54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* treaty.c: Treaty clause characteristics
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*
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*/
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#include <config.h>
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#include "misc.h"
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#include "nsc.h"
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#include "treaty.h"
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struct symbol treaty_flags[] = {
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{LNDATT, "no attacks on any land units"},
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{SEAATT, "no attacks on any ships"},
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{SEAFIR, "no shelling any ships"},
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{SUBFIR, "no depth-charging any subs"},
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{LANATT, "no sector attacks"},
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{LANFIR, "no shelling any land"},
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{NEWSHP, "no building ships"},
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{NEWNUK, "no new nuclear weapons"},
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{NEWPLN, "no building planes"},
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{NEWLND, "no building land units"},
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{TRTENL, "no enlistment"},
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{0, NULL}
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};
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