->nat_money += (int)(np->nat_reserve * money_res * etu);
/* maintain units */
prod_ship(etu, x, bp, 0);
prod_plane(etu, x, bp, 0);
prod_land(etu, x, bp, 0);
/* produce all sects */
produce_sect(x, etu, bp, p_sect);
np->nat_money -= p_sect[SCT_CAPIT][1];
/* build units */
prod_ship(etu, x, bp, 1);
prod_plane(etu, x, bp, 1);
prod_land(etu, x, bp, 1);
}
logerror("done producing for countries.");
finish_sects(etu);
prod_nat(etu);
age_levels(etu);
free(bp);
/*flushwu(); */
if (opt_SLOW_WAR) {
/* Update war declarations */
/* MOBILIZATION->SITZKRIEG->AT_WAR */
for (cn = 1; cn < MAXNOC; cn++) {
if ((cnp = getnatp(cn)) == 0)
break;
for (cn2 = 1; cn2 < MAXNOC; cn2++) {
if (cn2 == cn)
continue;
rel = getrel(cnp, cn2);
if (rel == MOBILIZATION) {
rel = SITZKRIEG;
setrel(cn, cn2, rel);
} else if (rel == SITZKRIEG) {
rel = AT_WAR;
setrel(cn, cn2, rel);
}
}
}
}
/* Only update mobility for non-MOB_ACCESS here, since it doesn't
get done for MOB_ACCESS anyway during the update */
if (!opt_MOB_ACCESS) {
mob_ship(etu);
mob_sect(etu);
mob_plane(etu);
mob_land(etu);
}
if (opt_DEMANDUPDATE)
update_removewants();
/* flush all mem file objects to disk */
ef_flush(EF_NATION);
ef_flush(EF_SECTOR);
ef_flush(EF_SHIP);
ef_flush(EF_PLANE);
ef_flush(EF_LAND);
delete_old_announcements();
delete_old_news();
/* Clear all the telegram flags */
for (cn = 0; cn < MAXNOC; cn++)
clear_telegram_is_new(cn);
update_pending = 0;
logerror("End update");
player_delete(player);
empth_exit();
/*NOTREACHED*/
}