empserver/src/lib/commands/sail.c

155 lines
4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sail.c: Set sail path for leaders
*
* Known contributors to this file:
* Robert Forsman
*/
#include <config.h>
#include "commands.h"
#include "optlist.h"
#include "path.h"
#include "ship.h"
static int
show_sail(struct nstr_item *nstr)
{
int count = 0;
struct shpstr ship;
while (nxtitem(nstr, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if (count++ == 0) {
if (player->god)
pr("own ");
pr("shp# ship type x,y ");
pr("mobil mobquota follows path\n");
}
if (player->god)
pr("%3d ", ship.shp_own);
pr("%4d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%3d ", ship.shp_mobil);
pr(" %3d ", ship.shp_mobquota);
pr(" %3d ", ship.shp_follow);
if (ship.shp_path[0]) {
pr("%s", ship.shp_path);
} else if ((ship.shp_autonav & AN_AUTONAV)) {
pr("Has orders");
}
pr("\n");
if (ship.shp_name[0] != 0) {
if (player->god)
pr(" ");
pr(" %s\n", ship.shp_name);
}
}
if (count == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", count, splur(count));
return RET_OK;
}
static int
cmd_unsail_ship(struct nstr_item *nstr)
{
struct shpstr ship;
int count = 0;
while (nxtitem(nstr, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if (ship.shp_path[0]) {
pr("Ship #%d unsailed\n", ship.shp_uid);
count++;
ship.shp_path[0] = 0;
putship(ship.shp_uid, &ship);
}
}
return RET_OK;
}
static int
cmd_sail_ship(struct nstr_item *nstr)
{
char *cp;
struct shpstr ship;
char navpath[MAX_PATH_LEN];
while (!player->aborted && nxtitem(nstr, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if ((ship.shp_autonav & AN_AUTONAV) &&
!(ship.shp_autonav & AN_STANDBY)) {
pr("Ship #%d has other orders!\n", ship.shp_uid);
continue;
}
pr("Ship #%d at %s\n", ship.shp_uid,
xyas(ship.shp_x, ship.shp_y, ship.shp_own));
cp = getpath(navpath, player->argp[2],
ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
if (!check_ship_ok(&ship))
continue;
if (!player->aborted) {
strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2);
ship.shp_mission = 0;
putship(ship.shp_uid, &ship);
}
}
return RET_OK;
}
int
sail(void)
{
char *cp;
struct nstr_item nstr;
if (!opt_SAIL) {
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
return RET_SYN;
cp = player->argp[2];
if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
return cmd_unsail_ship(&nstr);
if (cp && *cp == 'q')
return show_sail(&nstr);
return cmd_sail_ship(&nstr);
}