empserver/src/lib/subs/unitsub.c

363 lines
9.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* unitsub.c: Common subroutines for multiple type of units
*
* Known contributors to this file:
* Ron Koenderink, 2007
* Markus Armbruster, 2009
*/
#include <config.h>
#include "empobj.h"
#include "file.h"
#include "path.h"
#include "player.h"
#include "optlist.h"
#include "prototypes.h"
#include "unit.h"
void
unit_list(struct emp_qelem *unit_list)
{
struct emp_qelem *qp;
struct emp_qelem *next;
struct ulist *ulp;
int type, npln, nch, nxl;
struct empobj *unit;
struct lndstr *lnd;
struct shpstr *shp;
if (CANT_HAPPEN(QEMPTY(unit_list)))
return;
qp = unit_list->q_back;
ulp = (struct ulist *)qp;
type = ulp->unit.gen.ef_type;
if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
return;
if (type == EF_LAND)
pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
else
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
for (; qp != unit_list; qp = next) {
next = qp->q_back;
ulp = (struct ulist *)qp;
lnd = &ulp->unit.land;
shp = &ulp->unit.ship;
unit = &ulp->unit.gen;
if (CANT_HAPPEN(type != unit->ef_type))
continue;
pr("%4d ", unit->uid);
pr("%-16.16s ", empobj_chr_name(unit));
prxy("%4d,%-4d ", unit->x, unit->y);
pr("%1.1s", &unit->group);
pr("%4d%%", unit->effic);
if (type == EF_LAND) {
pr("%4d", lnd->lnd_item[I_SHELL]);
pr("%4d", lnd->lnd_item[I_GUN]);
pr("%3d", lnd_nxlight(lnd));
} else {
pr("%4d", shp->shp_item[I_MILIT]);
pr("%4d", shp->shp_item[I_SHELL]);
pr("%4d", shp->shp_item[I_GUN]);
npln = shp_nplane(shp, &nch, &nxl, NULL);
pr("%3d%3d%3d", npln - nch - nxl, nch, nxl);
pr("%3d", shp_nland(shp));
}
pr("%4d", unit->mobil);
pr("%4d", unit->tech);
if (type == EF_LAND) {
pr("%4d%%", lnd->lnd_retreat);
}
pr("\n");
}
}
void
unit_put(struct emp_qelem *list, natid actor)
{
struct emp_qelem *qp;
struct emp_qelem *newqp;
struct ulist *ulp;
struct empobj *unit;
qp = list->q_back;
while (qp != list) {
ulp = (struct ulist *)qp;
unit = &ulp->unit.gen;
if (CANT_HAPPEN(unit->ef_type != EF_LAND
&& unit->ef_type != EF_SHIP))
continue;
if (actor) {
mpr(actor, "%s stopped at %s\n", obj_nameof(unit),
xyas(unit->x, unit->y, actor));
if (unit->ef_type == EF_LAND) {
if (ulp->mobil < -127)
ulp->mobil = -127;
unit->mobil = ulp->mobil;
}
}
if (unit->ef_type == EF_SHIP)
unit->mobil = (int)ulp->mobil;
put_empobj(unit->ef_type, unit->uid, unit);
newqp = qp->q_back;
emp_remque(qp);
free(qp);
qp = newqp;
}
}
char *
unit_path(int together, struct empobj *unit, char *buf)
{
coord destx;
coord desty;
struct sctstr d_sect, sect;
char *cp;
double dummy;
int mtype;
if (CANT_HAPPEN(unit->ef_type != EF_LAND && unit->ef_type != EF_SHIP))
return NULL;
if (!sarg_xy(buf, &destx, &desty))
return NULL;
if (!together) {
pr("Cannot go to a destination sector if not all starting in the same sector\n");
return NULL;
}
if (!getsect(destx, desty, &d_sect)) {
pr("%d,%d is not a sector\n", destx, desty);
return NULL;
}
if (unit->ef_type == EF_SHIP) {
cp = BestShipPath(buf, unit->x, unit->y,
d_sect.sct_x, d_sect.sct_y, player->cnum);
if (!cp || unit->mobil <= 0) {
pr("Can't get to '%s' right now.\n",
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return NULL;
}
} else {
getsect(unit->x, unit->y, &sect);
mtype = lnd_mobtype((struct lndstr *)unit);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, mtype);
if (!cp) {
pr("No owned %s from %s to %s!\n",
mtype == MOB_RAIL ? "railway" : "path",
xyas(unit->x, unit->y, player->cnum),
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return NULL;
}
pr("Using path '%s'\n", cp);
}
return cp;
}
void
unit_view(struct emp_qelem *list)
{
struct sctstr sect;
struct emp_qelem *qp;
struct emp_qelem *next;
struct ulist *ulp;
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
ulp = (struct ulist *)qp;
if (CANT_HAPPEN(!(ef_flags(ulp->unit.gen.ef_type) & EFF_XY)))
continue;
getsect(ulp->unit.gen.x, ulp->unit.gen.y, &sect);
if (ulp->unit.gen.ef_type == EF_SHIP) {
if (((struct mchrstr *)ulp->chrp)->m_flags & M_FOOD)
pr("[fert:%d] ", sect.sct_fertil);
if (((struct mchrstr *)ulp->chrp)->m_flags & M_OIL)
pr("[oil:%d] ", sect.sct_oil);
}
pr("%s @ %s %d%% %s\n", obj_nameof(&ulp->unit.gen),
xyas(ulp->unit.gen.x, ulp->unit.gen.y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
}
}
/*
* Update cargo of CARRIER for movement or destruction.
* If the carrier is destroyed, destroy its cargo (planes, land units,
* nukes).
* Else update their location to the carrier's. Any op sectors equal
* to location get updated, too.
*/
void
unit_update_cargo(struct empobj *carrier)
{
int cargo_type;
struct nstr_item ni;
union empobj_storage obj;
for (cargo_type = EF_PLANE; cargo_type <= EF_NUKE; cargo_type++) {
snxtitem_cargo(&ni, cargo_type, carrier->ef_type, carrier->uid);
while (nxtitem(&ni, &obj)) {
if (!carrier->own) {
mpr(obj.gen.own, "%s lost!\n", obj_nameof(&obj.gen));
obj.gen.effic = 0;
} else {
/* mission op-area centered on the obj travels with it */
if (obj.gen.opx == obj.gen.x && obj.gen.opy == obj.gen.y) {
obj.gen.opx = carrier->x;
obj.gen.opy = carrier->y;
}
obj.gen.x = carrier->x;
obj.gen.y = carrier->y;
}
put_empobj(cargo_type, obj.gen.uid, &obj);
}
}
}
/*
* Drop cargo of UNIT.
* Give it to NEWOWN, unless it's zero.
*/
void
unit_drop_cargo(struct empobj *unit, natid newown)
{
int type;
struct nstr_item ni;
union empobj_storage cargo;
for (type = EF_PLANE; type <= EF_NUKE; type++) {
snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
while (nxtitem(&ni, &cargo)) {
switch (type) {
case EF_PLANE:
cargo.plane.pln_ship = cargo.plane.pln_land = -1;
break;
case EF_LAND:
cargo.land.lnd_ship = cargo.land.lnd_land = -1;
break;
case EF_NUKE:
cargo.nuke.nuk_plane = -1;
break;
}
mpr(cargo.gen.own, "%s transferred off %s %d to %s\n",
obj_nameof(&cargo.gen),
ef_nameof(unit->ef_type), unit->uid,
xyas(cargo.gen.x, cargo.gen.y, cargo.gen.own));
if (newown)
unit_give_away(&cargo.gen, newown, cargo.gen.own);
put_empobj(type, cargo.gen.uid, &cargo.gen);
}
}
}
/*
* Give UNIT and its cargo to RECIPIENT.
* No action if RECIPIENT already owns UNIT.
* If GIVER is non-zero, inform RECIPIENT and GIVER of the transaction.
* Clears mission and group on the units given away.
*/
void
unit_give_away(struct empobj *unit, natid recipient, natid giver)
{
int type;
struct nstr_item ni;
union empobj_storage cargo;
if (unit->own == recipient)
return;
if (giver) {
mpr(unit->own, "%s given to %s\n",
obj_nameof(unit), cname(recipient));
mpr(recipient, "%s given to you by %s\n",
obj_nameof(unit), cname(giver));
}
unit->own = recipient;
unit_wipe_orders(unit);
put_empobj(unit->ef_type, unit->uid, unit);
for (type = EF_PLANE; type <= EF_NUKE; type++) {
snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
while (nxtitem(&ni, &cargo))
unit_give_away(&cargo.gen, recipient, giver);
}
}
/*
* Wipe orders and such from UNIT.
*/
void
unit_wipe_orders(struct empobj *unit)
{
struct shpstr *sp;
struct plnstr *pp;
struct lndstr *lp;
int i;
unit->group = 0;
unit->opx = unit->opy = 0;
unit->mission = 0;
unit->radius = 0;
switch (unit->ef_type) {
case EF_SHIP:
sp = (struct shpstr *)unit;
sp->shp_destx[0] = sp->shp_desty[0] = 0;
sp->shp_destx[1] = sp->shp_desty[1] = 0;
for (i = 0; i < TMAX; ++i) {
sp->shp_tstart[i] = I_NONE;
sp->shp_tend[i] = I_NONE;
sp->shp_lstart[i] = 0;
sp->shp_lend[i] = 0;
}
sp->shp_autonav = 0;
sp->shp_mobquota = 0;
sp->shp_path[0] = 0;
sp->shp_follow = sp->shp_uid;
sp->shp_rflags = 0;
sp->shp_rpath[0] = 0;
break;
case EF_PLANE:
pp = (struct plnstr *)unit;
pp->pln_range = pln_range_max(pp);
break;
case EF_LAND:
lp = (struct lndstr *)unit;
lp->lnd_retreat = morale_base;
lp->lnd_rflags = 0;
lp->lnd_rpath[0] = 0;
break;
case EF_NUKE:
break;
default:
CANT_REACH();
}
}