When the player aborts the command at the movement prompt, we write
back stale ships or land units, triggering a generation oops. Any
updates made by other threads meanwhile are wiped out, triggering a
seqno mismatch oops.
Broken in commit 24000b4
, v4.3.33. Fix by restoring the lost
shp_nav_stay_behind() and lnd_mar_stay_behind() calls.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
21 lines
687 B
Text
21 lines
687 B
Text
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Empire server (pid 42) started
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Configured for testing
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Update schedule read
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No update scheduled
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Listening on 127.0.0.1
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Connect from 127.0.0.1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #1
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tester@127.0.0.1 logged in as country #1
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tester@127.0.0.1 logged out, country #1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #1
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tester@127.0.0.1 logged in as country #1
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tester@127.0.0.1 logged out, country #1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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tester@127.0.0.1 logged out, country #0
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Shutdown commencing (cleaning up threads.)
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Server shutting down on signal 15
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