empserver/src/lib
Markus Armbruster 5ad86bc7ce 4.0.2 made land unit mobility costs differ significantly from normal
move costs, but failed to make A* use these costs.  This broke land
unit path finding.  Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH.  Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*.  Also fixes unit reaction
path cost.

(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
2006-06-04 17:41:12 +00:00
..
as Comments, whitespace. 2006-06-02 05:49:29 +00:00
commands 4.0.2 made land unit mobility costs differ significantly from normal 2006-06-04 17:41:12 +00:00
common 4.0.2 made land unit mobility costs differ significantly from normal 2006-06-04 17:41:12 +00:00
empthread Comments, whitespace. 2006-06-02 05:49:29 +00:00
gen Coding style, comments, spelling... 2006-05-26 18:46:50 +00:00
global (ichr, pchr, dchr, intrchr): Move initializer to new builtin config 2006-06-04 09:34:39 +00:00
lwp Purge the register keyword. 2006-05-21 13:18:57 +00:00
player Let players stop/start units: 2006-05-29 21:11:14 +00:00
subs 4.0.2 made land unit mobility costs differ significantly from normal 2006-06-04 17:41:12 +00:00
update 4.0.2 made land unit mobility costs differ significantly from normal 2006-06-04 17:41:12 +00:00