empserver/src/lib/update/bp.c
Markus Armbruster 2e7efd1e9b include: Rename budg.h to update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00

124 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* bp.c: The `build pointer' (bp) map
*
* Known contributors to this file:
* Ville Virrankoski, 1996
* Markus Armbruster, 2007-2016
*/
/*
* Some commands call update functions to simulate the update.
* Naturally, these functions must not change game state then.
* Instead, they track values separate data structure, namely the bp
* map.
*/
#include <config.h>
#include <stdlib.h>
#include "optlist.h"
#include "update.h"
/* Item types we want to track. */
enum bp_item_idx {
BP_NONE = -1, /* not tracked */
BP_MILIT, BP_LCM, BP_HCM,
BP_MAX = BP_HCM
};
/*
* Stuff to track for a sector.
* A bp map is an array of these.
*/
struct bp {
short bp_item[BP_MAX + 1];
short bp_avail;
unsigned char bp_tracked;
};
/* Map i_type to enum bp_item_idx. */
static enum bp_item_idx bud_key[I_MAX + 1] = {
BP_NONE, BP_MILIT, BP_NONE, BP_NONE,
BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE,
BP_LCM, BP_HCM, BP_NONE, BP_NONE
};
/* Set the values tracked in @bp for sector @sp to the values in @sp. */
void
bp_set_from_sect(struct bp *bp, struct sctstr *sp)
{
i_type i;
enum bp_item_idx idx;
if (!bp)
return;
for (i = I_NONE + 1; i <= I_MAX; i++) {
idx = bud_key[i];
if (idx >= 0)
bp[sp->sct_uid].bp_item[idx] = sp->sct_item[i];
}
bp[sp->sct_uid].bp_avail = sp->sct_avail;
bp[sp->sct_uid].bp_tracked = 1;
}
/*
* Copy the values tracked in @bp for sector @sp back to @sp.
* Values must have been set with bp_set_from_sect().
*/
void
bp_to_sect(struct bp *bp, struct sctstr *sp)
{
i_type i;
enum bp_item_idx idx;
if (CANT_HAPPEN(!bp[sp->sct_uid].bp_tracked))
return;
for (i = I_NONE + 1; i <= I_MAX; i++) {
idx = bud_key[i];
if (idx >= 0)
sp->sct_item[i] = bp[sp->sct_uid].bp_item[idx];
}
sp->sct_avail = bp[sp->sct_uid].bp_avail;
}
/*
* Return a new bp map.
* Caller should pass it to free() when done with it.
*/
struct bp *
bp_alloc(void)
{
int n = WORLD_SZ();
struct bp *bp = malloc(n * sizeof(*bp));
int i;
for (i = 0; i < n; i++)
bp[i].bp_tracked = 0;
return bp;
}