(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off, nuk_off, pln_off, shp_off. (NSC_GENITEM): New selector off. (land, nuke, plan, shi): Display efficiency prefixed by `=' when off. (start, stop, player_coms): Rewrite, new syntax. Print only objects that actually change. (start_hdr, stop_hdr, start_stop_hdr): Consolidate. (item_u, start_stop, start_stop_sector, proff, start_stop_unit) (start_stop_unit_hdr, unit_type_name): New. (upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
35 lines
870 B
Perl
35 lines
870 B
Perl
.TH Command NUKE
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.NA nuke "Report status of nukes"
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.LV Expert
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.SY "nuke <NUKES>"
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The nuke report command is a census of your nukes. For example:
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.EX nuke *
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.NF
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# nuke type x,y s eff tech carry burst
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0 10kt fission -24,-4 100% 296 19P air
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2 15kt fission -19,-1 100% 296
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2 nukes
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.FI
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.s1
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The report format contains the following fields:
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.s1
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.in \w'nuke type\0\0'u
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.L #
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the nuke number
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.L "nuke type"
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the type of nuke; \*Q10kt fission\*U, \*Q1mt fusion\*U, etc.,
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.L x,y
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the nuke's current location,
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.L s
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the \*Qstockpile\*U designation letter,
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.L eff
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the nuke's efficiency, prefixed by \*Q=\*U if stopped,
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.L tech
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the tech level at which it was created,
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.L carry
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the plane the nuke is on, if any,
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.L burst
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whether the nuke is programmed for air or ground burst.
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.in
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.s1
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.SA "arm, build, launch, transport, Planes"
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