empserver/src/lib/global/treaty.c

54 lines
1.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* treaty.c: Treaty clause characteristics
*
* Known contributors to this file:
* Steve McClure, 1998
*
*/
#include <config.h>
#include "misc.h"
#include "nsc.h"
#include "treaty.h"
struct symbol treaty_flags[] = {
{LNDATT, "no attacks on any land units"},
{SEAATT, "no attacks on any ships"},
{SEAFIR, "no shelling any ships"},
{SUBFIR, "no depth-charging any subs"},
{LANATT, "no sector attacks"},
{LANFIR, "no shelling any land"},
{NEWSHP, "no building ships"},
{NEWNUK, "no new nuclear weapons"},
{NEWPLN, "no building planes"},
{NEWLND, "no building land units"},
{TRTENL, "no enlistment"},
{0, NULL}
};