Since commit 1ec9b94
, we derive the version number from git tags with
build-aux/git-version-gen. When a shallow clone doesn't include a
suitable tag, this fails, and make refuses to build anything. Since
Travis uses git-clone --depth=50, it'll break as soon as we've got
more than 50 commits since the last release.
Support arbitrarily shallow clones for limited purposes like testing
by falling back from a proper V.N-H version number to UNKNOWN-H.
To guard against use of such builds for other purposes, log a warning
on server startup, and print one on player login.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
295 lines
8 KiB
C
295 lines
8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* player.c: Main command loop for a player
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*
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* Known contributors to this file:
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2017
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* Ron Koenderink, 2004-2009
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*/
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#include <config.h>
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#include "chance.h"
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#include "empio.h"
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#include "empthread.h"
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#include "misc.h"
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#include "nat.h"
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#include "optlist.h"
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#include "player.h"
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#include "prototypes.h"
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#include "version.h"
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static int command(void);
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static int status(void);
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struct player *player;
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void
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player_main(struct player *p)
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{
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struct natstr *natp;
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char buf[128];
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player = p;
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time(&player->curup);
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update_timeused_login(player->curup);
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show_motd();
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if (running_test_suite)
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pr("\n"
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"*** Server configured for testing ***\n"
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"*** If you see this in a game, it is misconfigured! ***\n");
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else if (strstr(version, "UNKNOWN-"))
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pr("\n"
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"*** Server version is unknown ***\n"
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"*** If you see this in a game, it was built incorrectly! ***\n");
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if (init_nats() < 0) {
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pr("Server confused, try again later\n");
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return;
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}
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natp = getnatp(player->cnum);
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if (!may_play_now(natp, player->curup))
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return;
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if (natp->nat_stat != STAT_VIS
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&& natp->nat_last_login
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&& (strcmp(natp->nat_hostaddr, player->hostaddr)
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|| strcmp(natp->nat_userid, player->userid))) {
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pr("Last connection from: %s", ctime(&natp->nat_last_login));
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pr(" to: %s",
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natp->nat_last_login <= natp->nat_last_logout
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? ctime(&natp->nat_last_logout) : "?");
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pr(" by: %s@%s\n",
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natp->nat_userid, natp->nat_hostaddr);
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}
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strcpy(natp->nat_userid, player->userid);
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strcpy(natp->nat_hostaddr, player->hostaddr);
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natp->nat_last_login = player->curup;
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putnat(natp);
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if (natp->nat_flags & NF_INFORM && natp->nat_tgms > 0) {
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if (natp->nat_tgms == 1)
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pr("You have a new telegram waiting ...\n");
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else
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pr("You have %s new telegrams waiting ...\n",
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numstr(buf, natp->nat_tgms));
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natp->nat_tgms = 0;
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}
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while (status() && command()) {
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if (player->got_ctld)
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io_set_eof(player->iop);
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player->aborted = 0;
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empth_yield();
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}
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/* #*# I put the following line in to prevent server crash -KHS */
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natp = getnatp(player->cnum);
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time(&natp->nat_last_logout);
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putnat(natp);
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update_timeused(natp->nat_last_logout);
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enforce_minimum_session_time();
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pr("Bye-bye\n");
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}
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static int
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command(void)
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{
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struct natstr *natp = getnatp(player->cnum);
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char *redir; /* UTF-8 */
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time_t now;
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prprompt(natp->nat_timeused / 60, natp->nat_btu);
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if (getcommand(player->combuf) < 0)
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return player->aborted;
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now = time(NULL);
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update_timeused(now);
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if (!player->god && !may_play_now(natp, now))
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return 0;
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if (parse(player->combuf, player->argbuf, player->argp,
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player->comtail, &player->condarg, &redir) < 0) {
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pr("See \"info Syntax\"?\n");
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} else {
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if (dispatch(player->combuf, redir) < 0)
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pr("Try \"list of commands\" or \"info\"\n");
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}
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return 1;
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}
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static int
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status(void)
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{
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struct natstr *natp;
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int old_nstat;
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char buf[128];
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natp = getnatp(player->cnum);
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if (player->dolcost > 100.0)
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pr("That just cost you $%.2f\n", player->dolcost);
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else if (player->dolcost < -100.0)
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pr("You just made $%.2f\n", -player->dolcost);
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if (player->dolcost != 0.0) {
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/*
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* Hackish work around for a race condition in the nightly
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* build's regression tests: sometimes the update starts right
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* after the force command yields, sometimes a bit later. If
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* it is late, we use one random number here, for the bye,
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* and throwing off the random sequence.
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*/
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natp->nat_money -= roundavg(player->dolcost);
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player->dolcost = 0.0;
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}
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old_nstat = player->nstat;
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player_set_nstat(player, natp);
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if ((old_nstat & MONEY) && !(player->nstat & MONEY))
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pr("You are now broke; industries are on strike.\n");
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if (!(old_nstat & MONEY) && (player->nstat & MONEY))
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pr("You are no longer broke!\n");
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time(&player->curup);
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update_timeused(player->curup);
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if (io_error(player->iop) || io_eof(player->iop)
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|| !may_play_now(natp, player->curup))
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return 0;
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if (player->btused) {
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natp->nat_btu -= player->btused;
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player->btused = 0;
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}
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if (natp->nat_tgms > 0) {
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if (!(natp->nat_flags & NF_INFORM)) {
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if (natp->nat_tgms == 1)
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pr("You have a new telegram waiting ...\n");
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else
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pr("You have %s new telegrams waiting ...\n",
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numstr(buf, natp->nat_tgms));
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natp->nat_tgms = 0;
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}
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}
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if (natp->nat_ann > 0) {
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if (natp->nat_ann == 1)
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pr("You have a new announcement waiting ...\n");
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else
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pr("You have %s new announcements waiting ...\n",
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numstr(buf, natp->nat_ann));
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natp->nat_ann = 0;
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}
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if (natp->nat_stat == STAT_ACTIVE && (player->nstat & CAP) == 0)
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pr("You lost your capital... better designate one (see info capital)\n");
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putnat(natp);
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return 1;
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}
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/*
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* Make all objects stale if @arg is one of the player's command arguments.
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* See ef_make_stale() for what "making stale" means.
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* Useful for functions that prompt for missing arguments.
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* These can yield the processor, so we'd like to call ef_make_stale()
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* there. Except that leads to false positives when the caller passes
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* an argument that is never null, and relies on the fact that the
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* function doesn't yield then. We can't know that in general. But
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* we do know in the common special case of command arguments.
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*/
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void
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make_stale_if_command_arg(char *arg)
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{
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if (player->argbuf <= arg
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&& arg <= player->argbuf + sizeof(player->argbuf))
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ef_make_stale();
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}
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/*
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* XXX This whole mess should be redone; execute block should
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* start with "exec start", and should end with "exec end".
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* We'll wait until 1.2 I guess.
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*/
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int
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execute(void)
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{
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char buf[1024]; /* UTF-8 */
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int failed;
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char *p; /* UTF-8 */
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char *redir; /* UTF-8 */
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failed = 0;
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p = player->comtail[1];
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if (!p)
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p = ugetstring("File? ", buf);
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if (p == NULL || *p == '\0')
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return RET_SYN;
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prexec(p);
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while (!failed && status() && !player->got_ctld) {
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player->nstat &= ~EXEC;
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if (getcommand(player->combuf) < 0)
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break;
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if (parse(player->combuf, player->argbuf, player->argp,
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player->comtail, &player->condarg, &redir) < 0) {
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failed = 1;
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continue;
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}
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pr("\nExecute : ");
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uprnf(player->combuf);
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pr("\n");
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if (redir) {
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pr("Execute : redirection not supported\n");
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failed = 1;
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} else if (dispatch(player->combuf, NULL) < 0)
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failed = 1;
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/* player->aborted not reset; makes next getcommand() fail */
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empth_yield();
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}
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if (failed) {
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while (recvclient(buf, sizeof(buf)) >= 0) ;
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}
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pr("Execute : %s\n", failed ? "aborted" : "terminated");
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player->got_ctld = 0;
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return RET_OK;
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}
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int
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show_motd(void)
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{
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show_first_tel(motdfil);
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return RET_OK;
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}
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int
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quit(void)
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{
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io_set_eof(player->iop);
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return RET_OK;
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}
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char *
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praddr(struct player *p)
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{
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return prbuf("%s@%s", p->userid, p->hostaddr);
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}
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