empserver/info/start.t
Markus Armbruster eb1512d75f Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
2006-05-29 21:11:14 +00:00

16 lines
381 B
Perl

.TH Command START
.NA start "Resume production and repairs"
.LV Basic
.SY "start <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
The start command orders stopped production and repairs to resume.
.s1
.EX start se 2,0
.NF
Wed Jan 20 21:37:22 1993
PRODUCTION STARTING
sect eff
2,0 c 100% will be updated normally.
1 sector
.FI
.s1
.SA "stop, census, Producing, Updates"