empserver/src/lib/subs/bsanct.c

76 lines
2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* bsanct.c: Break Sanctuary subroutines
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "file.h"
#include "game.h"
#include "news.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
void
bsanct(void)
{
int count;
struct sctstr s;
struct nstr_sect nstr;
if (player->god)
return;
count = 0;
snxtsct_all(&nstr);
while (nxtsct(&nstr, &s)) {
if (!player->owner)
continue;
if (s.sct_type != SCT_SANCT)
continue;
pr("%s is no longer a sanctuary.\n",
xyas(s.sct_x, s.sct_y, player->cnum));
if (s.sct_effic == 100) {
s.sct_type = SCT_CAPIT;
s.sct_newtype = SCT_CAPIT;
} else {
s.sct_type = SCT_HIWAY;
s.sct_newtype = SCT_HIWAY;
}
game_tick_to_now(&s.sct_access);
(void)putsect(&s);
count++;
}
if (count > 0) {
game_note_bsanct();
nreport(player->cnum, N_BROKE_SANCT, 0, 1);
}
}