When the player aborts the command at the movement prompt, we write
back stale ships or land units, triggering a generation oops. Any
updates made by other threads meanwhile are wiped out, triggering a
seqno mismatch oops.
Broken in commit
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.. | ||
01-navigate-1 | ||
02-march-1 | ||
99-POGO | ||
final.xdump | ||
journal.log | ||
server.log | ||
setup-POGO |