empserver/src/lib/commands/retr.c

326 lines
7.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* retr.c: Set retreat conditionals for ships
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 2000
*/
#include "options.h"
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "retreat.h"
#include "ship.h"
#include "land.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "path.h"
#include "commands.h"
int
retr(void)
{
s_char *pq, *fl;
int nships;
struct nstr_item ni;
struct shpstr ship;
int isfleet = 0, rflags = (-2), zero;
unsigned int x;
s_char buf1[1024];
s_char buf2[1024];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
if (player->argp[1] != (s_char *)0)
if (isalpha(player->argp[1][0]))
isfleet = 1;
if (player->argp[2] != (s_char *)0)
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
else
pq = (s_char *)0;
if (pq != (s_char *)0) {
fl = getstarg(player->argp[3],
"Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
if (!fl)
return RET_SYN;
rflags = 0 | isfleet;
for (x = 0; x < strlen(fl); x++)
switch (*(fl + x)) {
case 'I':
case 'i':
rflags |= RET_INJURED;
break;
case 'T':
case 't':
rflags |= RET_TORPED;
break;
case 'S':
case 's':
rflags |= RET_SONARED;
break;
case 'H':
case 'h':
rflags |= RET_HELPLESS;
break;
case 'B':
case 'b':
rflags |= RET_BOMBED;
break;
case 'D':
case 'd':
rflags |= RET_DCHRGED;
break;
case 'U':
case 'u':
rflags |= RET_BOARDED;
break;
case 'C':
case 'c':
rflags = -1;
break;
default:
pr("bad condition\n");
case '?':
pr("i\tretreat when injured\n");
pr("t\tretreat when torped\n");
pr("s\tretreat when sonared\n");
pr("h\tretreat when helpless\n");
pr("b\tretreat when bombed\n");
pr("d\tretreat when depth-charged\n");
pr("u\tretreat when boarded\n");
}
if (rflags == isfleet) {
pr("Must give retreat conditions!\n");
return RET_FAIL;
}
}
if (rflags == -1)
pq = (s_char *)0;
zero = (rflags == -1);
if (zero)
rflags = 0;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
continue;
}
if (zero)
memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
if (pq != (s_char *)0) {
strncpy(ship.shp_rpath, pq, sizeof(ship.shp_rpath));
putship(ship.shp_uid, &ship);
}
if (rflags >= 0) {
ship.shp_rflags = rflags;
putship(ship.shp_uid, &ship);
}
if (nships++ == 0) {
if (player->god)
pr("own ");
pr("shp# ship type x,y fl path as flt? flags\n");
}
if (player->god)
pr("%3d ", ship.shp_own);
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr("%1c", ship.shp_fleet);
pr(" %-11s", ship.shp_rpath);
if (ship.shp_rflags & RET_GROUP)
pr("Yes ");
else
pr(" ");
if (ship.shp_rflags & RET_INJURED)
pr("I");
if (ship.shp_rflags & RET_TORPED)
pr("T");
if (ship.shp_rflags & RET_SONARED)
pr("S");
if (ship.shp_rflags & RET_HELPLESS)
pr("H");
if (ship.shp_rflags & RET_BOMBED)
pr("B");
if (ship.shp_rflags & RET_DCHRGED)
pr("D");
if (ship.shp_rflags & RET_BOARDED)
pr("U");
pr("\n");
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}
int
lretr(void)
{
s_char *pq, *fl;
int nunits;
struct nstr_item ni;
struct lndstr land;
int isarmy = 0, rflags = (-2), zero;
s_char buf1[1024];
s_char buf2[1024];
unsigned int x;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = 0;
if (player->argp[1] != (s_char *)0)
if (isalpha(player->argp[1][0]))
isarmy = 1;
if (player->argp[2] != (s_char *)0)
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
else
pq = (s_char *)0;
if (pq != (s_char *)0) {
fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ",
buf2);
if (!fl)
return RET_SYN;
rflags = 0 | isarmy;
for (x = 0; x < strlen(fl); x++)
switch (*(fl + x)) {
case 'I':
case 'i':
rflags |= RET_INJURED;
break;
case 'H':
case 'h':
rflags |= RET_HELPLESS;
break;
case 'B':
case 'b':
rflags |= RET_BOMBED;
break;
case 'C':
case 'c':
rflags = -1;
break;
default:
pr("bad condition\n");
case '?':
pr("i\tretreat when injured\n");
pr("h\tretreat when helpless\n");
pr("b\tretreat when bombed\n");
}
if (rflags == isarmy) {
pr("Must give retreat conditions!\n");
return RET_FAIL;
}
}
if (rflags == -1)
pq = (s_char *)0;
zero = (rflags == -1);
if (zero)
rflags = 0;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner || land.lnd_own == 0)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type, ni.cur);
continue;
}
if (zero)
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
if (pq != (s_char *)0) {
strncpy(land.lnd_rpath, pq, sizeof(land.lnd_rpath));
putland(land.lnd_uid, &land);
}
if (rflags >= 0) {
land.lnd_rflags = rflags;
putland(land.lnd_uid, &land);
}
if (nunits++ == 0) {
if (player->god)
pr("own ");
pr("lnd# unit type x,y ar path as army? flags\n");
}
if (player->god)
pr("%3d ", land.lnd_own);
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr("%1c", land.lnd_army);
pr(" %-11s", land.lnd_rpath);
if (land.lnd_rflags & RET_GROUP)
pr("Yes ");
else
pr(" ");
if (land.lnd_rflags & RET_INJURED)
pr("I");
if (land.lnd_rflags & RET_TORPED)
pr("T");
if (land.lnd_rflags & RET_SONARED)
pr("S");
if (land.lnd_rflags & RET_HELPLESS)
pr("H");
if (land.lnd_rflags & RET_BOMBED)
pr("B");
if (land.lnd_rflags & RET_DCHRGED)
pr("D");
if (land.lnd_rflags & RET_BOARDED)
pr("U");
pr("\n");
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("%s: No unit(s)\n", "");
return RET_FAIL;
}
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}