empserver/src/client/ioqueue.h

60 lines
2.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* ioqueue.h: stores and frees data associated with a file descriptor.
* uses writev to write, and read to read.
*
* Known contributors to this file:
*
*/
#ifndef IOQUEUE_H
#define IOQUEUE_H
struct ioqueue {
struct qelem queue; /* queue fwd/back */
int bsize; /* basic block size */
int cc; /* character count */
};
struct io {
struct qelem queue; /* list of ioqueue elements */
int nbytes; /* number of data bytes present */
int offset; /* offset into current entry */
char *data; /* pointer to start */
};
void ioq_init(struct ioqueue *ioq, int bsize);
int ioq_peek(struct ioqueue *ioq, char *buf, int cc);
int ioq_dequeue(struct ioqueue *ioq, int cc);
int ioq_read(struct ioqueue *ioq, char *buf, int cc);
void ioq_write(struct ioqueue *ioq, char *buf, int cc);
int ioq_qsize(struct ioqueue *ioq);
void ioq_drain(struct ioqueue *ioq);
char *ioq_gets(struct ioqueue *ioq, char *buf, int cc, int *eol);
#endif